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package com.massivecraft.factions.cmd ;
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import com.massivecraft.factions.Conf ;
import com.massivecraft.factions.FPlayer ;
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import com.massivecraft.factions.FPlayers ;
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import com.massivecraft.factions.Faction ;
Additional logging, with new conf.json settings to enable/disable logging of specific events:
"logFactionCreate": true, - log faction creation
"logFactionDisband": true, - log factions being disbanded, by command or by circumstance
"logFactionJoin": true, - log player joining a faction
"logFactionKick": true, - log player being kicked from a faction
"logFactionLeave": true, - log player leaving a faction
"logLandClaims": true, - log land being claimed (including safe zone and war zone)
"logLandUnclaims": true, - log land being unclaimed (including safe zone and war zone)
"logMoneyTransactions": true, - log money being deposited, withdrawn, and otherwise transferred in relation to faction banks
Also a fix for a potential NPE from players logging out and Spout appearance handler referencing them afterwards
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import com.massivecraft.factions.P ;
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import com.massivecraft.factions.struct.FFlag ;
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import com.massivecraft.factions.struct.Permission ;
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public class CmdKick extends FCommand
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{
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public CmdKick ( )
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{
super ( ) ;
this . aliases . add ( " kick " ) ;
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this . requiredArgs . add ( " player name " ) ;
//this.optionalArgs.put("", "");
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this . permission = Permission . KICK . node ;
this . disableOnLock = false ;
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senderMustBePlayer = true ;
senderMustBeMember = false ;
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senderMustBeOfficer = true ;
senderMustBeLeader = false ;
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}
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@Override
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public void perform ( )
{
FPlayer you = this . argAsBestFPlayerMatch ( 0 ) ;
if ( you = = null ) return ;
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if ( fme = = you )
{
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msg ( " <b>You cannot kick yourself. " ) ;
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msg ( " <i>You might want to: %s " , p . cmdBase . cmdLeave . getUseageTemplate ( false ) ) ;
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return ;
}
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Faction yourFaction = you . getFaction ( ) ;
// players with admin-level "disband" permission can bypass these requirements
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if ( ! Permission . KICK_ANY . has ( sender ) )
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{
if ( yourFaction ! = myFaction )
{
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msg ( " %s<b> is not a member of %s " , you . describeTo ( fme , true ) , myFaction . describeTo ( fme ) ) ;
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return ;
}
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if ( you . getRole ( ) . isAtLeast ( fme . getRole ( ) ) )
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{
// TODO add more informative messages.
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msg ( " <b>Your rank is too low to kick this player. " ) ;
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return ;
}
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if ( ! Conf . canLeaveWithNegativePower & & you . getPower ( ) < 0 )
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{
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msg ( " <b>You cannot kick that member until their power is positive. " ) ;
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return ;
}
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}
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if ( ! payForCommand ( Conf . econCostKick , " to kick someone from the faction " , " for kicking someone from the faction " ) ) return ;
Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
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yourFaction . msg ( " %s<i> kicked %s<i> from the faction! :O " , fme . describeTo ( yourFaction , true ) , you . describeTo ( yourFaction , true ) ) ;
you . msg ( " %s<i> kicked you from %s<i>! :O " , fme . describeTo ( you , true ) , yourFaction . describeTo ( you ) ) ;
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if ( yourFaction ! = myFaction )
{
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fme . msg ( " <i>You kicked %s<i> from the faction %s<i>! " , you . describeTo ( fme ) , yourFaction . describeTo ( fme ) ) ;
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}
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yourFaction . deinvite ( you ) ;
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you . resetFactionData ( ) ;
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Additional logging, with new conf.json settings to enable/disable logging of specific events:
"logFactionCreate": true, - log faction creation
"logFactionDisband": true, - log factions being disbanded, by command or by circumstance
"logFactionJoin": true, - log player joining a faction
"logFactionKick": true, - log player being kicked from a faction
"logFactionLeave": true, - log player leaving a faction
"logLandClaims": true, - log land being claimed (including safe zone and war zone)
"logLandUnclaims": true, - log land being unclaimed (including safe zone and war zone)
"logMoneyTransactions": true, - log money being deposited, withdrawn, and otherwise transferred in relation to faction banks
Also a fix for a potential NPE from players logging out and Spout appearance handler referencing them afterwards
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if ( Conf . logFactionKick )
P . p . log ( fme . getName ( ) + " kicked " + you . getName ( ) + " from the faction: " + yourFaction . getTag ( ) ) ;
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if ( yourFaction . getFPlayers ( ) . isEmpty ( ) & & ! yourFaction . getFlag ( FFlag . PERMANENT ) )
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{
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// Remove this faction
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for ( FPlayer fplayer : FPlayers . i . getOnline ( ) )
{
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fplayer . msg ( " The faction %s<i> was disbanded. " , yourFaction . getTag ( fplayer ) ) ;
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}
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yourFaction . detach ( ) ;
Additional logging, with new conf.json settings to enable/disable logging of specific events:
"logFactionCreate": true, - log faction creation
"logFactionDisband": true, - log factions being disbanded, by command or by circumstance
"logFactionJoin": true, - log player joining a faction
"logFactionKick": true, - log player being kicked from a faction
"logFactionLeave": true, - log player leaving a faction
"logLandClaims": true, - log land being claimed (including safe zone and war zone)
"logLandUnclaims": true, - log land being unclaimed (including safe zone and war zone)
"logMoneyTransactions": true, - log money being deposited, withdrawn, and otherwise transferred in relation to faction banks
Also a fix for a potential NPE from players logging out and Spout appearance handler referencing them afterwards
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if ( Conf . logFactionDisband )
P . p . log ( " The faction " + yourFaction . getTag ( ) + " ( " + yourFaction . getId ( ) + " ) was disbanded since the last player was kicked by " + ( senderIsConsole ? " console command " : fme . getName ( ) ) + " . " ) ;
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}
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}
}