Factions/src/com/massivecraft/factions/cmd/CmdSeeChunk.java

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package com.massivecraft.factions.cmd;
import java.util.ArrayList;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import com.massivecraft.factions.struct.Permission;
// !!!! This is just an experiment.
// Proof of concept. We could use fake block updates to visualize the territories.
public class CmdSeeChunk extends FCommand
{
public CmdSeeChunk()
{
super();
this.aliases.add("sc");
this.aliases.add("seechunks");
//this.requiredArgs.add("");
//this.optionalArgs.put("", "");
this.permission = Permission.ADMIN.node;
this.disableOnLock = false;
senderMustBePlayer = true;
senderMustBeMember = false;
senderMustBeOfficer = false;
senderMustBeLeader = false;
}
@Override
public void perform()
{
Location meLoc = me.getLocation();
// Which chunk are we standing in ATM?
// This bit shifting is something like divide by 16 :P
int chunkX = meLoc.getBlockX() >> 4;
int chunkZ = meLoc.getBlockZ() >> 4;
// Get the pillars for that chunk
int blockX;
int blockZ;
blockX = chunkX*16;
blockZ = chunkZ*16;
showPillar(me, me.getWorld(), blockX, blockZ);
blockX = chunkX*16 + 15;
blockZ = chunkZ*16;
showPillar(me, me.getWorld(), blockX, blockZ);
blockX = chunkX*16;
blockZ = chunkZ*16 + 15;
showPillar(me, me.getWorld(), blockX, blockZ);
blockX = chunkX*16 + 15;
blockZ = chunkZ*16 + 15;
showPillar(me, me.getWorld(), blockX, blockZ);
}
public void showPillar(Player player, World world, int blockX, int blockZ)
{
Location loc = new Location(world, blockX, 0, blockZ);
//Block block = loc.getBlock();
for (int blockY = 0; blockY <=127; blockY++)
{
loc.setY(blockY);
if (loc.getBlock().getTypeId() != 0) continue;
player.sendBlockChange(loc, blockY % 5 == 0 ? Material.GLOWSTONE : Material.GLASS, (byte) 0);
}
}
// DEV DIRT BELOW...
public ArrayList<Location> getChunkPillarLocations(int chunkX, int chunkZ)
{
ArrayList<Location> ret = new ArrayList<Location>();
return ret;
}
public ArrayList<Location> getPillar(Block block)
{
ArrayList<Location> ret = new ArrayList<Location>();
// y 0-127
for (int i = 0; i <=127; i++)
{
}
return ret;
}
}