Factions/src/org/mcteam/factions/Factions.java

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package org.mcteam.factions;
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import java.lang.reflect.Modifier;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Map;
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import java.util.logging.Level;
import java.util.logging.Logger;
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import org.bukkit.Location;
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import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.plugin.PluginManager;
import org.bukkit.plugin.java.JavaPlugin;
import org.mcteam.factions.commands.*;
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import org.mcteam.factions.gson.Gson;
import org.mcteam.factions.gson.GsonBuilder;
import org.mcteam.factions.listeners.FactionsBlockListener;
import org.mcteam.factions.listeners.FactionsEntityListener;
import org.mcteam.factions.listeners.FactionsPlayerListener;
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import com.nijiko.permissions.PermissionHandler;
import com.nijikokun.bukkit.Permissions.Permissions;
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/**
* The data is saved to disk every 30min and on plugin disable.
*/
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public class Factions extends JavaPlugin {
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// -------------------------------------------- //
// Fields
// -------------------------------------------- //
public static Factions instance;
private Integer saveTask = null;
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public final static Gson gson = new GsonBuilder()
.setPrettyPrinting()
.excludeFieldsWithModifiers(Modifier.TRANSIENT, Modifier.VOLATILE)
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.registerTypeAdapter(Location.class, new MyLocationTypeAdapter())
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.create();
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private final FactionsPlayerListener playerListener = new FactionsPlayerListener();
private final FactionsEntityListener entityListener = new FactionsEntityListener();
private final FactionsBlockListener blockListener = new FactionsBlockListener();
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public static PermissionHandler Permissions;
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// Commands
public List<FBaseCommand> commands = new ArrayList<FBaseCommand>();
private String baseCommand;
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public Factions() {
Factions.instance = this;
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}
@Override
public void onEnable() {
log("=== INIT START ===");
long timeInitStart = System.currentTimeMillis();
// Add the commands
commands.add(new FCommandHelp());
commands.add(new FCommandAdmin());
commands.add(new FCommandAutoClaim());
commands.add(new FCommandAutoSafeclaim());
commands.add(new FCommandAutoWarclaim());
commands.add(new FCommandBypass());
commands.add(new FCommandChat());
commands.add(new FCommandClaim());
commands.add(new FCommandCreate());
commands.add(new FCommandDeinvite());
commands.add(new FCommandDescription());
commands.add(new FCommandDisband());
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commands.add(new FCommandHome());
commands.add(new FCommandInvite());
commands.add(new FCommandJoin());
commands.add(new FCommandKick());
commands.add(new FCommandLeave());
commands.add(new FCommandList());
commands.add(new FCommandLock());
commands.add(new FCommandMap());
commands.add(new FCommandMod());
commands.add(new FCommandOpen());
commands.add(new FCommandRelationAlly());
commands.add(new FCommandRelationEnemy());
commands.add(new FCommandRelationNeutral());
commands.add(new FCommandReload());
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commands.add(new FCommandSafeclaim());
commands.add(new FCommandSafeunclaimall());
commands.add(new FCommandSaveAll());
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commands.add(new FCommandSethome());
commands.add(new FCommandShow());
commands.add(new FCommandTag());
commands.add(new FCommandTitle());
commands.add(new FCommandUnclaim());
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commands.add(new FCommandUnclaimall());
commands.add(new FCommandVersion());
commands.add(new FCommandWarclaim());
commands.add(new FCommandWarunclaimall());
commands.add(new FCommandWorldNoClaim());
commands.add(new FCommandWorldNoPowerLoss());
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// Ensure base folder exists!
this.getDataFolder().mkdirs();
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Conf.load();
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FPlayer.load();
Faction.load();
Board.load();
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setupPermissions();
// preload could apparently cause issues; removed since "softdepend" is now available
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// Register events
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PluginManager pm = this.getServer().getPluginManager();
pm.registerEvent(Event.Type.PLAYER_CHAT, this.playerListener, Event.Priority.Highest, this);
pm.registerEvent(Event.Type.PLAYER_INTERACT, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_MOVE, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_JOIN, this.playerListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.PLAYER_QUIT, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_RESPAWN, this.playerListener, Event.Priority.High, this);
pm.registerEvent(Event.Type.PLAYER_BUCKET_EMPTY, this.playerListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.PLAYER_BUCKET_FILL, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DEATH, this.entityListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.ENTITY_DAMAGE, this.entityListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.ENTITY_EXPLODE, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.CREATURE_SPAWN, this.entityListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.ENTITY_TARGET, this.entityListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.PAINTING_BREAK, this.entityListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.PAINTING_PLACE, this.entityListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.BLOCK_BREAK, this.blockListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.BLOCK_DAMAGE, this.blockListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.BLOCK_PLACE, this.blockListener, Event.Priority.Normal, this);
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// Register recurring tasks
long saveTicks = 20 * 60 * 30; // Approximately every 30 min
if (saveTask == null)
saveTask = this.getServer().getScheduler().scheduleSyncRepeatingTask(this, new SaveTask(), saveTicks, saveTicks);
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log("=== INIT DONE (Took "+(System.currentTimeMillis()-timeInitStart)+"ms) ===");
}
@Override
public void onDisable() {
if (saveTask != null) {
this.getServer().getScheduler().cancelTask(saveTask);
saveTask = null;
}
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saveAll();
log("Disabled");
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}
// -------------------------------------------- //
// Integration with other plugins
// -------------------------------------------- //
private void setupPermissions() {
if (Permissions != null) {
return;
}
Plugin test = this.getServer().getPluginManager().getPlugin("Permissions");
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if (test != null) {
Permissions = ((Permissions)test).getHandler();
Factions.log("Found and will use plugin "+((Permissions)test).getDescription().getFullName());
} else {
Factions.log("Permission system not detected, defaulting to OP");
}
}
// -------------------------------------------- //
// Functions for other plugins to hook into
// -------------------------------------------- //
// This value will be updated whenever new hooks are added
public int hookSupportVersion() {
return 1;
}
// If another plugin is handling insertion of chat tags, this should be used to notify Factions
public void handleFactionTagExternally(boolean notByFactions) {
Conf.chatTagHandledByAnotherPlugin = notByFactions;
}
// Simply put, should this chat event be left for Factions to handle? For now, that means players with Faction Chat
// enabled or use of the Factions f command without a slash; combination of isPlayerFactionChatting() and isFactionsCommand()
public boolean shouldLetFactionsHandleThisChat(PlayerChatEvent event) {
if (event == null)
return false;
return (isPlayerFactionChatting(event.getPlayer()) || isFactionsCommand(event.getMessage()));
}
// Does player have Faction Chat enabled? If so, chat plugins should preferably not do channels,
// local chat, or anything else which targets individual recipients, so Faction Chat can be done
public boolean isPlayerFactionChatting(Player player) {
if (player == null)
return false;
FPlayer me = FPlayer.get(player);
if (me == null)
return false;
return me.isFactionChatting();
}
// Is this chat message actually a Factions command, and thus should be left alone by other plugins?
public boolean isFactionsCommand(String check) {
if (check == null || check.isEmpty())
return false;
return (Conf.allowNoSlashCommand && (check.startsWith(instance.getBaseCommand()+" ") || check.equals(instance.getBaseCommand())));
}
// Get a player's faction tag (faction name), mainly for usage by chat plugins for local/channel chat
public String getPlayerFactionTag(Player player) {
return getPlayerFactionTagRelation(player, null);
}
// Same as above, but with relation (enemy/neutral/ally) coloring potentially added to the tag
public String getPlayerFactionTagRelation(Player speaker, Player listener) {
String tag = "~";
if (speaker == null)
return tag;
FPlayer me = FPlayer.get(speaker);
if (me == null)
return tag;
// if listener isn't set, or config option is disabled, give back uncolored tag
if (listener == null || !Conf.chatTagRelationColored) {
tag = me.getChatTag().trim();
} else {
FPlayer you = FPlayer.get(listener);
if (you == null)
tag = me.getChatTag().trim();
else // everything checks out, give the colored tag
tag = me.getChatTag(you).trim();
}
if (tag.isEmpty())
tag = "~";
return tag;
}
// Get a player's title within their faction, mainly for usage by chat plugins for local/channel chat
public String getPlayerTitle(Player player) {
if (player == null)
return "";
FPlayer me = FPlayer.get(player);
if (me == null)
return "";
return me.getTitle().trim();
}
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// -------------------------------------------- //
// Test rights
// -------------------------------------------- //
public static boolean hasPermParticipate(CommandSender sender) {
return hasPerm(sender, "factions.participate");
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}
public static boolean hasPermCreate(CommandSender sender) {
return hasPerm(sender, "factions.create");
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}
public static boolean hasPermManageSafeZone(CommandSender sender) {
return hasPerm(sender, "factions.manageSafeZone");
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}
public static boolean hasPermManageWarZone(CommandSender sender) {
return hasPerm(sender, "factions.manageWarZone");
}
public static boolean hasPermAdminBypass(CommandSender sender) {
return hasPerm(sender, "factions.adminBypass");
}
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public static boolean hasPermReload(CommandSender sender) {
return hasPerm(sender, "factions.reload");
}
public static boolean hasPermSaveAll(CommandSender sender) {
return hasPerm(sender, "factions.saveall");
}
public static boolean hasPermLock(CommandSender sender) {
return hasPerm(sender, "factions.lock");
}
public static boolean hasPermDisband(CommandSender sender) {
return hasPerm(sender, "factions.disband");
}
public static boolean hasPermWorlds(CommandSender sender) {
return hasPerm(sender, "factions.worldOptions");
}
private static boolean hasPerm(CommandSender sender, String permNode) {
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if (Factions.Permissions == null || ! (sender instanceof Player)) {
return sender.isOp() || sender.hasPermission(permNode);
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}
Player player = (Player)sender;
return Factions.Permissions.has(player, permNode);
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}
// -------------------------------------------- //
// Commands
// -------------------------------------------- //
@SuppressWarnings("unchecked")
public String getBaseCommand() {
if (this.baseCommand != null) {
return this.baseCommand;
}
Map<String, Object> Commands = (Map<String, Object>)this.getDescription().getCommands();
this.baseCommand = Commands.keySet().iterator().next();
return this.baseCommand;
}
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@Override
public boolean onCommand(CommandSender sender, Command cmd, String commandLabel, String[] args) {
List<String> parameters = new ArrayList<String>(Arrays.asList(args));
this.handleCommand(sender, parameters);
return true;
}
public void handleCommand(CommandSender sender, List<String> parameters) {
if (parameters.size() == 0) {
this.commands.get(0).execute(sender, parameters);
return;
}
String commandName = parameters.get(0).toLowerCase();
parameters.remove(0);
for (FBaseCommand fcommand : this.commands) {
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if (fcommand.getAliases().contains(commandName)) {
fcommand.execute(sender, parameters);
return;
}
}
sender.sendMessage(Conf.colorSystem+"Unknown faction command \""+commandName+"\". Try "+Conf.colorCommand+"/"+this.getBaseCommand()+" help");
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}
// -------------------------------------------- //
// Logging
// -------------------------------------------- //
public static void log(String msg) {
log(Level.INFO, msg);
}
public static void log(Level level, String msg) {
Logger.getLogger("Minecraft").log(level, "["+instance.getDescription().getFullName()+"] "+msg);
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}
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// -------------------------------------------- //
// Save all
// -------------------------------------------- //
public static void saveAll() {
FPlayer.save();
Faction.save();
Board.save();
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Conf.save();
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}
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}