Factions/src/com/massivecraft/factions/FactionColl.java

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package com.massivecraft.factions;
import java.io.File;
import java.lang.reflect.Type;
import java.util.*;
import java.util.Map.Entry;
import org.bukkit.ChatColor;
import com.massivecraft.mcore.store.Coll;
import com.massivecraft.mcore.store.MStore;
import com.massivecraft.mcore.util.DiscUtil;
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import com.massivecraft.mcore.util.Txt;
import com.massivecraft.mcore.xlib.gson.reflect.TypeToken;
import com.massivecraft.factions.integration.Econ;
import com.massivecraft.factions.util.MiscUtil;
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public class FactionColl extends Coll<Faction>
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static FactionColl i = new FactionColl();
public static FactionColl get() { return i; }
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private FactionColl()
{
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super(Const.COLLECTION_BASENAME_FACTION, Faction.class, MStore.getDb(ConfServer.dburi), Factions.get());
}
// -------------------------------------------- //
// OVERRIDE: COLL
// -------------------------------------------- //
@Override
public void init()
{
super.init();
this.migrate();
this.createDefaultFactions();
// TODO: Refactor and fix with the member-index.
// populate all faction player lists
// or as you also could describe it: Reindex of Members
for (Faction faction : this.getAll())
{
faction.refreshFPlayers();
}
}
public void migrate()
{
// Create file objects
File oldFile = new File(Factions.get().getDataFolder(), "factions.json");
File newFile = new File(Factions.get().getDataFolder(), "factions.json.migrated");
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// Already migrated?
if ( ! oldFile.exists()) return;
// Read the file content through GSON.
Type type = new TypeToken<Map<String, Faction>>(){}.getType();
Map<String, Faction> id2faction = Factions.get().gson.fromJson(DiscUtil.readCatch(oldFile), type);
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// Set the data
for (Entry<String, Faction> entry : id2faction.entrySet())
{
String factionId = entry.getKey();
Faction faction = entry.getValue();
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FactionColl.get().create(factionId).load(faction);
}
// Mark as migrated
oldFile.renameTo(newFile);
}
@Override
public Faction detachId(Object oid)
{
String accountId = this.get(oid).getAccountId();
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Faction ret = super.detachId(oid);
if (Econ.shouldBeUsed())
{
Econ.setBalance(accountId, 0);
}
// Clean the board
// TODO: Use events for this instead?
BoardColl.get().clean();
// Clean the fplayers
FPlayerColl.get().clean();
return ret;
}
// -------------------------------------------- //
// GET
// -------------------------------------------- //
// TODO: I hope this one is not crucial anymore.
// If it turns out to be I will just have to recreate the feature in the proper place.
/*
@Override
public Faction get(String id)
{
if ( ! this.exists(id))
{
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Factions.get().log(Level.WARNING, "Non existing factionId "+id+" requested! Issuing cleaning!");
BoardColl.get().clean();
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FPlayerColl.get().clean();
}
return super.get(id);
}
*/
public Faction getNone()
{
return this.get(Const.FACTIONID_NONE);
}
// -------------------------------------------- //
// FACTION TAG
// -------------------------------------------- //
public static ArrayList<String> validateTag(String str)
{
ArrayList<String> errors = new ArrayList<String>();
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if(MiscUtil.getComparisonString(str).length() < ConfServer.factionTagLengthMin)
{
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errors.add(Txt.parse("<i>The faction tag can't be shorter than <h>%s<i> chars.", ConfServer.factionTagLengthMin));
}
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if(str.length() > ConfServer.factionTagLengthMax)
{
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errors.add(Txt.parse("<i>The faction tag can't be longer than <h>%s<i> chars.", ConfServer.factionTagLengthMax));
}
for (char c : str.toCharArray())
{
if ( ! MiscUtil.substanceChars.contains(String.valueOf(c)))
{
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errors.add(Txt.parse("<i>Faction tag must be alphanumeric. \"<h>%s<i>\" is not allowed.", c));
}
}
return errors;
}
public Faction getByTag(String str)
{
String compStr = MiscUtil.getComparisonString(str);
for (Faction faction : this.getAll())
{
if (faction.getComparisonTag().equals(compStr))
{
return faction;
}
}
return null;
}
public Faction getBestTagMatch(String searchFor)
{
Map<String, Faction> tag2faction = new HashMap<String, Faction>();
// TODO: Slow index building
for (Faction faction : this.getAll())
{
tag2faction.put(ChatColor.stripColor(faction.getTag()), faction);
}
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String tag = Txt.getBestCIStart(tag2faction.keySet(), searchFor);
if (tag == null) return null;
return tag2faction.get(tag);
}
public boolean isTagTaken(String str)
{
return this.getByTag(str) != null;
}
public void econLandRewardRoutine()
{
if ( ! Econ.shouldBeUsed()) return;
Factions.get().log("Running econLandRewardRoutine...");
for (Faction faction : this.getAll())
{
int landCount = faction.getLandRounded();
if (!faction.getFlag(FFlag.PEACEFUL) && landCount > 0)
{
Set<FPlayer> players = faction.getFPlayers();
int playerCount = players.size();
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double reward = ConfServer.econLandReward * landCount / playerCount;
for (FPlayer player : players)
{
Econ.modifyMoney(player, reward, "to own faction land", "for faction owning " + landCount + " land divided among " + playerCount + " member(s)");
}
}
}
}
// -------------------------------------------- //
// CREATE DEFAULT FACTIONS
// -------------------------------------------- //
public void createDefaultFactions()
{
this.createNoneFaction();
this.createSafeZoneFaction();
this.createWarZoneFaction();
}
public void createNoneFaction()
{
if (this.containsId(Const.FACTIONID_NONE)) return;
Faction faction = this.create(Const.FACTIONID_NONE);
faction.setTag(ChatColor.DARK_GREEN+"Wilderness");
faction.setDescription("");
faction.setOpen(false);
faction.setFlag(FFlag.PERMANENT, true);
faction.setFlag(FFlag.PEACEFUL, false);
faction.setFlag(FFlag.INFPOWER, true);
faction.setFlag(FFlag.POWERLOSS, true);
faction.setFlag(FFlag.PVP, true);
faction.setFlag(FFlag.FRIENDLYFIRE, false);
faction.setFlag(FFlag.MONSTERS, true);
faction.setFlag(FFlag.EXPLOSIONS, true);
faction.setFlag(FFlag.FIRESPREAD, true);
//faction.setFlag(FFlag.LIGHTNING, true);
faction.setFlag(FFlag.ENDERGRIEF, true);
faction.setPermittedRelations(FPerm.BUILD, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
}
public void createSafeZoneFaction()
{
if (this.containsId(Const.FACTIONID_SAFEZONE)) return;
Faction faction = this.create(Const.FACTIONID_SAFEZONE);
faction.setTag("SafeZone");
faction.setDescription("Free from PVP and monsters");
faction.setOpen(false);
faction.setFlag(FFlag.PERMANENT, true);
faction.setFlag(FFlag.PEACEFUL, true);
faction.setFlag(FFlag.INFPOWER, true);
faction.setFlag(FFlag.POWERLOSS, false);
faction.setFlag(FFlag.PVP, false);
faction.setFlag(FFlag.FRIENDLYFIRE, false);
faction.setFlag(FFlag.MONSTERS, false);
faction.setFlag(FFlag.EXPLOSIONS, false);
faction.setFlag(FFlag.FIRESPREAD, false);
//faction.setFlag(FFlag.LIGHTNING, false);
faction.setFlag(FFlag.ENDERGRIEF, false);
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
}
public void createWarZoneFaction()
{
if (this.containsId(Const.FACTIONID_WARZONE)) return;
Faction faction = this.create(Const.FACTIONID_WARZONE);
faction.setTag("WarZone");
faction.setDescription("Not the safest place to be");
faction.setOpen(false);
faction.setFlag(FFlag.PERMANENT, true);
faction.setFlag(FFlag.PEACEFUL, true);
faction.setFlag(FFlag.INFPOWER, true);
faction.setFlag(FFlag.POWERLOSS, true);
faction.setFlag(FFlag.PVP, true);
faction.setFlag(FFlag.FRIENDLYFIRE, true);
faction.setFlag(FFlag.MONSTERS, true);
faction.setFlag(FFlag.EXPLOSIONS, true);
faction.setFlag(FFlag.FIRESPREAD, true);
//faction.setFlag(FFlag.LIGHTNING, true);
faction.setFlag(FFlag.ENDERGRIEF, true);
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
}
}