2013-01-06 21:44:29 +01:00
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package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.FPlayer;
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2013-04-09 12:56:29 +02:00
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import com.massivecraft.factions.Perm;
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2013-04-09 13:24:55 +02:00
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import com.massivecraft.factions.Rel;
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2013-01-06 21:44:29 +01:00
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public class CmdPromote extends FCommand
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{
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public CmdPromote()
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{
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super();
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this.aliases.add("promote");
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this.requiredArgs.add("player name");
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//this.optionalArgs.put("", "");
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2013-04-09 12:56:29 +02:00
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this.permission = Perm.PROMOTE.node;
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2013-01-06 21:44:29 +01:00
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this.disableOnLock = true;
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//To promote someone from recruit -> member you must be an officer.
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//To promote someone from member -> officer you must be a leader.
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//We'll handle this internally
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senderMustBePlayer = true;
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senderMustBeMember = false;
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senderMustBeOfficer = false;
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senderMustBeLeader = false;
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}
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@Override
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public void perform()
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{
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FPlayer you = this.argAsBestFPlayerMatch(0);
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if (you == null) return;
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if (you.getFaction() != myFaction)
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{
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msg("%s<b> is not a member in your faction.", you.describeTo(fme, true));
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return;
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}
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if (you == fme)
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{
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msg("<b>The target player mustn't be yourself.");
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return;
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}
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if (you.getRole() == Rel.RECRUIT)
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{
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if (!fme.getRole().isAtLeast(Rel.OFFICER)) {
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msg("<b>You must be an officer to promote someone to member.");
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return;
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}
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you.setRole(Rel.MEMBER);
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myFaction.msg("%s<i> was promoted to being a member of your faction.", you.describeTo(myFaction, true));
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}
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else if (you.getRole() == Rel.MEMBER)
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{
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if (!fme.getRole().isAtLeast(Rel.LEADER)) {
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msg("<b>You must be the leader to promote someone to officer.");
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return;
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}
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// Give
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you.setRole(Rel.OFFICER);
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myFaction.msg("%s<i> was promoted to being a officer in your faction.", you.describeTo(myFaction, true));
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}
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}
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}
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