102 lines
2.3 KiB
Java
102 lines
2.3 KiB
Java
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package com.massivecraft.factions.cmd;
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import java.util.ArrayList;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import com.massivecraft.factions.struct.Permission;
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// !!!! This is just an experiment.
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// Proof of concept. We could use fake block updates to visualize the territories.
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public class CmdSeeChunk extends FCommand
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{
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public CmdSeeChunk()
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{
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super();
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this.aliases.add("sc");
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this.aliases.add("seechunks");
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//this.requiredArgs.add("");
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//this.optionalArgs.put("", "");
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this.permission = Permission.ADMIN.node;
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this.disableOnLock = false;
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senderMustBePlayer = true;
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senderMustBeMember = false;
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senderMustBeOfficer = false;
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senderMustBeLeader = false;
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}
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@Override
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public void perform()
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{
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Location meLoc = me.getLocation();
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// Which chunk are we standing in ATM?
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// This bit shifting is something like divide by 16 :P
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int chunkX = meLoc.getBlockX() >> 4;
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int chunkZ = meLoc.getBlockZ() >> 4;
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// Get the pillars for that chunk
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int blockX;
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int blockZ;
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blockX = chunkX*16;
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blockZ = chunkZ*16;
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showPillar(me, me.getWorld(), blockX, blockZ);
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blockX = chunkX*16 + 15;
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blockZ = chunkZ*16;
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showPillar(me, me.getWorld(), blockX, blockZ);
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blockX = chunkX*16;
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blockZ = chunkZ*16 + 15;
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showPillar(me, me.getWorld(), blockX, blockZ);
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blockX = chunkX*16 + 15;
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blockZ = chunkZ*16 + 15;
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showPillar(me, me.getWorld(), blockX, blockZ);
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}
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public void showPillar(Player player, World world, int blockX, int blockZ)
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{
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Location loc = new Location(world, blockX, 0, blockZ);
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//Block block = loc.getBlock();
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for (int blockY = 0; blockY <=127; blockY++)
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{
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loc.setY(blockY);
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if (loc.getBlock().getTypeId() != 0) continue;
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player.sendBlockChange(loc, blockY % 5 == 0 ? Material.GLOWSTONE : Material.GLASS, (byte) 0);
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}
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}
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// DEV DIRT BELOW...
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public ArrayList<Location> getChunkPillarLocations(int chunkX, int chunkZ)
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{
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ArrayList<Location> ret = new ArrayList<Location>();
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return ret;
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}
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public ArrayList<Location> getPillar(Block block)
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{
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ArrayList<Location> ret = new ArrayList<Location>();
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// y 0-127
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for (int i = 0; i <=127; i++)
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{
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}
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return ret;
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}
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}
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