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package com.massivecraft.factions.cmd ;
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import com.massivecraft.factions.ConfServer ;
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import com.massivecraft.factions.Factions ;
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import com.massivecraft.factions.Perm ;
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import com.massivecraft.factions.cmd.arg.ARFPlayer ;
import com.massivecraft.factions.cmd.arg.ARFaction ;
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import com.massivecraft.factions.entity.FPlayer ;
import com.massivecraft.factions.entity.Faction ;
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import com.massivecraft.factions.entity.MConf ;
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import com.massivecraft.factions.event.FactionsEventMembershipChange ;
import com.massivecraft.factions.event.FactionsEventMembershipChange.MembershipChangeReason ;
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import com.massivecraft.mcore.cmd.req.ReqHasPerm ;
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public class CmdFactionsJoin extends FCommand
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{
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public CmdFactionsJoin ( )
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{
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this . addAliases ( " join " ) ;
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this . addRequiredArg ( " faction " ) ;
this . addOptionalArg ( " player " , " you " ) ;
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this . addRequirements ( ReqHasPerm . get ( Perm . JOIN . node ) ) ;
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}
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@Override
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public void perform ( )
{
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// Args
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Faction faction = this . arg ( 0 , ARFaction . get ( ) ) ;
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if ( faction = = null ) return ;
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FPlayer fplayer = this . arg ( 1 , ARFPlayer . getStartAny ( ) , fme ) ;
if ( fplayer = = null ) return ;
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boolean samePlayer = fplayer = = fme ;
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// Validate
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if ( ! samePlayer & & ! Perm . JOIN_OTHERS . has ( sender , false ) )
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{
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msg ( " <b>You do not have permission to move other players into a faction. " ) ;
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return ;
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}
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if ( faction = = fplayer . getFaction ( ) )
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{
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msg ( " <b>%s %s already a member of %s " , fplayer . describeTo ( fme , true ) , ( samePlayer ? " are " : " is " ) , faction . getTag ( fme ) ) ;
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return ;
}
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if ( ConfServer . factionMemberLimit > 0 & & faction . getFPlayers ( ) . size ( ) > = ConfServer . factionMemberLimit )
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{
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msg ( " <b>!<white> The faction %s is at the limit of %d members, so %s cannot currently join. " , faction . getTag ( fme ) , ConfServer . factionMemberLimit , fplayer . describeTo ( fme , false ) ) ;
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return ;
}
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if ( fplayer . hasFaction ( ) )
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{
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msg ( " <b>%s must leave %s current faction first. " , fplayer . describeTo ( fme , true ) , ( samePlayer ? " your " : " their " ) ) ;
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return ;
}
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if ( ! ConfServer . canLeaveWithNegativePower & & fplayer . getPower ( ) < 0 )
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{
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msg ( " <b>%s cannot join a faction with a negative power level. " , fplayer . describeTo ( fme , true ) ) ;
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return ;
}
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if ( ! ( faction . isOpen ( ) | | faction . isInvited ( fplayer ) | | fme . isUsingAdminMode ( ) | | Perm . JOIN_ANY . has ( sender , false ) ) )
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{
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msg ( " <i>This faction requires invitation. " ) ;
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if ( samePlayer )
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{
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faction . msg ( " %s<i> tried to join your faction. " , fplayer . describeTo ( faction , true ) ) ;
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}
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return ;
}
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// Event
FactionsEventMembershipChange membershipChangeEvent = new FactionsEventMembershipChange ( sender , fme , faction , MembershipChangeReason . JOIN ) ;
membershipChangeEvent . run ( ) ;
if ( membershipChangeEvent . isCancelled ( ) ) return ;
// Inform
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if ( ! samePlayer )
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{
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fplayer . msg ( " <i>%s moved you into the faction %s. " , fme . describeTo ( fplayer , true ) , faction . getTag ( fplayer ) ) ;
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}
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faction . msg ( " <i>%s joined your faction. " , fplayer . describeTo ( faction , true ) ) ;
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fme . msg ( " <i>%s successfully joined %s. " , fplayer . describeTo ( fme , true ) , faction . getTag ( fme ) ) ;
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// Apply
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fplayer . resetFactionData ( ) ;
fplayer . setFaction ( faction ) ;
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fme . setRole ( ConfServer . factionRankDefault ) ; // They have just joined a faction, start them out on the lowest rank (default config).
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faction . setInvited ( fplayer , false ) ;
Additional logging, with new conf.json settings to enable/disable logging of specific events:
"logFactionCreate": true, - log faction creation
"logFactionDisband": true, - log factions being disbanded, by command or by circumstance
"logFactionJoin": true, - log player joining a faction
"logFactionKick": true, - log player being kicked from a faction
"logFactionLeave": true, - log player leaving a faction
"logLandClaims": true, - log land being claimed (including safe zone and war zone)
"logLandUnclaims": true, - log land being unclaimed (including safe zone and war zone)
"logMoneyTransactions": true, - log money being deposited, withdrawn, and otherwise transferred in relation to faction banks
Also a fix for a potential NPE from players logging out and Spout appearance handler referencing them afterwards
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// Derplog
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if ( MConf . get ( ) . logFactionJoin )
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{
if ( samePlayer )
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Factions . get ( ) . log ( " %s joined the faction %s. " , fplayer . getName ( ) , faction . getTag ( ) ) ;
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else
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Factions . get ( ) . log ( " %s moved the player %s into the faction %s. " , fme . getName ( ) , fplayer . getName ( ) , faction . getTag ( ) ) ;
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}
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}
}