Factions/src/com/massivecraft/factions/cmd/CmdFactionsCreate.java

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package com.massivecraft.factions.cmd;
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import java.util.ArrayList;
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import org.bukkit.Bukkit;
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import com.massivecraft.factions.ConfServer;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayerColl;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.FactionColl;
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import com.massivecraft.factions.Factions;
import com.massivecraft.factions.Perm;
import com.massivecraft.factions.Rel;
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import com.massivecraft.factions.event.FPlayerJoinEvent;
import com.massivecraft.factions.event.FactionCreateEvent;
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import com.massivecraft.mcore.cmd.req.ReqHasPerm;
import com.massivecraft.mcore.cmd.req.ReqIsPlayer;
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public class CmdFactionsCreate extends FCommand
{
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public CmdFactionsCreate()
{
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this.addAliases("create");
this.addRequiredArg("faction tag");
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this.addRequirements(ReqHasPerm.get(Perm.CREATE.node));
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}
@Override
public void perform()
{
String tag = this.argAsString(0);
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if (fme.hasFaction())
{
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msg("<b>You must leave your current faction first.");
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return;
}
if (FactionColl.get().isTagTaken(tag))
{
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msg("<b>That tag is already in use.");
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return;
}
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ArrayList<String> tagValidationErrors = FactionColl.validateTag(tag);
if (tagValidationErrors.size() > 0)
{
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sendMessage(tagValidationErrors);
return;
}
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make sure they can pay
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if ( ! canAffordCommand(ConfServer.econCostCreate, "to create a new faction")) return;
// trigger the faction creation event (cancellable)
String factionId = FactionColl.get().getIdStrategy().generate(FactionColl.get());
FactionCreateEvent createEvent = new FactionCreateEvent(sender, tag, factionId);
Bukkit.getServer().getPluginManager().callEvent(createEvent);
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if(createEvent.isCancelled()) return;
// then make 'em pay (if applicable)
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if ( ! payForCommand(ConfServer.econCostCreate, "to create a new faction", "for creating a new faction")) return;
Faction faction = FactionColl.get().create(factionId);
// TODO: Why would this even happen??? Auto increment clash??
if (faction == null)
{
msg("<b>There was an internal error while trying to create your faction. Please try again.");
return;
}
// finish setting up the Faction
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faction.setTag(tag);
// trigger the faction join event for the creator
FPlayerJoinEvent joinEvent = new FPlayerJoinEvent(FPlayerColl.get().get(sender),faction,FPlayerJoinEvent.PlayerJoinReason.CREATE);
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Bukkit.getServer().getPluginManager().callEvent(joinEvent);
// join event cannot be cancelled or you'll have an empty faction
// finish setting up the FPlayer
fme.setRole(Rel.LEADER);
fme.setFaction(faction);
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for (FPlayer follower : FPlayerColl.get().getAllOnline())
{
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follower.msg("%s<i> created a new faction %s", fme.describeTo(follower, true), faction.getTag(follower));
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}
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msg("<i>You should now: %s", p.cmdBase.cmdFactionsDescription.getUseageTemplate());
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if (ConfServer.logFactionCreate)
Factions.get().log(fme.getName()+" created a new faction: "+tag);
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}
}