Factions/src/com/massivecraft/factions/cmd/CmdDescription.java

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package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.Conf;
import com.massivecraft.factions.FPlayer;
import com.massivecraft.factions.FPlayers;
import com.massivecraft.factions.struct.Permission;
import com.massivecraft.factions.zcore.util.TextUtil;
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public class CmdDescription extends FCommand
{
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public CmdDescription()
{
super();
this.aliases.add("desc");
this.requiredArgs.add("desc");
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this.errorOnToManyArgs = false;
//this.optionalArgs
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this.permission = Permission.DESCRIPTION.node;
this.disableOnLock = true;
senderMustBePlayer = true;
senderMustBeMember = false;
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senderMustBeOfficer = true;
senderMustBeLeader = false;
}
@Override
public void perform()
{
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if ( ! payForCommand(Conf.econCostDesc, "to change faction description", "for changing faction description")) return;
myFaction.setDescription(TextUtil.implode(args, " ").replaceAll("(&([a-f0-9]))", "& $2")); // since "&" color tags seem to work even through plain old FPlayer.sendMessage() for some reason, we need to break those up
if ( ! Conf.broadcastDescriptionChanges)
{
fme.msg("You have changed the description for <h>%s<i> to:", myFaction.describeTo(fme));
fme.sendMessage(myFaction.getDescription());
return;
}
// Broadcast the description to everyone
for (FPlayer fplayer : FPlayers.i.getOnline())
{
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fplayer.msg("<h>%s<i> changed their description to:", myFaction.describeTo(fplayer));
fplayer.sendMessage(myFaction.getDescription()); // players can inject "&" or "`" or "<i>" or whatever in their description, thus exploitable (masquerade as server messages or whatever); by the way, &k is particularly interesting looking
}
}
}