Factions/src/main/java/com/massivecraft/factions/entity/FactionColl.java

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package com.massivecraft.factions.entity;
import java.util.*;
import org.bukkit.ChatColor;
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import com.massivecraft.massivecore.store.Coll;
import com.massivecraft.massivecore.store.MStore;
import com.massivecraft.massivecore.util.Txt;
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import com.massivecraft.factions.FFlag;
import com.massivecraft.factions.FPerm;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.integration.Econ;
import com.massivecraft.factions.util.MiscUtil;
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public class FactionColl extends Coll<Faction>
{
// -------------------------------------------- //
// CONSTRUCT
// -------------------------------------------- //
public FactionColl(String name)
{
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super(name, Faction.class, MStore.getDb(), Factions.get());
}
// -------------------------------------------- //
// OVERRIDE: COLL
// -------------------------------------------- //
@Override
public void init()
{
super.init();
this.createSpecialFactions();
}
@Override
public Faction get(Object oid)
{
Faction ret = super.get(oid);
// We should only trigger automatic clean if the whole database system is initialized.
// A cleaning can only be successful if all data is available.
// Example Reason: When creating the special factions for the first time "createSpecialFactions" a clean would be triggered otherwise.
if (ret == null && Factions.get().isDatabaseInitialized())
{
String message = Txt.parse("<b>Non existing factionId <h>%s <b>requested. <i>Cleaning all boards and uplayers.", this.fixId(oid));
Factions.get().log(message);
BoardColls.get().clean();
UPlayerColls.get().clean();
}
return ret;
}
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// -------------------------------------------- //
// INDEX
// -------------------------------------------- //
public void reindexUPlayers()
{
for (Faction faction : this.getAll())
{
faction.reindexUPlayers();
}
}
// -------------------------------------------- //
// SPECIAL FACTIONS
// -------------------------------------------- //
public void createSpecialFactions()
{
this.getNone();
this.getSafezone();
this.getWarzone();
}
public Faction getNone()
{
String id = UConf.get(this).factionIdNone;
Faction faction = this.get(id);
if (faction != null) return faction;
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faction = this.create(id);
faction.setName(ChatColor.DARK_GREEN+"Wilderness");
faction.setDescription(null);
faction.setOpen(false);
faction.setFlag(FFlag.PERMANENT, true);
faction.setFlag(FFlag.PEACEFUL, false);
faction.setFlag(FFlag.INFPOWER, true);
faction.setFlag(FFlag.POWERLOSS, true);
faction.setFlag(FFlag.PVP, true);
faction.setFlag(FFlag.FRIENDLYFIRE, false);
faction.setFlag(FFlag.MONSTERS, true);
faction.setFlag(FFlag.EXPLOSIONS, true);
faction.setFlag(FFlag.OFFLINE_EXPLOSIONS, true);
faction.setFlag(FFlag.FIRESPREAD, true);
faction.setFlag(FFlag.ENDERGRIEF, true);
faction.setPermittedRelations(FPerm.BUILD, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
return faction;
}
public Faction getSafezone()
{
String id = UConf.get(this).factionIdSafezone;
Faction faction = this.get(id);
if (faction != null) return faction;
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faction = this.create(id);
faction.setName("SafeZone");
faction.setDescription("Free from PVP and monsters");
faction.setOpen(false);
faction.setFlag(FFlag.PERMANENT, true);
faction.setFlag(FFlag.PEACEFUL, true);
faction.setFlag(FFlag.INFPOWER, true);
faction.setFlag(FFlag.POWERLOSS, false);
faction.setFlag(FFlag.PVP, false);
faction.setFlag(FFlag.FRIENDLYFIRE, false);
faction.setFlag(FFlag.MONSTERS, false);
faction.setFlag(FFlag.EXPLOSIONS, false);
faction.setFlag(FFlag.OFFLINE_EXPLOSIONS, false);
faction.setFlag(FFlag.FIRESPREAD, false);
faction.setFlag(FFlag.ENDERGRIEF, false);
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
return faction;
}
public Faction getWarzone()
{
String id = UConf.get(this).factionIdWarzone;
Faction faction = this.get(id);
if (faction != null) return faction;
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faction = this.create(id);
faction.setName("WarZone");
faction.setDescription("Not the safest place to be");
faction.setOpen(false);
faction.setFlag(FFlag.PERMANENT, true);
faction.setFlag(FFlag.PEACEFUL, true);
faction.setFlag(FFlag.INFPOWER, true);
faction.setFlag(FFlag.POWERLOSS, true);
faction.setFlag(FFlag.PVP, true);
faction.setFlag(FFlag.FRIENDLYFIRE, true);
faction.setFlag(FFlag.MONSTERS, true);
faction.setFlag(FFlag.EXPLOSIONS, true);
faction.setFlag(FFlag.OFFLINE_EXPLOSIONS, true);
faction.setFlag(FFlag.FIRESPREAD, true);
faction.setFlag(FFlag.ENDERGRIEF, true);
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
return faction;
}
// -------------------------------------------- //
// LAND REWARD
// -------------------------------------------- //
public void econLandRewardRoutine()
{
if (!Econ.isEnabled(this.getUniverse())) return;
double econLandReward = UConf.get(this).econLandReward;
if (econLandReward == 0.0) return;
Factions.get().log("Running econLandRewardRoutine...");
for (Faction faction : this.getAll())
{
int landCount = faction.getLandCount();
if (!faction.getFlag(FFlag.PEACEFUL) && landCount > 0)
{
List<UPlayer> players = faction.getUPlayers();
int playerCount = players.size();
double reward = econLandReward * landCount / playerCount;
for (UPlayer player : players)
{
Econ.modifyMoney(player, reward, "own " + landCount + " faction land divided among " + playerCount + " members");
}
}
}
}
// -------------------------------------------- //
// FACTION NAME
// -------------------------------------------- //
public ArrayList<String> validateName(String str)
{
ArrayList<String> errors = new ArrayList<String>();
if (MiscUtil.getComparisonString(str).length() < UConf.get(this).factionNameLengthMin)
{
errors.add(Txt.parse("<i>The faction name can't be shorter than <h>%s<i> chars.", UConf.get(this).factionNameLengthMin));
}
if (str.length() > UConf.get(this).factionNameLengthMax)
{
errors.add(Txt.parse("<i>The faction name can't be longer than <h>%s<i> chars.", UConf.get(this).factionNameLengthMax));
}
for (char c : str.toCharArray())
{
if ( ! MiscUtil.substanceChars.contains(String.valueOf(c)))
{
errors.add(Txt.parse("<i>Faction name must be alphanumeric. \"<h>%s<i>\" is not allowed.", c));
}
}
return errors;
}
public Faction getByName(String str)
{
String compStr = MiscUtil.getComparisonString(str);
for (Faction faction : this.getAll())
{
if (faction.getComparisonName().equals(compStr))
{
return faction;
}
}
return null;
}
public Faction getBestNameMatch(String searchFor)
{
Map<String, Faction> name2faction = new HashMap<String, Faction>();
// TODO: Slow index building
for (Faction faction : this.getAll())
{
name2faction.put(ChatColor.stripColor(faction.getName()), faction);
}
String tag = Txt.getBestCIStart(name2faction.keySet(), searchFor);
if (tag == null) return null;
return name2faction.get(tag);
}
public boolean isNameTaken(String str)
{
return this.getByName(str) != null;
}
}