2014-10-08 06:38:26 +02:00
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package com.massivecraft.factions.engine;
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2013-04-18 14:02:39 +02:00
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import java.util.ArrayList;
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2015-10-26 02:09:03 +01:00
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import java.util.HashMap;
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2013-04-18 14:02:39 +02:00
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import java.util.List;
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2015-10-26 02:09:03 +01:00
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import java.util.UUID;
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2013-04-18 14:02:39 +02:00
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import org.bukkit.block.Block;
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2015-10-26 02:09:03 +01:00
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import org.bukkit.entity.Player;
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2013-04-18 14:02:39 +02:00
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.event.block.BlockFromToEvent;
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import org.bukkit.event.entity.EntityExplodeEvent;
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2015-10-26 02:09:03 +01:00
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import org.bukkit.event.player.PlayerMoveEvent;
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2013-04-18 14:02:39 +02:00
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import org.bukkit.event.player.PlayerTeleportEvent;
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2015-10-26 02:09:03 +01:00
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import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
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2013-04-18 14:02:39 +02:00
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import org.bukkit.event.EventHandler;
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2014-10-08 06:24:37 +02:00
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import org.bukkit.event.EventPriority;
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import org.bukkit.plugin.Plugin;
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2013-04-18 14:02:39 +02:00
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import org.bukkit.Location;
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import org.bukkit.Material;
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import com.massivecraft.factions.Factions;
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2013-04-22 10:05:03 +02:00
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import com.massivecraft.factions.entity.MConf;
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2014-10-08 06:24:37 +02:00
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import com.massivecraft.massivecore.EngineAbstract;
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2015-10-26 02:09:03 +01:00
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import com.massivecraft.massivecore.ps.PS;
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import com.massivecraft.massivecore.util.MUtil;
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2013-04-18 14:02:39 +02:00
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2014-10-08 06:38:26 +02:00
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public class EngineExploit extends EngineAbstract
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2013-04-18 14:02:39 +02:00
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{
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// -------------------------------------------- //
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// INSTANCE & CONSTRUCT
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// -------------------------------------------- //
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2014-10-08 06:38:26 +02:00
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private static EngineExploit i = new EngineExploit();
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public static EngineExploit get() { return i; }
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2013-04-18 14:02:39 +02:00
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// -------------------------------------------- //
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2014-10-08 06:24:37 +02:00
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// OVERRIDE
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2013-04-18 14:02:39 +02:00
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// -------------------------------------------- //
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2014-10-08 06:24:37 +02:00
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@Override
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public Plugin getPlugin()
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2013-04-18 14:02:39 +02:00
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{
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2014-10-08 06:24:37 +02:00
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return Factions.get();
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2013-04-18 14:02:39 +02:00
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}
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// -------------------------------------------- //
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// OBSIDIAN GENERATORS
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// -------------------------------------------- //
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2013-09-20 12:50:32 +02:00
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@SuppressWarnings("deprecation")
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2013-04-18 14:02:39 +02:00
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void obsidianGenerators(BlockFromToEvent event)
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{
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2013-04-22 10:05:03 +02:00
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if (!MConf.get().handleExploitObsidianGenerators) return;
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2013-04-18 14:02:39 +02:00
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// thanks to ObGenBlocker and WorldGuard for this method
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Block block = event.getToBlock();
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int source = event.getBlock().getTypeId();
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int target = block.getTypeId();
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if ((target == 55 || target == 132) && (source == 0 || source == 10 || source == 11))
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{
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2013-09-20 12:50:32 +02:00
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block.setType(Material.AIR);
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2013-04-18 14:02:39 +02:00
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}
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}
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// -------------------------------------------- //
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// ENDER PEARL CLIPPING
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void enderPearlClipping(PlayerTeleportEvent event)
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{
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2013-04-22 10:05:03 +02:00
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if (!MConf.get().handleExploitEnderPearlClipping) return;
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if (event.getCause() != PlayerTeleportEvent.TeleportCause.ENDER_PEARL) return;
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// this exploit works when the target location is within 0.31 blocks or so of a door or glass block or similar...
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Location target = event.getTo();
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Location from = event.getFrom();
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// blocks who occupy less than 1 block width or length wise need to be handled differently
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Material mat = event.getTo().getBlock().getType();
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if (
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((mat == Material.THIN_GLASS || mat == Material.IRON_FENCE) && clippingThrough(target, from, 0.65))
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|| ((mat == Material.FENCE || mat == Material.NETHER_FENCE) && clippingThrough(target, from, 0.45))
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)
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{
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event.setTo(from);
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return;
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}
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// simple fix otherwise: ender pearl target locations are standardized to be in the center (X/Z) of the target block, not at the edges
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target.setX(target.getBlockX() + 0.5);
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target.setZ(target.getBlockZ() + 0.5);
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event.setTo(target);
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}
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public static boolean clippingThrough(Location target, Location from, double thickness)
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{
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return
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(
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(from.getX() > target.getX() && (from.getX() - target.getX() < thickness))
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|| (target.getX() > from.getX() && (target.getX() - from.getX() < thickness))
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|| (from.getZ() > target.getZ() && (from.getZ() - target.getZ() < thickness))
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|| (target.getZ() > from.getZ() && (target.getZ() - from.getZ() < thickness))
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);
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}
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// -------------------------------------------- //
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// TNT WATERLOG
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// -------------------------------------------- //
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2014-11-14 08:41:58 +01:00
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// TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior.
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// But this optional change below provides workaround for waterwalling providing perfect protection,
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// and makes cheap (non-obsidian) TNT cannons require minor maintenance between shots.
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2013-04-18 14:02:39 +02:00
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2013-09-20 12:50:32 +02:00
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@SuppressWarnings("deprecation")
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2013-04-18 14:02:39 +02:00
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void tntWaterlog(EntityExplodeEvent event)
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{
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2013-05-09 17:29:35 +02:00
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if (!MConf.get().handleExploitTNTWaterlog) return;
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2013-04-18 14:02:39 +02:00
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if (!(event.getEntity() instanceof TNTPrimed)) return;
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Block center = event.getLocation().getBlock();
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if (!center.isLiquid()) return;
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// a single surrounding block in all 6 directions is broken if the material is weak enough
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List<Block> targets = new ArrayList<Block>();
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targets.add(center.getRelative(0, 0, 1));
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targets.add(center.getRelative(0, 0, -1));
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targets.add(center.getRelative(0, 1, 0));
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targets.add(center.getRelative(0, -1, 0));
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targets.add(center.getRelative(1, 0, 0));
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targets.add(center.getRelative(-1, 0, 0));
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for (Block target : targets)
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{
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int id = target.getTypeId();
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// ignore air, bedrock, water, lava, obsidian, enchanting table, etc.... too bad we can't get a blast resistance value through Bukkit yet
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if (id != 0 && (id < 7 || id > 11) && id != 49 && id != 90 && id != 116 && id != 119 && id != 120 && id != 130)
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{
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target.breakNaturally();
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}
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}
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}
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2014-10-08 06:24:37 +02:00
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2015-10-26 02:09:03 +01:00
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// -------------------------------------------- //
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// NETHER PORTAL TRAP
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// -------------------------------------------- //
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// A nether portal trap can be created by the destination portal being enclosed (trapped) - resulting in the player not being able to run commands.
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// This fix removes the portal blocks (client side) from the destination until they are away from the portal.
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private int NETHER_TRAP_RADIUS_CHECK = 5;
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private int NETHER_TRAP_RESET_RADIUS = 3;
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private HashMap<UUID, List<Block>> netherTrapBlockSet = new HashMap<UUID, List<Block>>();
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// Detect teleport from a nether portal and remove animation if required
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void netherportalTrapRemoveAnimation(PlayerTeleportEvent event)
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{
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if ( ! MConf.get().handleNetherPortalTrap) return;
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if (event.getCause() != TeleportCause.NETHER_PORTAL) return;
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// If they can build at the target destination then we will not do any further checks
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if (EngineMain.canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getTo()), false)) return;
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final Player player = event.getPlayer();
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final UUID uuid = player.getUniqueId();
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Block from = event.getTo().getBlock();
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// If a list exists, then we're dealing with a new portal - so revert the old portal blocks
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this.netherportalReset(player);
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// Store some temporary data
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this.netherTrapBlockSet.put(uuid, this.getPortalBlocks(from));
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// Send the air update
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this.netherportalSendAir(player);
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}
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// When they leave the portal we will update it, otherwise send the updates again
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void netherportalTrapUpdate(PlayerMoveEvent event)
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{
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if ( ! MConf.get().handleNetherPortalTrap) return;
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// Only check if we're changing blocks
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if (MUtil.isSameBlock(event)) return;
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Player player = event.getPlayer();
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UUID uuid = player.getUniqueId();
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// Check if we're sending updates to this player
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if ( ! this.netherTrapBlockSet.containsKey(uuid)) return;
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// If they've changed worlds we don't bother checking this
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if (event.getTo().getWorld() != this.netherTrapBlockSet.get(uuid).get(0).getWorld())
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{
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this.netherportalReset(player);
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return;
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}
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// When the player moves away from the portal, we put it back to normal
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if (event.getTo().distance(this.netherTrapBlockSet.get(uuid).get(0).getLocation()) > NETHER_TRAP_RESET_RADIUS)
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{
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this.netherportalReset(player);
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}
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else
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{
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// Send updates as air
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this.netherportalSendAir(player);
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}
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}
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// Sends block update to player with original blocks (if required)
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@SuppressWarnings("deprecation")
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public void netherportalReset(Player player)
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{
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UUID uuid = player.getUniqueId();
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if ( ! this.netherTrapBlockSet.containsKey(uuid)) return;
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// Only send updates if they're in the same world
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if (this.netherTrapBlockSet.get(uuid).get(0).getWorld() == player.getWorld()) for (Block block : this.netherTrapBlockSet.get(uuid)) player.sendBlockChange(block.getLocation(), block.getType(), block.getData());
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// Remove the block set
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this.netherTrapBlockSet.remove(uuid);
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}
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// Send air block updates to player
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@SuppressWarnings("deprecation")
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public void netherportalSendAir(Player player)
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{
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for (Block block : this.netherTrapBlockSet.get(player.getUniqueId())) player.sendBlockChange(block.getLocation(), Material.AIR, (byte) 0);
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}
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// Get portal blocks near a block
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public List<Block> getPortalBlocks(Block from) {
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List<Block> blocks = new ArrayList<Block>();
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// Check in a radius of the block to find the portal blocks
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for (int x = -(NETHER_TRAP_RADIUS_CHECK); x <= NETHER_TRAP_RADIUS_CHECK; x ++)
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{
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for (int y = -(NETHER_TRAP_RADIUS_CHECK); y <= NETHER_TRAP_RADIUS_CHECK; y ++)
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{
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for (int z = -(NETHER_TRAP_RADIUS_CHECK); z <= NETHER_TRAP_RADIUS_CHECK; z ++)
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{
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if (from.getRelative(x, y, z).getType() == Material.PORTAL)
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{
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// Store block
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blocks.add(from.getRelative(x, y, z));
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}
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}
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}
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}
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return blocks;
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}
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2013-04-18 14:02:39 +02:00
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}
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