2011-10-23 17:30:41 +02:00
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package com.massivecraft.factions.struct;
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2011-10-23 20:50:49 +02:00
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import com.massivecraft.factions.Conf;
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2011-10-23 17:30:41 +02:00
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/**
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* Flags that describe the nature of a faction and it's territory.
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* Can monsters spawn there? May fire spread etc? Is the faction permanent?
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* These flags have nothing to do with player-permission.
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*
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* The flags are either true or false.
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*/
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public enum FactionFlag
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{
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// Faction flags
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2011-10-23 20:50:49 +02:00
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PERMANENT("permanent", "<i>A permanent faction will never be deleted.", false, false),
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PEACEFUL("peaceful", "<i>Allways in truce with other factions.", false, false),
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INFPOWER("infpower", "<i>This flag gives the faction infinite power.", false, false),
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// This faction has infinite power: TODO: Add faction has enough method. Replace the permanentpower level
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2011-10-23 17:30:41 +02:00
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// (Faction) Territory flags
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2011-10-23 20:50:49 +02:00
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POWERLOSS("powerloss", "<i>Is power lost on death in this territory?", true, false),
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PVP("pvp", "<i>Can you PVP in territory?", true, false),
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FRIENDLYFIRE("friendlyfire", "<i>Can friends hurt eachother here?", false, false),
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MONSTERS("monsters", "<i>Can monsters spawn in this territory?", true, false),
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EXPLOSIONS("explosions", "<i>Can explosions occur in this territory?", true, false),
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FIRESPREAD("firespread", "<i>Can fire spread in territory?", true, false),
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LIGHTNING("lightning", "<i>Can lightning strike in this territory?", true, false),
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ENDERGRIEF("endergrief", "<i>Can endermen grief in this territory?", false, true),
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2011-10-23 17:30:41 +02:00
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;
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2011-10-23 20:50:49 +02:00
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private final String nicename;
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private final String desc;
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public final boolean defaultDefaultValue;
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public final boolean defaultDefaultChangeable;
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private FactionFlag(final String nicename, final String desc, final boolean defaultDefaultValue, final boolean defaultDefaultChangeable)
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{
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this.nicename = nicename;
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this.desc = desc;
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this.defaultDefaultValue = defaultDefaultValue;
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this.defaultDefaultChangeable = defaultDefaultChangeable;
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}
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public String getNicename()
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{
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return this.nicename;
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}
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public String getDescription()
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{
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return this.desc;
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}
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2011-10-23 17:30:41 +02:00
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/**
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* The state for newly created factions.
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*/
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public boolean getDefault()
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{
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2011-10-23 22:08:57 +02:00
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Boolean ret = Conf.factionFlagDefaults.get(this);
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if (ret == null) return this.defaultDefaultValue;
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return ret;
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2011-10-23 17:30:41 +02:00
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}
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/**
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* Is this flag changeable by the faction leaders or not?
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* The normal faction members can never change these flags.
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* Note that server operators and admin bypassers can change all flags.
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*/
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public boolean isChangeable()
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{
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2011-10-23 22:08:57 +02:00
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Boolean ret = Conf.factionFlagIsChangeable.get(this);
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if (ret == null) return this.defaultDefaultChangeable;
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return ret;
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2011-10-23 20:50:49 +02:00
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}
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public static FactionFlag parse(String str)
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{
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str = str.toLowerCase();
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if (str.startsWith("per")) return PERMANENT;
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if (str.startsWith("pea")) return PEACEFUL;
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if (str.startsWith("i")) return INFPOWER;
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if (str.startsWith("pow")) return POWERLOSS;
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if (str.startsWith("pvp")) return PVP;
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if (str.startsWith("fr") || str.startsWith("ff")) return FRIENDLYFIRE;
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if (str.startsWith("m")) return MONSTERS;
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if (str.startsWith("e")) return EXPLOSIONS;
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if (str.startsWith("fi")) return FIRESPREAD;
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if (str.startsWith("l")) return LIGHTNING;
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return null;
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}
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public String getStateInfo(boolean value, boolean withDesc)
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{
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2011-10-23 23:38:26 +02:00
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String ret = (value ? "<g>YES" : "<b>NOO") + "<h> " + this.getNicename();
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2011-10-23 20:50:49 +02:00
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if (withDesc)
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{
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ret += " " + this.getDescription();
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}
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return ret;
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2011-10-23 17:30:41 +02:00
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}
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}
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