Factions/src/com/massivecraft/factions/engine/EngineCanCombatHappen.java

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package com.massivecraft.factions.engine;
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import com.massivecraft.factions.Rel;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MFlag;
import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.factions.event.EventFactionsPvpDisallowed;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.MUtil;
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import org.bukkit.entity.Arrow;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityCombustByEntityEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.PotionSplashEvent;
import org.bukkit.projectiles.ProjectileSource;
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public class EngineCanCombatHappen extends Engine
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{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
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private static EngineCanCombatHappen i = new EngineCanCombatHappen();
public static EngineCanCombatHappen get() { return i; }
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// -------------------------------------------- //
// CAN COMBAT DAMAGE HAPPEN
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void canCombatDamageHappen(EntityDamageByEntityEvent event)
{
if (this.canCombatDamageHappen(event, true)) return;
event.setCancelled(true);
Entity damager = event.getDamager();
if ( ! (damager instanceof Arrow)) return;
damager.remove();
}
// mainly for flaming arrows; don't want allies or people in safe zones to be ignited even after damage event is cancelled
@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void canCombatDamageHappen(EntityCombustByEntityEvent event)
{
EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(event.getCombuster(), event.getEntity(), EntityDamageEvent.DamageCause.FIRE, 0D);
if (this.canCombatDamageHappen(sub, false)) return;
event.setCancelled(true);
}
@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void canCombatDamageHappen(PotionSplashEvent event)
{
// If a harmful potion is splashing ...
if (!MUtil.isHarmfulPotion(event.getPotion())) return;
ProjectileSource projectileSource = event.getPotion().getShooter();
if (! (projectileSource instanceof Entity)) return;
Entity thrower = (Entity)projectileSource;
// ... scan through affected entities to make sure they're all valid targets.
for (LivingEntity affectedEntity : event.getAffectedEntities())
{
EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(thrower, affectedEntity, EntityDamageEvent.DamageCause.CUSTOM, 0D);
if (this.canCombatDamageHappen(sub, true)) continue;
// affected entity list doesn't accept modification (iter.remove() is a no-go), but this works
event.setIntensity(affectedEntity, 0.0);
}
}
// Utility method used in "canCombatDamageHappen" below.
public static boolean falseUnlessDisallowedPvpEventCancelled(Player attacker, Player defender, DisallowCause reason, EntityDamageByEntityEvent event)
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{
EventFactionsPvpDisallowed dpe = new EventFactionsPvpDisallowed(attacker, defender, reason, event);
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dpe.run();
return dpe.isCancelled();
}
public boolean canCombatDamageHappen(EntityDamageByEntityEvent event, boolean notify)
{
boolean ret = true;
// If the defender is a player ...
Entity edefender = event.getEntity();
if (MUtil.isntPlayer(edefender)) return true;
Player defender = (Player)edefender;
MPlayer mdefender = MPlayer.get(edefender);
// ... and the attacker is someone else ...
Entity eattacker = MUtil.getLiableDamager(event);
// (we check null here since there may not be an attacker)
// (lack of attacker situations can be caused by other bukkit plugins)
if (eattacker != null && eattacker.equals(edefender)) return true;
// ... gather defender PS and faction information ...
PS defenderPs = PS.valueOf(defender.getLocation());
Faction defenderPsFaction = BoardColl.get().getFactionAt(defenderPs);
// ... fast evaluate if the attacker is overriding ...
MPlayer mplayer = MPlayer.get(eattacker);
if (mplayer != null && mplayer.isOverriding()) return true;
// ... PVP flag may cause a damage block ...
if (defenderPsFaction.getFlag(MFlag.getFlagPvp()) == false)
{
if (eattacker == null)
{
// No attacker?
// Let's behave as if it were a player
return falseUnlessDisallowedPvpEventCancelled(null, defender, DisallowCause.PEACEFUL_LAND, event);
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}
if (MUtil.isPlayer(eattacker))
{
ret = falseUnlessDisallowedPvpEventCancelled((Player)eattacker, defender, DisallowCause.PEACEFUL_LAND, event);
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if (!ret && notify)
{
MPlayer attacker = MPlayer.get(eattacker);
attacker.msg("<i>PVP is disabled in %s.", defenderPsFaction.describeTo(attacker));
}
return ret;
}
return defenderPsFaction.getFlag(MFlag.getFlagMonsters());
}
// ... and if the attacker is a player ...
if (MUtil.isntPlayer(eattacker)) return true;
Player attacker = (Player)eattacker;
MPlayer uattacker = MPlayer.get(attacker);
// ... does this player bypass all protection? ...
if (MConf.get().playersWhoBypassAllProtection.contains(attacker.getName())) return true;
// ... gather attacker PS and faction information ...
PS attackerPs = PS.valueOf(attacker.getLocation());
Faction attackerPsFaction = BoardColl.get().getFactionAt(attackerPs);
// ... PVP flag may cause a damage block ...
// (just checking the defender as above isn't enough. What about the attacker? It could be in a no-pvp area)
// NOTE: This check is probably not that important but we could keep it anyways.
if (attackerPsFaction.getFlag(MFlag.getFlagPvp()) == false)
{
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, DisallowCause.PEACEFUL_LAND, event);
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if (!ret && notify) uattacker.msg("<i>PVP is disabled in %s.", attackerPsFaction.describeTo(uattacker));
return ret;
}
// ... are PVP rules completely ignored in this world? ...
if (!MConf.get().worldsPvpRulesEnabled.contains(defenderPs.getWorld())) return true;
Faction defendFaction = mdefender.getFaction();
Faction attackFaction = uattacker.getFaction();
if (attackFaction.isNone() && MConf.get().disablePVPForFactionlessPlayers)
{
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, DisallowCause.FACTIONLESS, event);
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if (!ret && notify) uattacker.msg("<i>You can't hurt other players until you join a faction.");
return ret;
}
else if (defendFaction.isNone())
{
if (defenderPsFaction == attackFaction && MConf.get().enablePVPAgainstFactionlessInAttackersLand)
{
// Allow PVP vs. Factionless in attacker's faction territory
return true;
}
else if (MConf.get().disablePVPForFactionlessPlayers)
{
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, DisallowCause.FACTIONLESS, event);
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if (!ret && notify) uattacker.msg("<i>You can't hurt players who are not currently in a faction.");
return ret;
}
else if (attackFaction.isNone() && MConf.get().enablePVPBetweenFactionlessPlayers)
{
// Allow factionless vs factionless
return true;
}
}
Rel relation = defendFaction.getRelationTo(attackFaction);
// Check the relation
if (relation.isFriend() && defenderPsFaction.getFlag(MFlag.getFlagFriendlyire()) == false)
{
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, DisallowCause.FRIENDLYFIRE, event);
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if (!ret && notify) uattacker.msg("<i>You can't hurt %s<i>.", relation.getDescPlayerMany());
return ret;
}
// You can not hurt neutrals in their own territory.
boolean ownTerritory = mdefender.isInOwnTerritory();
if (mdefender.hasFaction() && ownTerritory && relation == Rel.NEUTRAL)
{
ret = falseUnlessDisallowedPvpEventCancelled(attacker, defender, DisallowCause.OWN_TERRITORY, event);
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if (!ret && notify)
{
uattacker.msg("<i>You can't hurt %s<i> in their own territory unless you declare them as an enemy.", mdefender.describeTo(uattacker));
mdefender.msg("%s<i> tried to hurt you.", uattacker.describeTo(mdefender, true));
}
return ret;
}
return true;
}
}