Factions/src/main/java/com/massivecraft/factions/EngineIdUpdate.java

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package com.massivecraft.factions;
import java.util.Set;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.plugin.Plugin;
import com.massivecraft.factions.entity.Board;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.FactionColl;
import com.massivecraft.factions.entity.MPlayerColl;
import com.massivecraft.massivecore.EngineAbstract;
import com.massivecraft.massivecore.event.EventMassiveCoreUuidUpdate;
import com.massivecraft.massivecore.util.IdUpdateUtil;
import com.massivecraft.massivecore.util.MUtil;
public class EngineIdUpdate extends EngineAbstract
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineIdUpdate i = new EngineIdUpdate();
public static EngineIdUpdate get() { return i; }
// -------------------------------------------- //
// OVERRIDE
// -------------------------------------------- //
@Override
public Plugin getPlugin()
{
return Factions.get();
}
// -------------------------------------------- //
// LISTENER
// -------------------------------------------- //
@EventHandler(priority = EventPriority.MONITOR)
public void update(EventMassiveCoreUuidUpdate event)
{
for (Faction entity : FactionColl.get().getAll())
{
update(entity);
}
IdUpdateUtil.update(MPlayerColl.get());
update(BoardColl.get());
}
public static void update(Faction entity)
{
// Before and After
Set<String> before = entity.getInvitedPlayerIds();
if (before == null) return;
Set<String> after = IdUpdateUtil.update(before, true);
if (after == null) return;
// NoChange
if (MUtil.equals(before, after)) return;
// Apply
entity.setInvitedPlayerIds(after);
entity.sync();
}
public static void update(BoardColl coll)
{
for (Board board : coll.getAll())
{
update(board);
}
}
public static void update(Board board)
{
boolean changed = false;
for (TerritoryAccess ta : board.getMap().values())
{
changed |= update(ta);
}
if (changed)
{
board.changed();
board.sync();
}
}
public static boolean update(TerritoryAccess entity)
{
// Before and After
Set<String> before = entity.playerIds;
if (before == null) return false;
Set<String> after = IdUpdateUtil.update(before, true);
if (after == null) return false;
// NoChange
if (MUtil.equals(before, after)) return false;
// Apply
entity.playerIds = after;
//entity.sync();
return true;
}
}