Removed bit of code which was apparently intended to optimize movement event code but which was actually slowing the process down a bit overall

This commit is contained in:
Brettflan 2012-05-16 12:57:44 -05:00
parent a0909ddb5c
commit 01d9f62bdd

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@ -69,9 +69,6 @@ public class FactionsPlayerListener implements Listener
@EventHandler(priority = EventPriority.NORMAL) @EventHandler(priority = EventPriority.NORMAL)
public void onPlayerMove(PlayerMoveEvent event) public void onPlayerMove(PlayerMoveEvent event)
{ {
// Did we change block?
if (event.getFrom().equals(event.getTo())) return;
Player player = event.getPlayer(); Player player = event.getPlayer();
FPlayer me = FPlayers.i.get(player); FPlayer me = FPlayers.i.get(player);