Merge pull request #201 from jastice/econfix
Handle EconomyResponse objects from Vault on all transactions.
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commit
04d808e54d
@ -17,6 +17,7 @@ import com.massivecraft.factions.struct.FPerm;
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import com.massivecraft.factions.util.RelationUtil;
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import net.milkbowl.vault.economy.Economy;
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import net.milkbowl.vault.economy.EconomyResponse;
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public class Econ
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@ -142,14 +143,25 @@ public class Econ
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}
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// Transfer money
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econ.withdrawPlayer(from.getAccountId(), amount);
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econ.depositPlayer(to.getAccountId(), amount);
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EconomyResponse erw = econ.withdrawPlayer(from.getAccountId(), amount);
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// Inform
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if (erw.transactionSuccess()) {
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EconomyResponse erd = econ.depositPlayer(to.getAccountId(), amount);
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if (erd.transactionSuccess()) {
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if (notify) sendTransferInfo(invoker, from, to, amount);
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return true;
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} else {
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// transaction failed, refund account
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econ.depositPlayer(from.getAccountId(), amount);
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}
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}
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// if we get here something with the transaction failed
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if (notify)
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sendTransferInfo(invoker, from, to, amount);
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invoker.msg("Unable to transfer %s<b> to <h>%s<b> from <h>%s<b>.", moneyString(amount), to.describeTo(invoker), from.describeTo(invoker, true));
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return true;
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return false;
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}
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public static Set<FPlayer> getFplayers(EconomyParticipator ep)
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@ -239,22 +251,29 @@ public class Econ
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if (delta > 0)
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{
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// The player should gain money
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// There is no risk of failure
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econ.depositPlayer(acc, delta);
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modifyUniverseMoney(-delta);
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if (forDoingThis != null && !forDoingThis.isEmpty())
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ep.msg("<h>%s<i> gained <h>%s<i> %s.", You, moneyString(delta), forDoingThis);
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return true;
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// The account might not have enough space
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EconomyResponse er = econ.depositPlayer(acc, delta);
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if (er.transactionSuccess()) {
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modifyUniverseMoney(-delta);
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if (forDoingThis != null && !forDoingThis.isEmpty())
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ep.msg("<h>%s<i> gained <h>%s<i> %s.", You, moneyString(delta), forDoingThis);
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return true;
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} else {
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// transfer to account failed
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if (forDoingThis != null && !forDoingThis.isEmpty())
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ep.msg("<h>%s<i> would have gained <h>%s<i> %s, but the deposit failed.", You, moneyString(delta), forDoingThis);
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return false;
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}
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}
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else
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{
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// The player should loose money
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// The player might not have enough.
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if (econ.has(acc, -delta))
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if (econ.has(acc, -delta) && econ.withdrawPlayer(acc, -delta).transactionSuccess())
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{
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// There is enough money to pay
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econ.withdrawPlayer(acc, -delta);
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modifyUniverseMoney(-delta);
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if (forDoingThis != null && !forDoingThis.isEmpty())
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ep.msg("<h>%s<i> lost <h>%s<i> %s.", You, moneyString(-delta), forDoingThis);
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