Some dead code elimination
This commit is contained in:
parent
46161f61db
commit
074be07510
10
plugin.yml
10
plugin.yml
@ -35,7 +35,6 @@ permissions:
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factions.flag.any: true
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factions.perm.any: true
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factions.kick.any: true
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factions.ownershipbypass: true
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factions.kit.fullplayer:
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default: true
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description: Can also create new factions.
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@ -64,10 +63,7 @@ permissions:
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factions.map: true
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factions.officer: true
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factions.money.kit.standard: true
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factions.noboom: true
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factions.open: true
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factions.owner: true
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factions.ownerlist: true
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factions.power: true
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factions.power.any: true
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factions.relation: true
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@ -167,12 +163,6 @@ permissions:
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factions.money.p2f: true
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factions.open:
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description: switch if invitation is required to join
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factions.owner:
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description: set ownership of claimed land
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factions.ownerlist:
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description: list owner(s) of this claimed land
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factions.ownershipbypass:
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description: bypass ownership restrictions within own faction's territory
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factions.power:
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description: show player power info
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factions.power.any:
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@ -106,15 +106,13 @@ public class Conf
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public static int noPVPDamageToOthersForXSecondsAfterLogin = 3;
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public static boolean peacefulTerritoryDisablePVP = true;
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public static boolean peacefulTerritoryDisableMonsters = false;
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public static boolean peacefulMembersDisablePowerLoss = true;
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//public static boolean peacefulMembersDisablePowerLoss = true;
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public static boolean claimsMustBeConnected = false;
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public static boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = true;
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public static int claimsRequireMinFactionMembers = 1;
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public static double considerFactionsReallyOfflineAfterXMinutes = 0.0;
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//public static double considerFactionsReallyOfflineAfterXMinutes = 0.0;
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public static int actionDeniedPainAmount = 2;
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@ -123,77 +121,8 @@ public class Conf
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public static Set<String> territoryEnemyDenyCommands = new HashSet<String>();
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public static double territoryShieldFactor = 0.3;
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/*public static boolean territoryDenyBuild = true;
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public static boolean territoryDenyBuildWhenOffline = true;
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public static boolean territoryPainBuild = false;
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public static boolean territoryPainBuildWhenOffline = false;
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public static boolean territoryDenyUseage = true;
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public static boolean territoryEnemyDenyBuild = true;
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public static boolean territoryEnemyDenyBuildWhenOffline = true;
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public static boolean territoryEnemyPainBuild = false;
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public static boolean territoryEnemyPainBuildWhenOffline = false;
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public static boolean territoryEnemyDenyUseage = true;
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public static boolean territoryEnemyProtectMaterials = true;
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public static boolean territoryAllyDenyBuild = true;
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public static boolean territoryAllyDenyBuildWhenOffline = true;
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public static boolean territoryAllyPainBuild = false;
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public static boolean territoryAllyPainBuildWhenOffline = false;
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public static boolean territoryAllyDenyUseage = true;
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public static boolean territoryAllyProtectMaterials = true;
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public static boolean territoryTruceDenyBuild = true;
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public static boolean territoryTruceDenyBuildWhenOffline = true;
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public static boolean territoryTrucePainBuild = false;
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public static boolean territoryTrucePainBuildWhenOffline = false;
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public static boolean territoryTruceDenyUseage = true;
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public static boolean territoryTruceProtectMaterials = true;
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public static boolean territoryBlockCreepers = false;
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public static boolean territoryBlockCreepersWhenOffline = false;
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public static boolean territoryBlockFireballs = false;
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public static boolean territoryBlockFireballsWhenOffline = false;
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public static boolean territoryBlockTNT = false;
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public static boolean territoryBlockTNTWhenOffline = false;
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public static boolean territoryDenyEndermanBlocks = true;
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public static boolean territoryDenyEndermanBlocksWhenOffline = true;*/
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/*public static boolean safeZoneDenyBuild = true;
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public static boolean safeZoneDenyUseage = true;
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public static boolean safeZoneBlockTNT = true;
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public static boolean safeZonePreventAllDamageToPlayers = false;
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public static boolean safeZoneDenyEndermanBlocks = true;
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public static boolean warZoneDenyBuild = true;
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public static boolean warZoneDenyUseage = true;
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public static boolean warZoneBlockCreepers = false;
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public static boolean warZoneBlockFireballs = false;
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public static boolean warZoneBlockTNT = true;
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public static boolean warZonePowerLoss = true;
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public static boolean warZoneFriendlyFire = false;
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public static boolean warZoneDenyEndermanBlocks = true;
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*/
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/*public static boolean wildernessDenyBuild = false;
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public static boolean wildernessDenyUseage = false;
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public static boolean wildernessBlockCreepers = false;
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public static boolean wildernessBlockFireballs = false;
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public static boolean wildernessBlockTNT = false;
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public static boolean wildernessPowerLoss = true;
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public static boolean wildernessDenyEndermanBlocks = false;*/
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// for claimed areas where further faction-member ownership can be defined
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public static boolean ownedAreasEnabled = true;
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public static int ownedAreasLimitPerFaction = 0;
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public static boolean ownedAreasModeratorsCanSet = false;
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public static boolean ownedAreaModeratorsBypass = true;
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public static boolean ownedAreaDenyBuild = true;
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public static boolean ownedAreaPainBuild = false;
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public static boolean ownedAreaProtectMaterials = true;
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public static boolean ownedAreaDenyUseage = true;
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public static String ownedLandMessage = "Owner(s): ";
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public static String publicLandMessage = "Public faction land.";
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public static boolean ownedMessageOnBorder = true;
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public static boolean ownedMessageInsideTerritory = true;
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public static boolean ownedMessageByChunk = false;
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public static boolean pistonProtectionThroughDenyBuild = true;
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@ -266,7 +195,7 @@ public class Conf
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public static Set<String> worldsNoPowerLoss = new HashSet<String>();
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public static Set<String> worldsIgnorePvP = new HashSet<String>();
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// TODO: A better solution Would be to have One wilderness faction per world.
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public static Set<String> worldsNoWildernessProtection = new HashSet<String>();
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//public static Set<String> worldsNoWildernessProtection = new HashSet<String>();
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public static transient int mapHeight = 8;
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public static transient int mapWidth = 39;
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@ -314,24 +243,6 @@ public class Conf
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materialsEditTools.add(Material.BUCKET);
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materialsEditTools.add(Material.WATER_BUCKET);
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materialsEditTools.add(Material.LAVA_BUCKET);
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/*
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territoryProtectedMaterialsWhenOffline.add(Material.WOODEN_DOOR);
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territoryProtectedMaterialsWhenOffline.add(Material.TRAP_DOOR);
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territoryProtectedMaterialsWhenOffline.add(Material.FENCE_GATE);
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territoryProtectedMaterialsWhenOffline.add(Material.DISPENSER);
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territoryProtectedMaterialsWhenOffline.add(Material.CHEST);
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territoryProtectedMaterialsWhenOffline.add(Material.FURNACE);
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territoryProtectedMaterialsWhenOffline.add(Material.BURNING_FURNACE);
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territoryProtectedMaterialsWhenOffline.add(Material.DIODE_BLOCK_OFF);
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territoryProtectedMaterialsWhenOffline.add(Material.DIODE_BLOCK_ON);
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territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL);
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territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.LAVA_BUCKET);*/
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monsters.add(CreatureType.CAVE_SPIDER);
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monsters.add(CreatureType.CREEPER);
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@ -15,7 +15,8 @@ public class FLocation
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private int x = 0;
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private int z = 0;
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// private final static transient double cellSize = 16;
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// TODO: It would be wise to ask yourself is there is a better solution to creating loads of new object
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// This object is create many times.
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//----------------------------------------------//
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// Constructors
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@ -32,10 +32,14 @@ import com.nijikokun.register.payment.Method.MethodAccount;
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* This means you can use the == operator. No .equals method necessary.
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*/
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// TODO: The players are saved in non order.
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// TODO: To many players are saved. There must be ways to improve the selective saving functionality.
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public class FPlayer extends PlayerEntity implements EconomyParticipator
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{
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//private transient String playerName;
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private transient FLocation lastStoodAt = new FLocation(); // Where did this player stand the last time we checked?
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public FLocation getLastStoodAt() { return this.lastStoodAt; }
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public void setLastStoodAt(FLocation flocation) { this.lastStoodAt = flocation; }
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// FIELD: factionId
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private String factionId;
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@ -55,6 +59,8 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
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// FIELD: title
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private String title;
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public String getTitle() { return this.title; }
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public void setTitle(String title) { this.title = title; }
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// FIELD: power
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private double power;
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@ -65,19 +71,23 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
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// FIELD: lastLoginTime
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private long lastLoginTime;
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// FIELD: mapAutoUpdating
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private transient boolean mapAutoUpdating;
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public void setMapAutoUpdating(boolean mapAutoUpdating) { this.mapAutoUpdating = mapAutoUpdating; }
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public boolean isMapAutoUpdating() { return mapAutoUpdating; }
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// FIELD: autoClaimEnabled
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private transient Faction autoClaimFor;
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public Faction getAutoClaimFor()
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{
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return autoClaimFor;
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}
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public void setAutoClaimFor(Faction faction)
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{
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this.autoClaimFor = faction;
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}
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public Faction getAutoClaimFor() { return autoClaimFor; }
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public void setAutoClaimFor(Faction faction) { this.autoClaimFor = faction; }
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private transient boolean isAdminBypassing = false;
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public boolean isAdminBypassing() { return this.isAdminBypassing; }
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@ -87,7 +97,9 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
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private transient boolean loginPvpDisabled;
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// FIELD: deleteMe
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// TODO: This is not the way it is meant to be used... Check out the selective saving and improve it
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private transient boolean deleteMe;
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public void markForDeletion(boolean delete) { deleteMe = delete; }
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// FIELD: chatMode
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private ChatMode chatMode;
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@ -153,16 +165,11 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
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// Getters And Setters
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// -------------------------------------------- //
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public long getLastLoginTime()
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{
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return lastLoginTime;
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}
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public void setLastLoginTime(long lastLoginTime)
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{
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losePowerFromBeingOffline();
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@ -174,16 +181,6 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
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}
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}
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public boolean isMapAutoUpdating()
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{
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return mapAutoUpdating;
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}
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public void setMapAutoUpdating(boolean mapAutoUpdating)
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{
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this.mapAutoUpdating = mapAutoUpdating;
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}
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public boolean hasLoginPvpDisabled()
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{
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if (!loginPvpDisabled)
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@ -198,40 +195,17 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
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return true;
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}
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public FLocation getLastStoodAt()
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{
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return this.lastStoodAt;
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}
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public void setLastStoodAt(FLocation flocation)
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{
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this.lastStoodAt = flocation;
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}
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public void markForDeletion(boolean delete)
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{
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deleteMe = delete;
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}
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//----------------------------------------------//
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// Title, Name, Faction Tag and Chat
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//----------------------------------------------//
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// Base:
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public String getTitle()
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{
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return this.title;
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}
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public void setTitle(String title)
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{
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this.title = title;
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}
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public String getName()
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{
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return this.getId(); // TODO: ... display name or remove completeley
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return getId(); // TODO: ... display name or remove completeley
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}
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public String getTag()
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@ -277,35 +251,6 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
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return this.getColorTo(fplayer)+this.getNameAndTitle();
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}
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/*public String getNameAndTag(Faction faction)
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{
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return this.getRelationColor(faction)+this.getNameAndTag();
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}
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public String getNameAndTag(FPlayer fplayer)
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{
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return this.getRelationColor(fplayer)+this.getNameAndTag();
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}*/
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// TODO: REmovded for refactoring.
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/*public String getNameAndRelevant(Faction faction)
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{
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// Which relation?
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Relation rel = this.getRelationTo(faction);
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// For member we show title
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if (rel == Relation.MEMBER) {
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return rel.getColor() + this.getNameAndTitle();
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}
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// For non members we show tag
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return rel.getColor() + this.getNameAndTag();
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}
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public String getNameAndRelevant(FPlayer fplayer)
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{
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return getNameAndRelevant(fplayer.getFaction());
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}*/
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// Chat Tag:
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// These are injected into the format of global chat messages.
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@ -493,15 +438,15 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
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return factionHere != null && factionHere.isNormal() && factionHere != this.getFaction();
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}*/
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public boolean isInAllyTerritory()
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/*public boolean isInAllyTerritory()
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{
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return Board.getFactionAt(new FLocation(this)).getRelationTo(this) == Rel.ALLY;
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}
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}*/
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public boolean isInNeutralTerritory()
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/*public boolean isInNeutralTerritory()
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{
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return Board.getFactionAt(new FLocation(this)).getRelationTo(this) == Rel.NEUTRAL;
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}
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}*/
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public boolean isInEnemyTerritory()
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{
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@ -25,9 +25,9 @@ public class Faction extends Entity implements EconomyParticipator
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// FIELD: invites
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// Where string is a lowercase player name
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private Set<String> invites;
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public void invite(FPlayer fplayer) { this.invites.add(fplayer.getName().toLowerCase()); }
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public void deinvite(FPlayer fplayer) { this.invites.remove(fplayer.getName().toLowerCase()); }
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public boolean isInvited(FPlayer fplayer) { return this.invites.contains(fplayer.getName().toLowerCase()); }
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public void invite(FPlayer fplayer) { this.invites.add(fplayer.getId().toLowerCase()); }
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public void deinvite(FPlayer fplayer) { this.invites.remove(fplayer.getId().toLowerCase()); }
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public boolean isInvited(FPlayer fplayer) { return this.invites.contains(fplayer.getId().toLowerCase()); }
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// FIELD: open
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private boolean open;
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@ -84,9 +84,6 @@ public class Faction extends Entity implements EconomyParticipator
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this.home = null;
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}
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// FIELD: lastPlayerLoggedOffTime
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private transient long lastPlayerLoggedOffTime;
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// FIELD: account (fake field)
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// Bank functions
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public double money;
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@ -161,9 +158,6 @@ public class Faction extends Entity implements EconomyParticipator
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this.open = Conf.newFactionsDefaultOpen;
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this.tag = "???";
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this.description = "Default faction description :(";
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this.lastPlayerLoggedOffTime = 0;
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//this.peaceful = false;
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//this.peacefulExplosionsEnabled = false;
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this.money = 0.0;
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this.flagOverrides = new LinkedHashMap<FFlag, Boolean>();
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this.permOverrides = new LinkedHashMap<FPerm, Set<Rel>>();
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@ -242,6 +236,7 @@ public class Faction extends Entity implements EconomyParticipator
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}
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}
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// TODO: Implement a has enough feature.
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//----------------------------------------------//
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// Power
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//----------------------------------------------//
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@ -390,34 +385,6 @@ public class Faction extends Entity implements EconomyParticipator
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return ret;
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}
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// slightly faster check than getOnlinePlayers() if you just want to see if there are any players online
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public boolean hasPlayersOnline()
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{
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// only real factions can have players online, not safe zone / war zone
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//if (this.isPlayerFreeType()) return false;
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for (Player player: P.p.getServer().getOnlinePlayers())
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{
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FPlayer fplayer = FPlayers.i.get(player);
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if (fplayer.getFaction() == this)
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{
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return true;
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}
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}
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// even if all players are technically logged off, maybe someone was on recently enough to not consider them officially offline yet
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if (Conf.considerFactionsReallyOfflineAfterXMinutes > 0 && System.currentTimeMillis() < lastPlayerLoggedOffTime + (Conf.considerFactionsReallyOfflineAfterXMinutes * 60000))
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{
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return true;
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}
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return false;
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}
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public void memberLoggedOff()
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{
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lastPlayerLoggedOffTime = System.currentTimeMillis();
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}
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//----------------------------------------------//
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// Messages
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//----------------------------------------------//
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@ -243,9 +243,6 @@ public class P extends MPlugin
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}
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// Is this chat message actually a Factions command, and thus should be left alone by other plugins?
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// TODO: GET THIS BACK AND WORKING
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public boolean isFactionsCommand(String check)
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{
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if (check == null || check.isEmpty()) return false;
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@ -108,20 +108,7 @@ public class FactionsEntityListener extends EntityListener
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return;
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}
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}
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/*
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public boolean isPlayerInSafeZone(Entity damagee)
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{
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if ( ! (damagee instanceof Player))
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{
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return false;
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}
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if (Board.getFactionAt(new FLocation(damagee.getLocation())).isSafeZone())
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{
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return true;
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}
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return false;
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}
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*/
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public boolean canDamagerHurtDamagee(EntityDamageByEntityEvent sub)
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{
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Entity damager = sub.getDamager();
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@ -356,50 +343,4 @@ public class FactionsEntityListener extends EntityListener
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||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
/*private boolean stopEndermanBlockManipulation(Location loc)
|
||||
{
|
||||
if (loc == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
// quick check to see if all Enderman deny options are enabled; if so, no need to check location
|
||||
if
|
||||
(
|
||||
Conf.wildernessDenyEndermanBlocks
|
||||
&&
|
||||
Conf.territoryDenyEndermanBlocks
|
||||
&&
|
||||
Conf.territoryDenyEndermanBlocksWhenOffline
|
||||
&&
|
||||
Conf.safeZoneDenyEndermanBlocks
|
||||
&&
|
||||
Conf.warZoneDenyEndermanBlocks
|
||||
)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
FLocation fLoc = new FLocation(loc);
|
||||
Faction claimFaction = Board.getFactionAt(fLoc);
|
||||
|
||||
if (claimFaction.isNone())
|
||||
{
|
||||
return Conf.wildernessDenyEndermanBlocks;
|
||||
}
|
||||
else if (claimFaction.isNormal())
|
||||
{
|
||||
return claimFaction.hasPlayersOnline() ? Conf.territoryDenyEndermanBlocks : Conf.territoryDenyEndermanBlocksWhenOffline;
|
||||
}
|
||||
else if (claimFaction.isSafeZone())
|
||||
{
|
||||
return Conf.safeZoneDenyEndermanBlocks;
|
||||
}
|
||||
else if (claimFaction.isWarZone())
|
||||
{
|
||||
return Conf.warZoneDenyEndermanBlocks;
|
||||
}
|
||||
|
||||
return false;
|
||||
}*/
|
||||
}
|
||||
|
@ -162,11 +162,6 @@ public class FactionsPlayerListener extends PlayerListener
|
||||
// Make sure player's power is up to date when they log off.
|
||||
FPlayer me = FPlayers.i.get(event.getPlayer());
|
||||
me.getPower();
|
||||
Faction myFaction = me.getFaction();
|
||||
if (myFaction != null)
|
||||
{
|
||||
myFaction.memberLoggedOff();
|
||||
}
|
||||
SpoutFeatures.playerDisconnect(me);
|
||||
}
|
||||
|
||||
@ -176,14 +171,14 @@ public class FactionsPlayerListener extends PlayerListener
|
||||
Player player = event.getPlayer();
|
||||
FPlayer me = FPlayers.i.get(player);
|
||||
|
||||
// Did we change block?
|
||||
if (event.getFrom().equals(event.getTo())) return;
|
||||
|
||||
// Did we change coord?
|
||||
FLocation from = me.getLastStoodAt();
|
||||
FLocation to = new FLocation(player.getLocation());
|
||||
|
||||
if (from.equals(to))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (from.equals(to)) return;
|
||||
|
||||
// Yes we did change coord (:
|
||||
|
||||
|
@ -18,6 +18,7 @@ public enum FFlag
|
||||
// This faction has infinite power: TODO: Add faction has enough method. Replace the permanentpower level
|
||||
|
||||
// (Faction) Territory flags
|
||||
// If a faction later could have many different territories this would probably be in another enum
|
||||
POWERLOSS("powerloss", "<i>Is power lost on death in this territory?", true, false),
|
||||
PVP("pvp", "<i>Can you PVP in territory?", true, false),
|
||||
FRIENDLYFIRE("friendlyfire", "<i>Can friends hurt eachother here?", false, false),
|
||||
|
@ -6,7 +6,6 @@ import com.massivecraft.factions.P;
|
||||
|
||||
public enum Permission
|
||||
{
|
||||
OWNERSHIP_BYPASS("ownershipbypass"),
|
||||
LEADER("leader"),
|
||||
AUTOCLAIM("autoclaim"),
|
||||
BYPASS("bypass"),
|
||||
@ -41,10 +40,7 @@ public enum Permission
|
||||
MONEY_F2F("money.f2f"),
|
||||
MONEY_F2P("money.f2p"),
|
||||
MONEY_P2F("money.p2f"),
|
||||
NO_BOOM("noboom"),
|
||||
OPEN("open"),
|
||||
OWNER("owner"),
|
||||
OWNERLIST("ownerlist"),
|
||||
SET_PEACEFUL("setpeaceful"),
|
||||
POWER("power"),
|
||||
POWER_ANY("power.any"),
|
||||
|
Loading…
Reference in New Issue
Block a user