Added conf.json option "noPVPDamageToOthersForXSecondsAfterLogin" (defaults to 3 seconds) which keeps players from being able to do PvP damage for a few seconds after logging in (to counteract the exploitable 3-second PvP protection given to players when they log in); Fix for "claimsMustBeConnected" bug which prevented factions from making their initial first claim
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@ -67,6 +67,7 @@ public class Conf {
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public static double homesTeleportAllowedEnemyDistance = 32;
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public static double homesTeleportAllowedEnemyDistance = 32;
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public static boolean disablePVPForFactionlessPlayers = false;
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public static boolean disablePVPForFactionlessPlayers = false;
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public static int noPVPDamageToOthersForXSecondsAfterLogin = 3;
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public static boolean claimsMustBeConnected = false;
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public static boolean claimsMustBeConnected = false;
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@ -47,6 +47,7 @@ public class FPlayer {
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private transient boolean autoClaimEnabled;
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private transient boolean autoClaimEnabled;
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private transient boolean autoSafeZoneEnabled;
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private transient boolean autoSafeZoneEnabled;
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private transient boolean autoWarZoneEnabled;
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private transient boolean autoWarZoneEnabled;
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private transient boolean loginPvpDisabled;
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private boolean factionChatting;
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private boolean factionChatting;
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// -------------------------------------------- //
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// -------------------------------------------- //
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@ -63,6 +64,7 @@ public class FPlayer {
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this.autoClaimEnabled = false;
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this.autoClaimEnabled = false;
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this.autoSafeZoneEnabled = false;
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this.autoSafeZoneEnabled = false;
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this.autoWarZoneEnabled = false;
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this.autoWarZoneEnabled = false;
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this.loginPvpDisabled = (Conf.noPVPDamageToOthersForXSecondsAfterLogin > 0) ? true : false;
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}
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}
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public void resetFactionData() {
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public void resetFactionData() {
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@ -177,6 +179,9 @@ public class FPlayer {
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public void setLastLoginTime(long lastLoginTime) {
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public void setLastLoginTime(long lastLoginTime) {
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this.lastLoginTime = lastLoginTime;
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this.lastLoginTime = lastLoginTime;
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this.lastPowerUpdateTime = lastLoginTime;
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this.lastPowerUpdateTime = lastLoginTime;
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if (Conf.noPVPDamageToOthersForXSecondsAfterLogin > 0) {
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this.loginPvpDisabled = true;
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}
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}
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}
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public boolean isMapAutoUpdating() {
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public boolean isMapAutoUpdating() {
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@ -187,6 +192,17 @@ public class FPlayer {
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this.mapAutoUpdating = mapAutoUpdating;
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this.mapAutoUpdating = mapAutoUpdating;
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}
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}
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public boolean hasLoginPvpDisabled() {
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if (!loginPvpDisabled) {
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return false;
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}
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if (this.lastLoginTime + (Conf.noPVPDamageToOthersForXSecondsAfterLogin * 1000) < System.currentTimeMillis()) {
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this.loginPvpDisabled = false;
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return false;
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}
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return true;
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}
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public FLocation getLastStoodAt() {
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public FLocation getLastStoodAt() {
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return this.lastStoodAt;
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return this.lastStoodAt;
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}
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}
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@ -490,7 +506,7 @@ public class FPlayer {
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return false;
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return false;
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}
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}
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if (Conf.claimsMustBeConnected && !Board.isConnectedLocation(flocation, myFaction)) {
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if (Conf.claimsMustBeConnected && myFaction.getLandRounded() > 0 && !Board.isConnectedLocation(flocation, myFaction)) {
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sendMessage("You can only claim additional land which is connected to your first claim!");
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sendMessage("You can only claim additional land which is connected to your first claim!");
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return false;
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return false;
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}
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}
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@ -169,6 +169,11 @@ public class FactionsEntityListener extends EntityListener {
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return false;
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return false;
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}
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}
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if (attacker.hasLoginPvpDisabled()) {
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attacker.sendMessage("You can't hurt other players for " + Conf.noPVPDamageToOthersForXSecondsAfterLogin + " seconds after logging in.");
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return false;
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}
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Faction locFaction = Board.getFactionAt(new FLocation(attacker));
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Faction locFaction = Board.getFactionAt(new FLocation(attacker));
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// so we know from above that the defender isn't in a safezone... what about the attacker, sneaky dog that he might be?
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// so we know from above that the defender isn't in a safezone... what about the attacker, sneaky dog that he might be?
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