Some refactoring and better messages
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@@ -100,7 +100,8 @@ public class Conf
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public static double homesTeleportAllowedEnemyDistance = 32.0;
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public static boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
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public static boolean disablePVPBetweenNeutralFactions = false;
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public static Rel friendlyFireFromRel = Rel.TRUCE;
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public static boolean disablePVPForFactionlessPlayers = false;
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public static boolean enablePVPAgainstFactionlessInAttackersLand = false;
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@@ -165,7 +166,6 @@ public class Conf
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public static double econClaimAdditionalMultiplier = 0.5;
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public static double econClaimRefundMultiplier = 0.7;
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public static double econCostCreate = 100.0;
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public static double econCostOwner = 15.0;
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public static double econCostSethome = 30.0;
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public static double econCostJoin = 0.0;
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public static double econCostLeave = 0.0;
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@@ -181,9 +181,9 @@ public class Conf
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public static double econCostShow = 0.0;
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public static double econCostOpen = 0.0;
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public static double econCostAlly = 0.0;
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public static double econCostEnemy = 0.0;
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public static double econCostTruce = 0.0;
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public static double econCostNeutral = 0.0;
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public static double econCostNoBoom = 0.0;
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public static double econCostEnemy = 0.0;
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//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
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public static boolean bankEnabled = true;
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