The Special Factions are now unique per universe.
This commit is contained in:
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@ -22,11 +22,6 @@ public class Const
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// Aspect Ids
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// Aspect Ids
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public static final String ASPECT_ID = "factions";
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public static final String ASPECT_ID = "factions";
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// Defautlt faction ids
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public static final String FACTIONID_NONE = "0";
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public static final String FACTIONID_SAFEZONE = "-1";
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public static final String FACTIONID_WARZONE = "-2";
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// ASCII Map
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// ASCII Map
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public static final int MAP_HEIGHT = 8;
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public static final int MAP_HEIGHT = 8;
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public static final int MAP_WIDTH = 39;
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public static final int MAP_WIDTH = 39;
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@ -14,7 +14,6 @@ import com.massivecraft.mcore.xlib.gson.JsonPrimitive;
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import com.massivecraft.mcore.xlib.gson.JsonSerializationContext;
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import com.massivecraft.mcore.xlib.gson.JsonSerializationContext;
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import com.massivecraft.mcore.xlib.gson.JsonSerializer;
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import com.massivecraft.mcore.xlib.gson.JsonSerializer;
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import com.massivecraft.factions.Const;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.TerritoryAccess;
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import com.massivecraft.factions.TerritoryAccess;
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@ -97,10 +96,6 @@ public class TerritoryAccessAdapter implements JsonDeserializer<TerritoryAccess>
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// if default values, store as simple string
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// if default values, store as simple string
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if (src.isDefault())
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if (src.isDefault())
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{
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{
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// if Wilderness (faction "0") and default access values, no need to store it
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if (src.getHostFactionId().equals(Const.FACTIONID_NONE))
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return null;
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return new JsonPrimitive(src.getHostFactionId());
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return new JsonPrimitive(src.getHostFactionId());
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}
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}
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@ -90,7 +90,7 @@ public class Board extends Entity<Board> implements BoardInterface
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if (ps == null) return null;
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if (ps == null) return null;
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ps = ps.getChunkCoords(true);
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ps = ps.getChunkCoords(true);
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TerritoryAccess ret = this.map.get(ps);
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TerritoryAccess ret = this.map.get(ps);
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if (ret == null) ret = new TerritoryAccess(Const.FACTIONID_NONE);
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if (ret == null) ret = new TerritoryAccess(UConf.get(this).factionIdNone);
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return ret;
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return ret;
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}
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}
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@ -108,7 +108,7 @@ public class Board extends Entity<Board> implements BoardInterface
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{
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{
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ps = ps.getChunkCoords(true);
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ps = ps.getChunkCoords(true);
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if (territoryAccess == null || (territoryAccess.getHostFactionId().equals(Const.FACTIONID_NONE) && territoryAccess.isDefault()))
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if (territoryAccess == null || (territoryAccess.getHostFactionId().equals(UConf.get(this).factionIdNone) && territoryAccess.isDefault()))
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{
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{
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this.map.remove(ps);
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this.map.remove(ps);
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}
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}
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@ -8,7 +8,6 @@ import org.bukkit.ChatColor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import com.massivecraft.factions.Const;
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import com.massivecraft.factions.EconomyParticipator;
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import com.massivecraft.factions.EconomyParticipator;
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import com.massivecraft.factions.FFlag;
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import com.massivecraft.factions.FFlag;
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import com.massivecraft.factions.FPerm;
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import com.massivecraft.factions.FPerm;
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@ -116,7 +115,7 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
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public boolean isNone()
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public boolean isNone()
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{
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{
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return this.getId().equals(Const.FACTIONID_NONE);
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return this.getId().equals(UConf.get(this).factionIdNone);
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}
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}
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public boolean isNormal()
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public boolean isNormal()
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@ -10,7 +10,6 @@ import com.massivecraft.mcore.store.MStore;
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import com.massivecraft.mcore.util.Txt;
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import com.massivecraft.mcore.util.Txt;
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import com.massivecraft.factions.ConfServer;
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import com.massivecraft.factions.ConfServer;
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import com.massivecraft.factions.Const;
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import com.massivecraft.factions.FFlag;
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import com.massivecraft.factions.FFlag;
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import com.massivecraft.factions.FPerm;
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import com.massivecraft.factions.FPerm;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.Factions;
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@ -38,7 +37,7 @@ public class FactionColl extends Coll<Faction>
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{
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{
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super.init();
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super.init();
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this.createDefaultFactions();
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this.createSpecialFactions();
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}
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}
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/*
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/*
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@ -64,6 +63,23 @@ public class FactionColl extends Coll<Faction>
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return ret;
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return ret;
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}*/
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}*/
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// TODO: I hope this one is not crucial anymore.
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// If it turns out to be I will just have to recreate the feature in the proper place.
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/*
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@Override
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public Faction get(String id)
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{
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if ( ! this.exists(id))
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{
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Factions.get().log(Level.WARNING, "Non existing factionId "+id+" requested! Issuing cleaning!");
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BoardColl.get().clean();
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FPlayerColl.get().clean();
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}
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return super.get(id);
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}
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*/
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@Override
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@Override
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public Faction detachId(Object oid)
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public Faction detachId(Object oid)
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{
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{
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@ -95,29 +111,116 @@ public class FactionColl extends Coll<Faction>
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}
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}
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// -------------------------------------------- //
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// -------------------------------------------- //
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// GET
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// SPECIAL FACTIONS
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// -------------------------------------------- //
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// -------------------------------------------- //
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// TODO: I hope this one is not crucial anymore.
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public void createSpecialFactions()
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// If it turns out to be I will just have to recreate the feature in the proper place.
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/*
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@Override
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public Faction get(String id)
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{
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{
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if ( ! this.exists(id))
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this.getNone();
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{
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this.getSafezone();
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Factions.get().log(Level.WARNING, "Non existing factionId "+id+" requested! Issuing cleaning!");
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this.getWarzone();
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BoardColl.get().clean();
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FPlayerColl.get().clean();
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}
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return super.get(id);
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}
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}
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*/
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public Faction getNone()
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public Faction getNone()
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{
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{
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return this.get(Const.FACTIONID_NONE);
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String id = UConf.get(this).factionIdNone;
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Faction faction = this.get(id);
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if (faction != null) return faction;
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faction = this.createNewInstance();
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faction.setTag(ChatColor.DARK_GREEN+"Wilderness");
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faction.setDescription(null);
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faction.setOpen(false);
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faction.setFlag(FFlag.PERMANENT, true);
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faction.setFlag(FFlag.PEACEFUL, false);
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faction.setFlag(FFlag.INFPOWER, true);
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faction.setFlag(FFlag.POWERLOSS, true);
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faction.setFlag(FFlag.PVP, true);
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faction.setFlag(FFlag.FRIENDLYFIRE, false);
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faction.setFlag(FFlag.MONSTERS, true);
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faction.setFlag(FFlag.EXPLOSIONS, true);
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faction.setFlag(FFlag.FIRESPREAD, true);
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faction.setFlag(FFlag.ENDERGRIEF, true);
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faction.setPermittedRelations(FPerm.BUILD, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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this.attach(faction, id);
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return faction;
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}
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public Faction getSafezone()
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{
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String id = UConf.get(this).factionIdSafezone;
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Faction faction = this.get(id);
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if (faction != null) return faction;
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faction = this.createNewInstance();
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faction.setTag("SafeZone");
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faction.setDescription("Free from PVP and monsters");
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faction.setOpen(false);
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faction.setFlag(FFlag.PERMANENT, true);
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faction.setFlag(FFlag.PEACEFUL, true);
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faction.setFlag(FFlag.INFPOWER, true);
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faction.setFlag(FFlag.POWERLOSS, false);
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faction.setFlag(FFlag.PVP, false);
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faction.setFlag(FFlag.FRIENDLYFIRE, false);
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faction.setFlag(FFlag.MONSTERS, false);
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faction.setFlag(FFlag.EXPLOSIONS, false);
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faction.setFlag(FFlag.FIRESPREAD, false);
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faction.setFlag(FFlag.ENDERGRIEF, false);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
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this.attach(faction, id);
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return faction;
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}
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public Faction getWarzone()
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{
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String id = UConf.get(this).factionIdWarzone;
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Faction faction = this.get(id);
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if (faction != null) return faction;
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faction = this.createNewInstance();
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faction.setTag("WarZone");
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faction.setDescription("Not the safest place to be");
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faction.setOpen(false);
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faction.setFlag(FFlag.PERMANENT, true);
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faction.setFlag(FFlag.PEACEFUL, true);
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faction.setFlag(FFlag.INFPOWER, true);
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faction.setFlag(FFlag.POWERLOSS, true);
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faction.setFlag(FFlag.PVP, true);
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faction.setFlag(FFlag.FRIENDLYFIRE, true);
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faction.setFlag(FFlag.MONSTERS, true);
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faction.setFlag(FFlag.EXPLOSIONS, true);
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faction.setFlag(FFlag.FIRESPREAD, true);
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faction.setFlag(FFlag.ENDERGRIEF, true);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
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this.attach(faction, id);
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return faction;
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}
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}
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// -------------------------------------------- //
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// -------------------------------------------- //
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@ -209,100 +312,5 @@ public class FactionColl extends Coll<Faction>
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{
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{
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return this.getByTag(str) != null;
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return this.getByTag(str) != null;
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}
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}
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// -------------------------------------------- //
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// CREATE DEFAULT FACTIONS
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// -------------------------------------------- //
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public void createDefaultFactions()
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{
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this.createNoneFaction();
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this.createSafeZoneFaction();
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this.createWarZoneFaction();
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}
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public void createNoneFaction()
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{
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if (this.containsId(Const.FACTIONID_NONE)) return;
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Faction faction = this.create(Const.FACTIONID_NONE);
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faction.setTag(ChatColor.DARK_GREEN+"Wilderness");
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faction.setDescription("");
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faction.setOpen(false);
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faction.setFlag(FFlag.PERMANENT, true);
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faction.setFlag(FFlag.PEACEFUL, false);
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faction.setFlag(FFlag.INFPOWER, true);
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faction.setFlag(FFlag.POWERLOSS, true);
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faction.setFlag(FFlag.PVP, true);
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faction.setFlag(FFlag.FRIENDLYFIRE, false);
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faction.setFlag(FFlag.MONSTERS, true);
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faction.setFlag(FFlag.EXPLOSIONS, true);
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faction.setFlag(FFlag.FIRESPREAD, true);
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faction.setFlag(FFlag.ENDERGRIEF, true);
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faction.setPermittedRelations(FPerm.BUILD, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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}
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public void createSafeZoneFaction()
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{
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if (this.containsId(Const.FACTIONID_SAFEZONE)) return;
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Faction faction = this.create(Const.FACTIONID_SAFEZONE);
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faction.setTag("SafeZone");
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faction.setDescription("Free from PVP and monsters");
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faction.setOpen(false);
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faction.setFlag(FFlag.PERMANENT, true);
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faction.setFlag(FFlag.PEACEFUL, true);
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faction.setFlag(FFlag.INFPOWER, true);
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faction.setFlag(FFlag.POWERLOSS, false);
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faction.setFlag(FFlag.PVP, false);
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faction.setFlag(FFlag.FRIENDLYFIRE, false);
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faction.setFlag(FFlag.MONSTERS, false);
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faction.setFlag(FFlag.EXPLOSIONS, false);
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faction.setFlag(FFlag.FIRESPREAD, false);
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faction.setFlag(FFlag.ENDERGRIEF, false);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
||||||
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void createWarZoneFaction()
|
|
||||||
{
|
|
||||||
if (this.containsId(Const.FACTIONID_WARZONE)) return;
|
|
||||||
|
|
||||||
Faction faction = this.create(Const.FACTIONID_WARZONE);
|
|
||||||
|
|
||||||
faction.setTag("WarZone");
|
|
||||||
faction.setDescription("Not the safest place to be");
|
|
||||||
faction.setOpen(false);
|
|
||||||
|
|
||||||
faction.setFlag(FFlag.PERMANENT, true);
|
|
||||||
faction.setFlag(FFlag.PEACEFUL, true);
|
|
||||||
faction.setFlag(FFlag.INFPOWER, true);
|
|
||||||
faction.setFlag(FFlag.POWERLOSS, true);
|
|
||||||
faction.setFlag(FFlag.PVP, true);
|
|
||||||
faction.setFlag(FFlag.FRIENDLYFIRE, true);
|
|
||||||
faction.setFlag(FFlag.MONSTERS, true);
|
|
||||||
faction.setFlag(FFlag.EXPLOSIONS, true);
|
|
||||||
faction.setFlag(FFlag.FIRESPREAD, true);
|
|
||||||
faction.setFlag(FFlag.ENDERGRIEF, true);
|
|
||||||
|
|
||||||
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
||||||
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
||||||
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
||||||
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
||||||
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -4,8 +4,8 @@ import java.util.ArrayList;
|
|||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
import java.util.Set;
|
import java.util.Set;
|
||||||
|
import java.util.UUID;
|
||||||
|
|
||||||
import com.massivecraft.factions.Const;
|
|
||||||
import com.massivecraft.factions.FFlag;
|
import com.massivecraft.factions.FFlag;
|
||||||
import com.massivecraft.factions.FPerm;
|
import com.massivecraft.factions.FPerm;
|
||||||
import com.massivecraft.factions.Rel;
|
import com.massivecraft.factions.Rel;
|
||||||
@ -24,6 +24,26 @@ public class UConf extends Entity<UConf>
|
|||||||
return UConfColls.get().get2(oid);
|
return UConfColls.get().get2(oid);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// -------------------------------------------- //
|
||||||
|
// SPECIAL FACTION IDS
|
||||||
|
// -------------------------------------------- //
|
||||||
|
|
||||||
|
public String factionIdNone = UUID.randomUUID().toString();
|
||||||
|
public String factionIdSafezone = UUID.randomUUID().toString();
|
||||||
|
public String factionIdWarzone = UUID.randomUUID().toString();
|
||||||
|
|
||||||
|
// -------------------------------------------- //
|
||||||
|
// DEFAULTS
|
||||||
|
// -------------------------------------------- //
|
||||||
|
|
||||||
|
public String defaultPlayerFactionId = this.factionIdNone;
|
||||||
|
public double defaultPlayerPower = 0.0;
|
||||||
|
public Rel defaultPlayerRole = Rel.RECRUIT;
|
||||||
|
|
||||||
|
public boolean defaultFactionOpen = false;
|
||||||
|
public Map<FFlag, Boolean> defaultFactionFlags = FFlag.getDefaultDefaults();
|
||||||
|
public Map<FPerm, Set<Rel>> defaultFactionPerms = FPerm.getDefaultDefaults();
|
||||||
|
|
||||||
// -------------------------------------------- //
|
// -------------------------------------------- //
|
||||||
// CORE
|
// CORE
|
||||||
// -------------------------------------------- //
|
// -------------------------------------------- //
|
||||||
@ -48,20 +68,7 @@ public class UConf extends Entity<UConf>
|
|||||||
|
|
||||||
public double territoryShieldFactor = 0.3;
|
public double territoryShieldFactor = 0.3;
|
||||||
|
|
||||||
// -------------------------------------------- //
|
|
||||||
// DEFAULTS
|
|
||||||
// -------------------------------------------- //
|
|
||||||
|
|
||||||
// TODO: should I add a nofaction id here?
|
|
||||||
// And perhaps for safezone and warzone as well.
|
|
||||||
|
|
||||||
public String defaultPlayerFactionId = Const.FACTIONID_NONE;
|
|
||||||
public double defaultPlayerPower = 0.0;
|
|
||||||
public Rel defaultPlayerRole = Rel.RECRUIT;
|
|
||||||
|
|
||||||
public boolean defaultFactionOpen = false;
|
|
||||||
public Map<FFlag, Boolean> defaultFactionFlags = FFlag.getDefaultDefaults();
|
|
||||||
public Map<FPerm, Set<Rel>> defaultFactionPerms = FPerm.getDefaultDefaults();
|
|
||||||
|
|
||||||
// -------------------------------------------- //
|
// -------------------------------------------- //
|
||||||
// POWER
|
// POWER
|
||||||
|
@ -6,7 +6,6 @@ import java.util.Set;
|
|||||||
import org.bukkit.ChatColor;
|
import org.bukkit.ChatColor;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
|
|
||||||
import com.massivecraft.factions.Const;
|
|
||||||
import com.massivecraft.factions.EconomyParticipator;
|
import com.massivecraft.factions.EconomyParticipator;
|
||||||
import com.massivecraft.factions.FFlag;
|
import com.massivecraft.factions.FFlag;
|
||||||
import com.massivecraft.factions.Factions;
|
import com.massivecraft.factions.Factions;
|
||||||
@ -189,7 +188,7 @@ public class UPlayer extends SenderEntity<UPlayer> implements EconomyParticipato
|
|||||||
|
|
||||||
public boolean hasFaction()
|
public boolean hasFaction()
|
||||||
{
|
{
|
||||||
return !this.getFactionId().equals(Const.FACTIONID_NONE);
|
return !this.getFactionId().equals(UConf.get(this).factionIdNone);
|
||||||
}
|
}
|
||||||
|
|
||||||
// This setter is so long because it search for default/null case and takes care of updating the faction member index
|
// This setter is so long because it search for default/null case and takes care of updating the faction member index
|
||||||
|
Loading…
Reference in New Issue
Block a user