|
|
|
@ -10,7 +10,6 @@ import com.massivecraft.mcore.store.MStore;
|
|
|
|
|
import com.massivecraft.mcore.util.Txt;
|
|
|
|
|
|
|
|
|
|
import com.massivecraft.factions.ConfServer;
|
|
|
|
|
import com.massivecraft.factions.Const;
|
|
|
|
|
import com.massivecraft.factions.FFlag;
|
|
|
|
|
import com.massivecraft.factions.FPerm;
|
|
|
|
|
import com.massivecraft.factions.Factions;
|
|
|
|
@ -38,7 +37,7 @@ public class FactionColl extends Coll<Faction>
|
|
|
|
|
{
|
|
|
|
|
super.init();
|
|
|
|
|
|
|
|
|
|
this.createDefaultFactions();
|
|
|
|
|
this.createSpecialFactions();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
@ -64,6 +63,23 @@ public class FactionColl extends Coll<Faction>
|
|
|
|
|
return ret;
|
|
|
|
|
}*/
|
|
|
|
|
|
|
|
|
|
// TODO: I hope this one is not crucial anymore.
|
|
|
|
|
// If it turns out to be I will just have to recreate the feature in the proper place.
|
|
|
|
|
/*
|
|
|
|
|
@Override
|
|
|
|
|
public Faction get(String id)
|
|
|
|
|
{
|
|
|
|
|
if ( ! this.exists(id))
|
|
|
|
|
{
|
|
|
|
|
Factions.get().log(Level.WARNING, "Non existing factionId "+id+" requested! Issuing cleaning!");
|
|
|
|
|
BoardColl.get().clean();
|
|
|
|
|
FPlayerColl.get().clean();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return super.get(id);
|
|
|
|
|
}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
@Override
|
|
|
|
|
public Faction detachId(Object oid)
|
|
|
|
|
{
|
|
|
|
@ -95,29 +111,116 @@ public class FactionColl extends Coll<Faction>
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// -------------------------------------------- //
|
|
|
|
|
// GET
|
|
|
|
|
// SPECIAL FACTIONS
|
|
|
|
|
// -------------------------------------------- //
|
|
|
|
|
|
|
|
|
|
// TODO: I hope this one is not crucial anymore.
|
|
|
|
|
// If it turns out to be I will just have to recreate the feature in the proper place.
|
|
|
|
|
/*
|
|
|
|
|
@Override
|
|
|
|
|
public Faction get(String id)
|
|
|
|
|
public void createSpecialFactions()
|
|
|
|
|
{
|
|
|
|
|
if ( ! this.exists(id))
|
|
|
|
|
{
|
|
|
|
|
Factions.get().log(Level.WARNING, "Non existing factionId "+id+" requested! Issuing cleaning!");
|
|
|
|
|
BoardColl.get().clean();
|
|
|
|
|
FPlayerColl.get().clean();
|
|
|
|
|
this.getNone();
|
|
|
|
|
this.getSafezone();
|
|
|
|
|
this.getWarzone();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return super.get(id);
|
|
|
|
|
}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
public Faction getNone()
|
|
|
|
|
{
|
|
|
|
|
return this.get(Const.FACTIONID_NONE);
|
|
|
|
|
String id = UConf.get(this).factionIdNone;
|
|
|
|
|
Faction faction = this.get(id);
|
|
|
|
|
if (faction != null) return faction;
|
|
|
|
|
|
|
|
|
|
faction = this.createNewInstance();
|
|
|
|
|
|
|
|
|
|
faction.setTag(ChatColor.DARK_GREEN+"Wilderness");
|
|
|
|
|
faction.setDescription(null);
|
|
|
|
|
faction.setOpen(false);
|
|
|
|
|
|
|
|
|
|
faction.setFlag(FFlag.PERMANENT, true);
|
|
|
|
|
faction.setFlag(FFlag.PEACEFUL, false);
|
|
|
|
|
faction.setFlag(FFlag.INFPOWER, true);
|
|
|
|
|
faction.setFlag(FFlag.POWERLOSS, true);
|
|
|
|
|
faction.setFlag(FFlag.PVP, true);
|
|
|
|
|
faction.setFlag(FFlag.FRIENDLYFIRE, false);
|
|
|
|
|
faction.setFlag(FFlag.MONSTERS, true);
|
|
|
|
|
faction.setFlag(FFlag.EXPLOSIONS, true);
|
|
|
|
|
faction.setFlag(FFlag.FIRESPREAD, true);
|
|
|
|
|
faction.setFlag(FFlag.ENDERGRIEF, true);
|
|
|
|
|
|
|
|
|
|
faction.setPermittedRelations(FPerm.BUILD, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
|
|
|
|
|
this.attach(faction, id);
|
|
|
|
|
|
|
|
|
|
return faction;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public Faction getSafezone()
|
|
|
|
|
{
|
|
|
|
|
String id = UConf.get(this).factionIdSafezone;
|
|
|
|
|
Faction faction = this.get(id);
|
|
|
|
|
if (faction != null) return faction;
|
|
|
|
|
|
|
|
|
|
faction = this.createNewInstance();
|
|
|
|
|
|
|
|
|
|
faction.setTag("SafeZone");
|
|
|
|
|
faction.setDescription("Free from PVP and monsters");
|
|
|
|
|
faction.setOpen(false);
|
|
|
|
|
|
|
|
|
|
faction.setFlag(FFlag.PERMANENT, true);
|
|
|
|
|
faction.setFlag(FFlag.PEACEFUL, true);
|
|
|
|
|
faction.setFlag(FFlag.INFPOWER, true);
|
|
|
|
|
faction.setFlag(FFlag.POWERLOSS, false);
|
|
|
|
|
faction.setFlag(FFlag.PVP, false);
|
|
|
|
|
faction.setFlag(FFlag.FRIENDLYFIRE, false);
|
|
|
|
|
faction.setFlag(FFlag.MONSTERS, false);
|
|
|
|
|
faction.setFlag(FFlag.EXPLOSIONS, false);
|
|
|
|
|
faction.setFlag(FFlag.FIRESPREAD, false);
|
|
|
|
|
faction.setFlag(FFlag.ENDERGRIEF, false);
|
|
|
|
|
|
|
|
|
|
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
|
|
|
|
|
|
|
|
|
|
this.attach(faction, id);
|
|
|
|
|
|
|
|
|
|
return faction;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public Faction getWarzone()
|
|
|
|
|
{
|
|
|
|
|
String id = UConf.get(this).factionIdWarzone;
|
|
|
|
|
Faction faction = this.get(id);
|
|
|
|
|
if (faction != null) return faction;
|
|
|
|
|
|
|
|
|
|
faction = this.createNewInstance();
|
|
|
|
|
|
|
|
|
|
faction.setTag("WarZone");
|
|
|
|
|
faction.setDescription("Not the safest place to be");
|
|
|
|
|
faction.setOpen(false);
|
|
|
|
|
|
|
|
|
|
faction.setFlag(FFlag.PERMANENT, true);
|
|
|
|
|
faction.setFlag(FFlag.PEACEFUL, true);
|
|
|
|
|
faction.setFlag(FFlag.INFPOWER, true);
|
|
|
|
|
faction.setFlag(FFlag.POWERLOSS, true);
|
|
|
|
|
faction.setFlag(FFlag.PVP, true);
|
|
|
|
|
faction.setFlag(FFlag.FRIENDLYFIRE, true);
|
|
|
|
|
faction.setFlag(FFlag.MONSTERS, true);
|
|
|
|
|
faction.setFlag(FFlag.EXPLOSIONS, true);
|
|
|
|
|
faction.setFlag(FFlag.FIRESPREAD, true);
|
|
|
|
|
faction.setFlag(FFlag.ENDERGRIEF, true);
|
|
|
|
|
|
|
|
|
|
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
|
|
|
|
|
|
|
|
|
|
this.attach(faction, id);
|
|
|
|
|
|
|
|
|
|
return faction;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// -------------------------------------------- //
|
|
|
|
@ -210,99 +313,4 @@ public class FactionColl extends Coll<Faction>
|
|
|
|
|
return this.getByTag(str) != null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// -------------------------------------------- //
|
|
|
|
|
// CREATE DEFAULT FACTIONS
|
|
|
|
|
// -------------------------------------------- //
|
|
|
|
|
|
|
|
|
|
public void createDefaultFactions()
|
|
|
|
|
{
|
|
|
|
|
this.createNoneFaction();
|
|
|
|
|
this.createSafeZoneFaction();
|
|
|
|
|
this.createWarZoneFaction();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void createNoneFaction()
|
|
|
|
|
{
|
|
|
|
|
if (this.containsId(Const.FACTIONID_NONE)) return;
|
|
|
|
|
|
|
|
|
|
Faction faction = this.create(Const.FACTIONID_NONE);
|
|
|
|
|
|
|
|
|
|
faction.setTag(ChatColor.DARK_GREEN+"Wilderness");
|
|
|
|
|
faction.setDescription("");
|
|
|
|
|
faction.setOpen(false);
|
|
|
|
|
|
|
|
|
|
faction.setFlag(FFlag.PERMANENT, true);
|
|
|
|
|
faction.setFlag(FFlag.PEACEFUL, false);
|
|
|
|
|
faction.setFlag(FFlag.INFPOWER, true);
|
|
|
|
|
faction.setFlag(FFlag.POWERLOSS, true);
|
|
|
|
|
faction.setFlag(FFlag.PVP, true);
|
|
|
|
|
faction.setFlag(FFlag.FRIENDLYFIRE, false);
|
|
|
|
|
faction.setFlag(FFlag.MONSTERS, true);
|
|
|
|
|
faction.setFlag(FFlag.EXPLOSIONS, true);
|
|
|
|
|
faction.setFlag(FFlag.FIRESPREAD, true);
|
|
|
|
|
faction.setFlag(FFlag.ENDERGRIEF, true);
|
|
|
|
|
|
|
|
|
|
faction.setPermittedRelations(FPerm.BUILD, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void createSafeZoneFaction()
|
|
|
|
|
{
|
|
|
|
|
if (this.containsId(Const.FACTIONID_SAFEZONE)) return;
|
|
|
|
|
|
|
|
|
|
Faction faction = this.create(Const.FACTIONID_SAFEZONE);
|
|
|
|
|
|
|
|
|
|
faction.setTag("SafeZone");
|
|
|
|
|
faction.setDescription("Free from PVP and monsters");
|
|
|
|
|
faction.setOpen(false);
|
|
|
|
|
|
|
|
|
|
faction.setFlag(FFlag.PERMANENT, true);
|
|
|
|
|
faction.setFlag(FFlag.PEACEFUL, true);
|
|
|
|
|
faction.setFlag(FFlag.INFPOWER, true);
|
|
|
|
|
faction.setFlag(FFlag.POWERLOSS, false);
|
|
|
|
|
faction.setFlag(FFlag.PVP, false);
|
|
|
|
|
faction.setFlag(FFlag.FRIENDLYFIRE, false);
|
|
|
|
|
faction.setFlag(FFlag.MONSTERS, false);
|
|
|
|
|
faction.setFlag(FFlag.EXPLOSIONS, false);
|
|
|
|
|
faction.setFlag(FFlag.FIRESPREAD, false);
|
|
|
|
|
faction.setFlag(FFlag.ENDERGRIEF, false);
|
|
|
|
|
|
|
|
|
|
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void createWarZoneFaction()
|
|
|
|
|
{
|
|
|
|
|
if (this.containsId(Const.FACTIONID_WARZONE)) return;
|
|
|
|
|
|
|
|
|
|
Faction faction = this.create(Const.FACTIONID_WARZONE);
|
|
|
|
|
|
|
|
|
|
faction.setTag("WarZone");
|
|
|
|
|
faction.setDescription("Not the safest place to be");
|
|
|
|
|
faction.setOpen(false);
|
|
|
|
|
|
|
|
|
|
faction.setFlag(FFlag.PERMANENT, true);
|
|
|
|
|
faction.setFlag(FFlag.PEACEFUL, true);
|
|
|
|
|
faction.setFlag(FFlag.INFPOWER, true);
|
|
|
|
|
faction.setFlag(FFlag.POWERLOSS, true);
|
|
|
|
|
faction.setFlag(FFlag.PVP, true);
|
|
|
|
|
faction.setFlag(FFlag.FRIENDLYFIRE, true);
|
|
|
|
|
faction.setFlag(FFlag.MONSTERS, true);
|
|
|
|
|
faction.setFlag(FFlag.EXPLOSIONS, true);
|
|
|
|
|
faction.setFlag(FFlag.FIRESPREAD, true);
|
|
|
|
|
faction.setFlag(FFlag.ENDERGRIEF, true);
|
|
|
|
|
|
|
|
|
|
faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
|
|
|
|
|
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|