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@ -10,7 +10,6 @@ import com.massivecraft.mcore.store.MStore;
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import com.massivecraft.mcore.util.Txt;
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import com.massivecraft.factions.ConfServer;
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import com.massivecraft.factions.Const;
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import com.massivecraft.factions.FFlag;
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import com.massivecraft.factions.FPerm;
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import com.massivecraft.factions.Factions;
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@ -38,7 +37,7 @@ public class FactionColl extends Coll<Faction>
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{
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super.init();
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this.createDefaultFactions();
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this.createSpecialFactions();
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}
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/*
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@ -64,6 +63,23 @@ public class FactionColl extends Coll<Faction>
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return ret;
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}*/
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// TODO: I hope this one is not crucial anymore.
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// If it turns out to be I will just have to recreate the feature in the proper place.
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/*
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@Override
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public Faction get(String id)
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{
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if ( ! this.exists(id))
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{
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Factions.get().log(Level.WARNING, "Non existing factionId "+id+" requested! Issuing cleaning!");
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BoardColl.get().clean();
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FPlayerColl.get().clean();
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}
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return super.get(id);
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}
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*/
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@Override
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public Faction detachId(Object oid)
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{
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@ -95,29 +111,116 @@ public class FactionColl extends Coll<Faction>
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}
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// -------------------------------------------- //
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// GET
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// SPECIAL FACTIONS
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// -------------------------------------------- //
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// TODO: I hope this one is not crucial anymore.
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// If it turns out to be I will just have to recreate the feature in the proper place.
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/*
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@Override
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public Faction get(String id)
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public void createSpecialFactions()
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{
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if ( ! this.exists(id))
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{
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Factions.get().log(Level.WARNING, "Non existing factionId "+id+" requested! Issuing cleaning!");
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BoardColl.get().clean();
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FPlayerColl.get().clean();
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}
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return super.get(id);
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this.getNone();
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this.getSafezone();
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this.getWarzone();
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}
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*/
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public Faction getNone()
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{
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return this.get(Const.FACTIONID_NONE);
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String id = UConf.get(this).factionIdNone;
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Faction faction = this.get(id);
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if (faction != null) return faction;
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faction = this.createNewInstance();
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faction.setTag(ChatColor.DARK_GREEN+"Wilderness");
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faction.setDescription(null);
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faction.setOpen(false);
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faction.setFlag(FFlag.PERMANENT, true);
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faction.setFlag(FFlag.PEACEFUL, false);
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faction.setFlag(FFlag.INFPOWER, true);
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faction.setFlag(FFlag.POWERLOSS, true);
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faction.setFlag(FFlag.PVP, true);
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faction.setFlag(FFlag.FRIENDLYFIRE, false);
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faction.setFlag(FFlag.MONSTERS, true);
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faction.setFlag(FFlag.EXPLOSIONS, true);
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faction.setFlag(FFlag.FIRESPREAD, true);
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faction.setFlag(FFlag.ENDERGRIEF, true);
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faction.setPermittedRelations(FPerm.BUILD, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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this.attach(faction, id);
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return faction;
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}
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public Faction getSafezone()
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{
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String id = UConf.get(this).factionIdSafezone;
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Faction faction = this.get(id);
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if (faction != null) return faction;
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faction = this.createNewInstance();
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faction.setTag("SafeZone");
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faction.setDescription("Free from PVP and monsters");
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faction.setOpen(false);
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faction.setFlag(FFlag.PERMANENT, true);
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faction.setFlag(FFlag.PEACEFUL, true);
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faction.setFlag(FFlag.INFPOWER, true);
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faction.setFlag(FFlag.POWERLOSS, false);
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faction.setFlag(FFlag.PVP, false);
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faction.setFlag(FFlag.FRIENDLYFIRE, false);
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faction.setFlag(FFlag.MONSTERS, false);
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faction.setFlag(FFlag.EXPLOSIONS, false);
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faction.setFlag(FFlag.FIRESPREAD, false);
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faction.setFlag(FFlag.ENDERGRIEF, false);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
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this.attach(faction, id);
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return faction;
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}
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public Faction getWarzone()
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{
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String id = UConf.get(this).factionIdWarzone;
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Faction faction = this.get(id);
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if (faction != null) return faction;
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faction = this.createNewInstance();
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faction.setTag("WarZone");
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faction.setDescription("Not the safest place to be");
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faction.setOpen(false);
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faction.setFlag(FFlag.PERMANENT, true);
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faction.setFlag(FFlag.PEACEFUL, true);
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faction.setFlag(FFlag.INFPOWER, true);
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faction.setFlag(FFlag.POWERLOSS, true);
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faction.setFlag(FFlag.PVP, true);
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faction.setFlag(FFlag.FRIENDLYFIRE, true);
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faction.setFlag(FFlag.MONSTERS, true);
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faction.setFlag(FFlag.EXPLOSIONS, true);
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faction.setFlag(FFlag.FIRESPREAD, true);
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faction.setFlag(FFlag.ENDERGRIEF, true);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
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this.attach(faction, id);
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return faction;
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}
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// -------------------------------------------- //
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@ -210,99 +313,4 @@ public class FactionColl extends Coll<Faction>
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return this.getByTag(str) != null;
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}
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// -------------------------------------------- //
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// CREATE DEFAULT FACTIONS
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// -------------------------------------------- //
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public void createDefaultFactions()
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{
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this.createNoneFaction();
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this.createSafeZoneFaction();
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this.createWarZoneFaction();
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}
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public void createNoneFaction()
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{
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if (this.containsId(Const.FACTIONID_NONE)) return;
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Faction faction = this.create(Const.FACTIONID_NONE);
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faction.setTag(ChatColor.DARK_GREEN+"Wilderness");
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faction.setDescription("");
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faction.setOpen(false);
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faction.setFlag(FFlag.PERMANENT, true);
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faction.setFlag(FFlag.PEACEFUL, false);
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faction.setFlag(FFlag.INFPOWER, true);
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faction.setFlag(FFlag.POWERLOSS, true);
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faction.setFlag(FFlag.PVP, true);
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faction.setFlag(FFlag.FRIENDLYFIRE, false);
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faction.setFlag(FFlag.MONSTERS, true);
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faction.setFlag(FFlag.EXPLOSIONS, true);
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faction.setFlag(FFlag.FIRESPREAD, true);
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faction.setFlag(FFlag.ENDERGRIEF, true);
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faction.setPermittedRelations(FPerm.BUILD, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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}
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public void createSafeZoneFaction()
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{
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if (this.containsId(Const.FACTIONID_SAFEZONE)) return;
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Faction faction = this.create(Const.FACTIONID_SAFEZONE);
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faction.setTag("SafeZone");
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faction.setDescription("Free from PVP and monsters");
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faction.setOpen(false);
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faction.setFlag(FFlag.PERMANENT, true);
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faction.setFlag(FFlag.PEACEFUL, true);
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faction.setFlag(FFlag.INFPOWER, true);
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faction.setFlag(FFlag.POWERLOSS, false);
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faction.setFlag(FFlag.PVP, false);
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faction.setFlag(FFlag.FRIENDLYFIRE, false);
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faction.setFlag(FFlag.MONSTERS, false);
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faction.setFlag(FFlag.EXPLOSIONS, false);
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faction.setFlag(FFlag.FIRESPREAD, false);
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faction.setFlag(FFlag.ENDERGRIEF, false);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
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}
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public void createWarZoneFaction()
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{
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if (this.containsId(Const.FACTIONID_WARZONE)) return;
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Faction faction = this.create(Const.FACTIONID_WARZONE);
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faction.setTag("WarZone");
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faction.setDescription("Not the safest place to be");
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faction.setOpen(false);
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faction.setFlag(FFlag.PERMANENT, true);
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faction.setFlag(FFlag.PEACEFUL, true);
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faction.setFlag(FFlag.INFPOWER, true);
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faction.setFlag(FFlag.POWERLOSS, true);
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faction.setFlag(FFlag.PVP, true);
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faction.setFlag(FFlag.FRIENDLYFIRE, true);
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faction.setFlag(FFlag.MONSTERS, true);
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faction.setFlag(FFlag.EXPLOSIONS, true);
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faction.setFlag(FFlag.FIRESPREAD, true);
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faction.setFlag(FFlag.ENDERGRIEF, true);
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faction.setPermittedRelations(FPerm.DOOR, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.CONTAINER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.BUTTON, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
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faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
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}
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}
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|