Cleaning sweep, mainly for various stray "4 spaces" indentions to tabs

This commit is contained in:
Brettflan 2012-03-13 08:27:03 -05:00
parent 28269b7455
commit 18b10ce8f9
18 changed files with 278 additions and 289 deletions

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@ -7,7 +7,8 @@ import com.massivecraft.factions.struct.Rel;
import com.massivecraft.factions.Faction; import com.massivecraft.factions.Faction;
public class FactionRelationEvent extends Event { public class FactionRelationEvent extends Event
{
private static final HandlerList handlers = new HandlerList(); private static final HandlerList handlers = new HandlerList();
private Faction fsender; private Faction fsender;
@ -52,5 +53,4 @@ public class FactionRelationEvent extends Event {
{ {
return ftarget; return ftarget;
} }
} }

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@ -8,7 +8,8 @@ import org.bukkit.event.HandlerList;
import com.massivecraft.factions.FPlayer; import com.massivecraft.factions.FPlayer;
import com.massivecraft.factions.Faction; import com.massivecraft.factions.Faction;
public class FactionRenameEvent extends Event implements Cancellable { public class FactionRenameEvent extends Event implements Cancellable
{
private static final HandlerList handlers = new HandlerList(); private static final HandlerList handlers = new HandlerList();
private boolean cancelled; private boolean cancelled;

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@ -77,5 +77,4 @@ public class LandClaimEvent extends Event implements Cancellable
{ {
this.cancelled = c; this.cancelled = c;
} }
} }

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@ -3,7 +3,6 @@ package com.massivecraft.factions.event;
import org.bukkit.event.Event; import org.bukkit.event.Event;
import org.bukkit.event.HandlerList; import org.bukkit.event.HandlerList;
//import com.massivecraft.factions.FLocation;
import com.massivecraft.factions.Faction; import com.massivecraft.factions.Faction;
import com.massivecraft.factions.FPlayer; import com.massivecraft.factions.FPlayer;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
@ -12,9 +11,6 @@ public class LandUnclaimAllEvent extends Event
{ {
private static final HandlerList handlers = new HandlerList(); private static final HandlerList handlers = new HandlerList();
// Location is commented out because there is no clean way to hook currently.
// faction and fplayer should be enough to filter needed information.
// private FLocation[] location;
private Faction faction; private Faction faction;
private FPlayer fplayer; private FPlayer fplayer;
@ -34,13 +30,6 @@ public class LandUnclaimAllEvent extends Event
return handlers; return handlers;
} }
/*
public FLocation getLocation()
{
return this.location;
}
*/
public Faction getFaction() public Faction getFaction()
{ {
return faction; return faction;