Cleaning sweep, mainly for various stray "4 spaces" indentions to tabs
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28269b7455
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@ -7,7 +7,8 @@ import com.massivecraft.factions.struct.Rel;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.Faction;
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public class FactionRelationEvent extends Event {
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public class FactionRelationEvent extends Event
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{
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private static final HandlerList handlers = new HandlerList();
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private static final HandlerList handlers = new HandlerList();
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private Faction fsender;
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private Faction fsender;
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@ -52,5 +53,4 @@ public class FactionRelationEvent extends Event {
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{
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{
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return ftarget;
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return ftarget;
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}
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}
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}
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}
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@ -8,7 +8,8 @@ import org.bukkit.event.HandlerList;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.Faction;
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public class FactionRenameEvent extends Event implements Cancellable {
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public class FactionRenameEvent extends Event implements Cancellable
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{
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private static final HandlerList handlers = new HandlerList();
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private static final HandlerList handlers = new HandlerList();
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private boolean cancelled;
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private boolean cancelled;
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@ -77,5 +77,4 @@ public class LandClaimEvent extends Event implements Cancellable
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{
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{
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this.cancelled = c;
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this.cancelled = c;
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}
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}
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}
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}
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@ -3,7 +3,6 @@ package com.massivecraft.factions.event;
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import org.bukkit.event.Event;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.HandlerList;
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//import com.massivecraft.factions.FLocation;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayer;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -12,9 +11,6 @@ public class LandUnclaimAllEvent extends Event
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{
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{
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private static final HandlerList handlers = new HandlerList();
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private static final HandlerList handlers = new HandlerList();
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// Location is commented out because there is no clean way to hook currently.
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// faction and fplayer should be enough to filter needed information.
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// private FLocation[] location;
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private Faction faction;
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private Faction faction;
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private FPlayer fplayer;
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private FPlayer fplayer;
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@ -34,13 +30,6 @@ public class LandUnclaimAllEvent extends Event
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return handlers;
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return handlers;
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}
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}
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/*
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public FLocation getLocation()
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{
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return this.location;
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}
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*/
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public Faction getFaction()
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public Faction getFaction()
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{
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{
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return faction;
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return faction;
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