With Spout, the territory indicator now also has an ownership indicator below it (but only if the current territory has any owners set), and a larger centered territory notice below which goes away after a couple of seconds.
These effectively replace the related chat notices if enabled. Also, updated libs.
This commit is contained in:
@@ -182,13 +182,19 @@ public class Conf
|
||||
public static transient Set<CreatureType> safeZoneNerfedCreatureTypes = EnumSet.noneOf(CreatureType.class);
|
||||
|
||||
// Spout features
|
||||
public static boolean spoutFactionTagsOverNames = true;
|
||||
public static boolean spoutFactionTitlesOverNames = true;
|
||||
public static boolean spoutFactionAdminCapes = true; // TODO: What are these for?
|
||||
public static boolean spoutFactionModeratorCapes = true;
|
||||
public static int spoutTerritoryDisplayPosition = 3;
|
||||
public static float spoutTerritoryDisplaySize = 1.0f;
|
||||
public static boolean spoutTerritoryDisplayShowDescription = true;
|
||||
public static boolean spoutFactionTagsOverNames = true; // show faction tags over names over player heads
|
||||
public static boolean spoutFactionTitlesOverNames = true; // whether to include player's title in that
|
||||
public static boolean spoutFactionAdminCapes = true; // Show capes on faction admins, colored based on the viewer's relation to the target player
|
||||
public static boolean spoutFactionModeratorCapes = true; // same, but for faction moderators
|
||||
public static int spoutTerritoryDisplayPosition = 3; // permanent territory display, instead of by chat; 0 = disabled, 1 = top left, 2 = top center, 3+ = top right
|
||||
public static float spoutTerritoryDisplaySize = 1.0f; // text scale (size) for territory display
|
||||
public static boolean spoutTerritoryDisplayShowDescription = true; // whether to show the faction description, not just the faction tag
|
||||
public static boolean spoutTerritoryOwnersShow = true; // show territory owner list as well
|
||||
public static boolean spoutTerritoryNoticeShow = true; // show additional brief territory notice near center of screen, to be sure player notices transition
|
||||
public static int spoutTerritoryNoticeTop = 40; // how far down the screen to place the additional notice
|
||||
public static boolean spoutTerritoryNoticeShowDescription = false; // whether to show the faction description in the notice, not just the faction tag
|
||||
public static float spoutTerritoryNoticeSize = 1.5f; // text scale (size) for notice
|
||||
public static float spoutTerritoryNoticeLeaveAfterSeconds = 2.00f; // how many seconds before the notice goes away
|
||||
public static String capeAlly = "https://github.com/MassiveCraft/Factions/raw/master/capes/ally.png";
|
||||
public static String capeEnemy = "https://github.com/MassiveCraft/Factions/raw/master/capes/enemy.png";
|
||||
public static String capeMember = "https://github.com/MassiveCraft/Factions/raw/master/capes/member.png";
|
||||
|
||||
Reference in New Issue
Block a user