With Spout, the territory indicator now also has an ownership indicator below it (but only if the current territory has any owners set), and a larger centered territory notice below which goes away after a couple of seconds.

These effectively replace the related chat notices if enabled.
Also, updated libs.
This commit is contained in:
Brettflan
2011-10-13 14:09:47 -05:00
parent 0888e027ad
commit 1a38007d64
9 changed files with 260 additions and 79 deletions

View File

@@ -182,13 +182,19 @@ public class Conf
public static transient Set<CreatureType> safeZoneNerfedCreatureTypes = EnumSet.noneOf(CreatureType.class);
// Spout features
public static boolean spoutFactionTagsOverNames = true;
public static boolean spoutFactionTitlesOverNames = true;
public static boolean spoutFactionAdminCapes = true; // TODO: What are these for?
public static boolean spoutFactionModeratorCapes = true;
public static int spoutTerritoryDisplayPosition = 3;
public static float spoutTerritoryDisplaySize = 1.0f;
public static boolean spoutTerritoryDisplayShowDescription = true;
public static boolean spoutFactionTagsOverNames = true; // show faction tags over names over player heads
public static boolean spoutFactionTitlesOverNames = true; // whether to include player's title in that
public static boolean spoutFactionAdminCapes = true; // Show capes on faction admins, colored based on the viewer's relation to the target player
public static boolean spoutFactionModeratorCapes = true; // same, but for faction moderators
public static int spoutTerritoryDisplayPosition = 3; // permanent territory display, instead of by chat; 0 = disabled, 1 = top left, 2 = top center, 3+ = top right
public static float spoutTerritoryDisplaySize = 1.0f; // text scale (size) for territory display
public static boolean spoutTerritoryDisplayShowDescription = true; // whether to show the faction description, not just the faction tag
public static boolean spoutTerritoryOwnersShow = true; // show territory owner list as well
public static boolean spoutTerritoryNoticeShow = true; // show additional brief territory notice near center of screen, to be sure player notices transition
public static int spoutTerritoryNoticeTop = 40; // how far down the screen to place the additional notice
public static boolean spoutTerritoryNoticeShowDescription = false; // whether to show the faction description in the notice, not just the faction tag
public static float spoutTerritoryNoticeSize = 1.5f; // text scale (size) for notice
public static float spoutTerritoryNoticeLeaveAfterSeconds = 2.00f; // how many seconds before the notice goes away
public static String capeAlly = "https://github.com/MassiveCraft/Factions/raw/master/capes/ally.png";
public static String capeEnemy = "https://github.com/MassiveCraft/Factions/raw/master/capes/enemy.png";
public static String capeMember = "https://github.com/MassiveCraft/Factions/raw/master/capes/member.png";