Removing player index to reduce complexity since I doubt its required. Decouble and nullify faction descriptions.

This commit is contained in:
Olof Larsson
2013-04-17 08:49:43 +02:00
parent 6ef15bc2db
commit 1ccefc93b5
13 changed files with 187 additions and 173 deletions

View File

@@ -2,8 +2,10 @@ package com.massivecraft.factions;
import java.util.*;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import com.massivecraft.factions.iface.EconomyParticipator;
@@ -13,7 +15,7 @@ import com.massivecraft.factions.integration.SpoutFeatures;
import com.massivecraft.factions.util.*;
import com.massivecraft.mcore.ps.PS;
import com.massivecraft.mcore.store.Entity;
import com.massivecraft.mcore.util.Txt;
import com.massivecraft.mcore.util.SenderUtil;
import com.massivecraft.mcore.xlib.gson.annotations.SerializedName;
@@ -39,7 +41,7 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
this.invitedPlayerIds = that.invitedPlayerIds;
this.open = that.open;
this.tag = that.tag;
this.description = that.description;
this.setDescription(that.description);
this.home = that.home;
this.cape = that.cape;
this.powerBoost = that.powerBoost;
@@ -53,10 +55,6 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
// FIELDS: RAW
// -------------------------------------------- //
// speedy lookup of players in faction
private transient Set<FPlayer> fplayers = new HashSet<FPlayer>();
// TODO
private Map<String, Rel> relationWish;
// TODO
@@ -84,8 +82,7 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
this.invitedPlayerIds = target;
}
// TODO: Add when we use a true mcore entity.
// this.changed();
this.changed();
}
private boolean open;
@@ -116,10 +113,31 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
// FIELD: description
private String description;
public String getDescription() { return this.description; }
public void setDescription(String value) { this.description = value; }
public boolean hasDescription()
{
return this.description != null;
}
public String getDescription()
{
if (this.hasDescription()) return this.description;
return Lang.FACTION_NODESCRIPTION;
}
public void setDescription(String description)
{
if (description != null)
{
description = description.trim();
// This code should be kept for a while to clean out the previous default text that was actually stored in the database.
if (description.length() == 0 || description.equalsIgnoreCase("Default faction description :("))
{
description = null;
}
}
this.description = description;
}
// FIELD: home
// TODO: Use a PS instead!
private LazyLocation home;
public void setHome(Location home) { this.home = new LazyLocation(home); }
public boolean hasHome() { return this.getHome() != null; }
@@ -166,8 +184,6 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
// FIELDS: Flag management
// TODO: This will save... defaults if they where changed to...
private Map<FFlag, Boolean> flagOverrides; // Contains the modifications to the default values
public boolean getFlag(FFlag flag)
{
@@ -245,15 +261,15 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
// -------------------------------------------- //
// Construct
// CONSTRUCT
// -------------------------------------------- //
public Faction()
{
this.relationWish = new HashMap<String, Rel>();
this.relationWish = new LinkedHashMap<String, Rel>();
this.open = ConfServer.newFactionsDefaultOpen;
this.tag = "???";
this.description = "Default faction description :(";
this.description = null;
this.powerBoost = 0.0;
this.flagOverrides = new LinkedHashMap<FFlag, Boolean>();
this.permOverrides = new LinkedHashMap<FPerm, Set<Rel>>();
@@ -306,26 +322,23 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
this.removeInvitedPlayerId(fplayer.getId());
}
// -------------------------------
// Understand the types
// -------------------------------
// TODO: These should be gone after the refactoring...
public boolean isNormal()
{
//return ! (this.isNone() || this.isSafeZone() || this.isWarZone());
return ! this.isNone();
}
// -------------------------------------------- //
// NONE OR NORMAL?
// -------------------------------------------- //
public boolean isNone()
{
return this.getId().equals(Const.FACTIONID_NONE);
}
// -------------------------------
// Relation and relation colors
// -------------------------------
public boolean isNormal()
{
return ! this.isNone();
}
// -------------------------------------------- //
// RELATION AND COLORS
// -------------------------------------------- //
@Override
public String describeTo(RelationParticipator observer, boolean ucfirst)
@@ -402,8 +415,9 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
// TODO: Implement a has enough feature.
// -------------------------------------------- //
// Power
// POWER
// -------------------------------------------- //
public double getPower()
{
if (this.getFlag(FFlag.INFPOWER))
@@ -412,7 +426,7 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
}
double ret = 0;
for (FPlayer fplayer : fplayers)
for (FPlayer fplayer : this.getFPlayers())
{
ret += fplayer.getPower();
}
@@ -431,7 +445,7 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
}
double ret = 0;
for (FPlayer fplayer : fplayers)
for (FPlayer fplayer : this.getFPlayers())
{
ret += fplayer.getPowerMax();
}
@@ -452,147 +466,125 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
return (int) Math.round(this.getPowerMax());
}
// TODO: Why "rounded"? Rename to getLandCount? or getChunkCount?
public int getLandRounded()
public int getLandCount()
{
return BoardColl.get().getCount(this);
}
public int getLandRoundedInWorld(String worldName)
public int getLandCountInWorld(String worldName)
{
return BoardColl.get().get(worldName).getCount(this);
}
public boolean hasLandInflation()
{
return this.getLandRounded() > this.getPowerRounded();
return this.getLandCount() > this.getPowerRounded();
}
// -------------------------------------------- //
// FPlayers
// FPLAYERS
// -------------------------------------------- //
// maintain the reference list of FPlayers in this faction
public void refreshFPlayers()
public List<FPlayer> getFPlayers()
{
fplayers.clear();
if (this.isNone()) return;
List<FPlayer> ret = new ArrayList<FPlayer>();
for (FPlayer fplayer : FPlayerColl.get().getAll())
{
if (fplayer.getFaction() == this)
{
fplayers.add(fplayer);
}
if (fplayer.getFaction() != this) continue;
ret.add(fplayer);
}
}
protected boolean addFPlayer(FPlayer fplayer)
{
if (this.isNone()) return false;
return fplayers.add(fplayer);
}
protected boolean removeFPlayer(FPlayer fplayer)
{
if (this.isNone()) return false;
return fplayers.remove(fplayer);
}
public Set<FPlayer> getFPlayers()
{
// return a shallow copy of the FPlayer list, to prevent tampering and concurrency issues
Set<FPlayer> ret = new HashSet<FPlayer>(fplayers);
return ret;
}
public Set<FPlayer> getFPlayersWhereOnline(boolean online)
public List<FPlayer> getFPlayersWhereOnline(boolean online)
{
Set<FPlayer> ret = new HashSet<FPlayer>();
for (FPlayer fplayer : fplayers)
List<FPlayer> ret = new ArrayList<FPlayer>();
for (FPlayer fplayer : FPlayerColl.get().getAll())
{
if (fplayer.isOnline() == online)
{
ret.add(fplayer);
}
if (fplayer.getFaction() != this) continue;
if (fplayer.isOnline() != online) continue;
ret.add(fplayer);
}
return ret;
}
public FPlayer getFPlayerLeader()
public List<FPlayer> getFPlayersWhereRole(Rel role)
{
//if ( ! this.isNormal()) return null;
for (FPlayer fplayer : fplayers)
List<FPlayer> ret = new ArrayList<FPlayer>();
for (FPlayer fplayer : FPlayerColl.get().getAll())
{
if (fplayer.getRole() == Rel.LEADER)
{
return fplayer;
}
if (fplayer.getFaction() != this) continue;
if (fplayer.getRole() != role) continue;
ret.add(fplayer);
}
return ret;
}
public FPlayer getLeader()
{
for (FPlayer fplayer : FPlayerColl.get().getAll())
{
if (fplayer.getFaction() != this) continue;
if (fplayer.getRole() != Rel.LEADER) continue;
return fplayer;
}
return null;
}
public ArrayList<FPlayer> getFPlayersWhereRole(Rel role)
public List<CommandSender> getOnlineCommandSenders()
{
ArrayList<FPlayer> ret = new ArrayList<FPlayer>();
//if ( ! this.isNormal()) return ret;
for (FPlayer fplayer : fplayers)
List<CommandSender> ret = new ArrayList<CommandSender>();
for (CommandSender player : SenderUtil.getOnlineSenders())
{
if (fplayer.getRole() == role)
{
ret.add(fplayer);
}
FPlayer fplayer = FPlayerColl.get().get(player);
if (fplayer.getFaction() != this) continue;
ret.add(player);
}
return ret;
}
// TODO: Makes use of bukkit instead of mixin. Fix that?
public ArrayList<Player> getOnlinePlayers()
public List<Player> getOnlinePlayers()
{
ArrayList<Player> ret = new ArrayList<Player>();
//if (this.isPlayerFreeType()) return ret;
for (Player player: Factions.get().getServer().getOnlinePlayers())
List<Player> ret = new ArrayList<Player>();
for (Player player : Bukkit.getOnlinePlayers())
{
FPlayer fplayer = FPlayerColl.get().get(player);
if (fplayer.getFaction() == this)
{
ret.add(player);
}
if (fplayer.getFaction() != this) continue;
ret.add(player);
}
return ret;
}
// used when current leader is about to be removed from the faction; promotes new leader, or disbands faction if no other members left
public void promoteNewLeader()
{
if (! this.isNormal()) return;
if ( ! this.isNormal()) return;
if (this.getFlag(FFlag.PERMANENT) && ConfServer.permanentFactionsDisableLeaderPromotion) return;
FPlayer oldLeader = this.getFPlayerLeader();
FPlayer oldLeader = this.getLeader();
// get list of officers, or list of normal members if there are no officers
ArrayList<FPlayer> replacements = this.getFPlayersWhereRole(Rel.OFFICER);
List<FPlayer> replacements = this.getFPlayersWhereRole(Rel.OFFICER);
if (replacements == null || replacements.isEmpty())
{
replacements = this.getFPlayersWhereRole(Rel.MEMBER);
}
if (replacements == null || replacements.isEmpty())
{ // faction leader is the only member; one-man faction
if (this.getFlag(FFlag.PERMANENT))
{
if (oldLeader != null)
{
oldLeader.setRole(Rel.MEMBER);
}
return;
}
// no members left and faction isn't permanent, so disband it
if (ConfServer.logFactionDisband)
{
Factions.get().log("The faction "+this.getTag()+" ("+this.getId()+") has been disbanded since it has no members left.");
}
for (FPlayer fplayer : FPlayerColl.get().getAllOnline())
{
@@ -604,7 +596,10 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
else
{ // promote new faction leader
if (oldLeader != null)
{
oldLeader.setRole(Rel.MEMBER);
}
replacements.get(0).setRole(Rel.LEADER);
this.msg("<i>Faction leader <h>%s<i> has been removed. %s<i> has been promoted as the new faction leader.", oldLeader == null ? "" : oldLeader.getName(), replacements.get(0).getName());
Factions.get().log("Faction "+this.getTag()+" ("+this.getId()+") leader was removed. Replacement leader: "+replacements.get(0).getName());
@@ -612,37 +607,66 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
}
// -------------------------------------------- //
// Messages
// MESSAGES
// -------------------------------------------- //
// These methods are simply proxied in from the SenderEntity class using a for loop.
// TODO: Invalid code since Mixin introduction. Fix this.
public boolean msg(String message, Object... args)
// CONVENIENCE SEND MESSAGE
public boolean sendMessage(String message)
{
message = Txt.parse(message, args);
for (FPlayer fplayer : this.getFPlayersWhereOnline(true))
for (FPlayer fplayer : this.getFPlayers())
{
fplayer.sendMessage(message);
}
return true;
}
public void sendMessage(String message)
public boolean sendMessage(String... messages)
{
for (FPlayer fplayer : this.getFPlayersWhereOnline(true))
{
fplayer.sendMessage(message);
}
}
public void sendMessage(List<String> messages)
{
for (FPlayer fplayer : this.getFPlayersWhereOnline(true))
for (FPlayer fplayer : this.getFPlayers())
{
fplayer.sendMessage(messages);
}
return true;
}
public boolean sendMessage(Collection<String> messages)
{
for (FPlayer fplayer : this.getFPlayers())
{
fplayer.sendMessage(messages);
}
return true;
}
// CONVENIENCE MSG
public boolean msg(String msg)
{
for (FPlayer fplayer : this.getFPlayers())
{
fplayer.msg(msg);
}
return true;
}
public boolean msg(String msg, Object... args)
{
for (FPlayer fplayer : this.getFPlayers())
{
fplayer.msg(msg, args);
}
return true;
}
public boolean msg(Collection<String> msgs)
{
for (FPlayer fplayer : this.getFPlayers())
{
fplayer.msg(msgs);
}
return true;
}
}