Renamed sendMessageParsed to msg

This commit is contained in:
Olof Larsson
2011-10-10 13:40:24 +02:00
parent aceeea8b0e
commit 1d44aa0c9c
48 changed files with 191 additions and 191 deletions

View File

@@ -558,13 +558,13 @@ public class FPlayer extends PlayerEntity
if (!perm && this.getRole() == Role.ADMIN && myFaction.getFPlayers().size() > 1)
{
sendMessageParsed("<b>You must give the admin role to someone else first.");
msg("<b>You must give the admin role to someone else first.");
return;
}
if (!Conf.CanLeaveWithNegativePower && this.getPower() < 0)
{
sendMessageParsed("<b>You cannot leave until your power is positive.");
msg("<b>You cannot leave until your power is positive.");
return;
}
@@ -576,23 +576,23 @@ public class FPlayer extends PlayerEntity
if (cost > 0.0) {
String costString = Econ.moneyString(cost);
if (!Econ.deductMoney(this.getName(), cost)) {
sendMessageParsed("<b>It costs <h>%s<b> to leave your faction, which you can't currently afford.", costString);
msg("<b>It costs <h>%s<b> to leave your faction, which you can't currently afford.", costString);
return;
}
sendMessageParsed("<i>You have paid <h>%s<i> to leave your faction.", costString);
msg("<i>You have paid <h>%s<i> to leave your faction.", costString);
}
// wait... we pay you to leave?
else if (cost < 0.0)
{
String costString = Econ.moneyString(-cost);
Econ.addMoney(this.getName(), -cost);
sendMessageParsed("<i>You have been paid <h>%s<i> for leaving your faction.", costString);
msg("<i>You have been paid <h>%s<i> for leaving your faction.", costString);
}
}
if (myFaction.isNormal())
{
myFaction.sendMessageParsed("%s<i> left your faction.", this.getNameAndRelevant(myFaction));
myFaction.msg("%s<i> left your faction.", this.getNameAndRelevant(myFaction));
}
this.resetFactionData();
@@ -602,7 +602,7 @@ public class FPlayer extends PlayerEntity
// Remove this faction
for (FPlayer fplayer : FPlayers.i.getOnline())
{
fplayer.sendMessageParsed("<i>The faction %s<i> was disbanded.", myFaction.getTag(fplayer));
fplayer.msg("<i>The faction %s<i> was disbanded.", myFaction.getTag(fplayer));
}
//Faction.delete(myFaction.getId());
myFaction.detach();
@@ -622,59 +622,59 @@ public class FPlayer extends PlayerEntity
if (Conf.worldGuardChecking && Worldguard.checkForRegionsInChunk(loc))
{
// Checks for WorldGuard regions in the chunk attempting to be claimed
sendMessageParsed("<b>This land is protected");
msg("<b>This land is protected");
return false;
}
if (myFaction == otherFaction)
{
if (notifyFailure)
sendMessageParsed("<i>You already own this land.");
msg("<i>You already own this land.");
return false;
}
if (this.getRole().value < Role.MODERATOR.value)
{
sendMessageParsed("<i>You must be "+Role.MODERATOR+" to claim land.");
msg("<i>You must be "+Role.MODERATOR+" to claim land.");
return false;
}
if (myFaction.getFPlayers().size() < Conf.claimsRequireMinFactionMembers && ! this.isAdminBypassing())
{
sendMessageParsed("<b>Your faction must have at least <h>%s<b> members to claim land.", Conf.claimsRequireMinFactionMembers);
msg("<b>Your faction must have at least <h>%s<b> members to claim land.", Conf.claimsRequireMinFactionMembers);
return false;
}
if (Conf.worldsNoClaiming.contains(flocation.getWorldName()))
{
sendMessageParsed("<b>Sorry, this world has land claiming disabled.");
msg("<b>Sorry, this world has land claiming disabled.");
return false;
}
if (otherFaction.isSafeZone())
{
if (notifyFailure)
sendMessageParsed("<b>You can not claim a Safe Zone.");
msg("<b>You can not claim a Safe Zone.");
return false;
}
else if (otherFaction.isWarZone())
{
if (notifyFailure)
sendMessageParsed("<b>You can not claim a War Zone.");
msg("<b>You can not claim a War Zone.");
return false;
}
int ownedLand = myFaction.getLandRounded();
if (ownedLand >= myFaction.getPowerRounded())
{
sendMessageParsed("<b>You can't claim more land! You need more power!");
msg("<b>You can't claim more land! You need more power!");
return false;
}
if (otherFaction.getRelation(this) == Relation.ALLY)
{
if (notifyFailure)
sendMessageParsed("<b>You can't claim the land of your allies.");
msg("<b>You can't claim the land of your allies.");
return false;
}
@@ -688,9 +688,9 @@ public class FPlayer extends PlayerEntity
)
{
if (Conf.claimsCanBeUnconnectedIfOwnedByOtherFaction)
sendMessageParsed("<b>You can only claim additional land which is connected to your first claim or controlled by another faction!");
msg("<b>You can only claim additional land which is connected to your first claim or controlled by another faction!");
else
sendMessageParsed("<b>You can only claim additional land which is connected to your first claim!");
msg("<b>You can only claim additional land which is connected to your first claim!");
return false;
}
@@ -698,26 +698,26 @@ public class FPlayer extends PlayerEntity
{
if (myFaction.isPeaceful())
{
sendMessageParsed("%s<i> owns this land. Your faction is peaceful, so you cannot claim land from other factions.", otherFaction.getTag(this));
msg("%s<i> owns this land. Your faction is peaceful, so you cannot claim land from other factions.", otherFaction.getTag(this));
return false;
}
if (otherFaction.isPeaceful())
{
sendMessageParsed("%s<i> owns this land, and is a peaceful faction. You cannot claim land from them.", otherFaction.getTag(this));
msg("%s<i> owns this land, and is a peaceful faction. You cannot claim land from them.", otherFaction.getTag(this));
return false;
}
if ( ! otherFaction.hasLandInflation())
{
// TODO more messages WARN current faction most importantly
sendMessageParsed("%s<i> owns this land and is strong enough to keep it.", otherFaction.getTag(this));
msg("%s<i> owns this land and is strong enough to keep it.", otherFaction.getTag(this));
return false;
}
if ( ! Board.isBorderLocation(flocation))
{
sendMessageParsed("<b>You must start claiming land at the border of the territory.");
msg("<b>You must start claiming land at the border of the territory.");
return false;
}
}
@@ -734,20 +734,20 @@ public class FPlayer extends PlayerEntity
if( ! faction.removeMoney(cost))
{
sendMessageParsed("<b>It costs <h>%s<b> to claim this land, which your faction can't currently afford.", costString);
msg("<b>It costs <h>%s<b> to claim this land, which your faction can't currently afford.", costString);
return false;
}
else
{
// TODO: Only I can see this right?
sendMessageParsed("%s<i> has paid <h>%s<i> to claim some land.", faction.getTag(this), costString);
msg("%s<i> has paid <h>%s<i> to claim some land.", faction.getTag(this), costString);
}
}
else
{
if ( ! Econ.deductMoney(this.getId(), cost))
{
sendMessageParsed("<b>Claiming this land will cost <h>%s<b>, which you can't currently afford.", costString);
msg("<b>Claiming this land will cost <h>%s<b>, which you can't currently afford.", costString);
return false;
}
sendMessage("You have paid "+costString+" to claim this land.");
@@ -894,7 +894,7 @@ public class FPlayer extends PlayerEntity
return true;
}*/
public void sendMessageParsed(String str, Object... args)
public void msg(String str, Object... args)
{
this.sendMessage(P.p.txt.parse(str, args));
}