Removing debug code thats no longer required.
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a85e0eccdf
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@ -29,35 +29,8 @@ public class PlayerRoleComparator implements Comparator<UPlayer>
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if (ret != 0) return ret;
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if (ret != 0) return ret;
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// Rank
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// Rank
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// TODO: This error output is temporary. I need a way to detect what is going wrong.
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Rel r1 = o1.getRole();
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Rel r1 = null;
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Rel r2 = o2.getRole();
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Rel r2 = null;
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try
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{
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r1 = o1.getRole();
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}
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catch (Exception e)
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{
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System.out.println("Could not get role for o1: " + o1.getId());
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System.out.println("universe o1: " + o1.getUniverse());
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System.out.println("attached o1: " + o1.attached());
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System.out.println("Now dumping the data o1: " + Factions.get().gson.toJson(o1));
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e.printStackTrace();
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}
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try
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{
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r2 = o2.getRole();
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}
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catch (Exception e)
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{
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System.out.println("Could not get role for o2: " + o2.getId());
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System.out.println("universe o2: " + o2.getUniverse());
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System.out.println("attached o2: " + o2.attached());
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System.out.println("Now dumping the data o2: " + Factions.get().gson.toJson(o2));
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e.printStackTrace();
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}
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return r2.getValue() - r1.getValue();
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return r2.getValue() - r1.getValue();
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}
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}
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@ -413,19 +413,8 @@ public class UPlayer extends SenderEntity<UPlayer> implements EconomyParticipato
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public double getLimitedPower(double power)
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public double getLimitedPower(double power)
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{
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{
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try
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power = Math.max(power, this.getPowerMin());
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{
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power = Math.min(power, this.getPowerMax());
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power = Math.max(power, this.getPowerMin());
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power = Math.min(power, this.getPowerMax());
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}
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catch (Exception e)
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{
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System.out.println("Could not limit power for this: " + this.getId());
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System.out.println("universe this: " + this.getUniverse());
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System.out.println("attached this: " + this.attached());
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System.out.println("Now dumping the data this: " + Factions.get().gson.toJson(this));
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e.printStackTrace();
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}
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return power;
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return power;
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}
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}
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