Added "BURNING_FURNACE" to default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists, since lit furnaces otherwise are not protected

This commit is contained in:
Brettflan 2011-07-08 21:28:53 -05:00
parent 839a03d8d1
commit 232ae5dce1

View File

@ -8,7 +8,7 @@ import org.mcteam.factions.util.DiscUtil;
public class Conf { public class Conf {
public static transient File file = new File(Factions.instance.getDataFolder(), "conf.json"); public static final transient File file = new File(Factions.instance.getDataFolder(), "conf.json");
// Colors // Colors
public static ChatColor colorMember = ChatColor.GREEN; public static ChatColor colorMember = ChatColor.GREEN;
@ -124,6 +124,7 @@ public class Conf {
territoryProtectedMaterials.add(Material.DISPENSER); territoryProtectedMaterials.add(Material.DISPENSER);
territoryProtectedMaterials.add(Material.CHEST); territoryProtectedMaterials.add(Material.CHEST);
territoryProtectedMaterials.add(Material.FURNACE); territoryProtectedMaterials.add(Material.FURNACE);
territoryProtectedMaterials.add(Material.BURNING_FURNACE);
territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL); territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL);
territoryDenyUseageMaterials.add(Material.BUCKET); territoryDenyUseageMaterials.add(Material.BUCKET);
@ -135,6 +136,7 @@ public class Conf {
territoryProtectedMaterialsWhenOffline.add(Material.DISPENSER); territoryProtectedMaterialsWhenOffline.add(Material.DISPENSER);
territoryProtectedMaterialsWhenOffline.add(Material.CHEST); territoryProtectedMaterialsWhenOffline.add(Material.CHEST);
territoryProtectedMaterialsWhenOffline.add(Material.FURNACE); territoryProtectedMaterialsWhenOffline.add(Material.FURNACE);
territoryProtectedMaterialsWhenOffline.add(Material.BURNING_FURNACE);
territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL); territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL);
territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET); territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);