Add pvp dissalowed event. Adds #421

This commit is contained in:
Olof Larsson 2013-09-21 11:32:39 +02:00
parent a5f4781f7b
commit 2d9daa517e
2 changed files with 83 additions and 14 deletions

View File

@ -0,0 +1,52 @@
package com.massivecraft.factions.event;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import com.massivecraft.factions.entity.UPlayer;
/**
* This event is fired when PVP is disallowed between players due to a "pvp deny" flag.
* Canceling this event allows the PVP in spite of this.
*
* Note that the defender field always is set but the attacker can be null.
* Some other plugins seem to fire EntityDamageByEntityEvent without an attacker.
*/
public class FactionsEventPvpDisallowed extends FactionsEventAbstract
{
// -------------------------------------------- //
// REQUIRED EVENT CODE
// -------------------------------------------- //
private static final HandlerList handlers = new HandlerList();
@Override public HandlerList getHandlers() { return handlers; }
public static HandlerList getHandlerList() { return handlers; }
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
private final Player attacker;
public Player getAttacker() { return this.attacker; }
public UPlayer getUAttacker() { return this.attacker == null ? null : UPlayer.get(this.attacker); }
private final Player defender;
public Player getDefender() { return this.defender; }
public UPlayer getUDefender() { return this.defender == null ? null : UPlayer.get(this.defender); }
private final EntityDamageByEntityEvent event;
public EntityDamageByEntityEvent getEvent() { return this.event; }
// -------------------------------------------- //
// CONSTRUCT
// -------------------------------------------- //
public FactionsEventPvpDisallowed(Player attacker, Player defender, EntityDamageByEntityEvent event)
{
this.attacker = attacker;
this.defender = defender;
this.event = event;
}
}

View File

@ -63,6 +63,7 @@ import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.UConf;
import com.massivecraft.factions.entity.UPlayerColl;
import com.massivecraft.factions.entity.UPlayerColls;
import com.massivecraft.factions.event.FactionsEventPvpDisallowed;
import com.massivecraft.factions.event.FactionsEventPowerChange;
import com.massivecraft.factions.event.FactionsEventPowerChange.PowerChangeReason;
import com.massivecraft.factions.util.VisualizeUtil;
@ -269,8 +270,18 @@ public class FactionsListenerMain implements Listener
}
}
// Utility method used in "canCombatDamageHappen" below.
public static boolean falseUnlessDisallowedPvpEventCancelled(Player attacker, Player defender, EntityDamageByEntityEvent event)
{
FactionsEventPvpDisallowed dpe = new FactionsEventPvpDisallowed(attacker, defender, event);
dpe.run();
return dpe.isCancelled();
}
public boolean canCombatDamageHappen(EntityDamageByEntityEvent event, boolean notify)
{
boolean ret = true;
// If the defender is a player ...
Entity edefender = event.getEntity();
if (!(edefender instanceof Player)) return true;
@ -301,16 +312,17 @@ public class FactionsListenerMain implements Listener
{
// No attacker?
// Let's behave as if it were a player
return false;
return falseUnlessDisallowedPvpEventCancelled(null, defender, event);
}
if (eattacker instanceof Player)
{
if (notify)
ret = falseUnlessDisallowedPvpEventCancelled((Player)eattacker, defender, event);
if (!ret && notify)
{
UPlayer attacker = UPlayer.get(eattacker);
attacker.msg("<i>PVP is disabled in %s.", defenderPsFaction.describeTo(attacker));
}
return false;
return ret;
}
return defenderPsFaction.getFlag(FFlag.MONSTERS);
}
@ -332,8 +344,9 @@ public class FactionsListenerMain implements Listener
// NOTE: This check is probably not that important but we could keep it anyways.
if (attackerPsFaction.getFlag(FFlag.PVP) == false)
{
if (notify) uattacker.msg("<i>PVP is disabled in %s.", attackerPsFaction.describeTo(uattacker));
return false;
ret = falseUnlessDisallowedPvpEventCancelled((Player)eattacker, defender, event);
if (!ret && notify) uattacker.msg("<i>PVP is disabled in %s.", attackerPsFaction.describeTo(uattacker));
return ret;
}
// ... are PVP rules completely ignored in this world? ...
@ -345,8 +358,9 @@ public class FactionsListenerMain implements Listener
if (attackFaction.isNone() && uconf.disablePVPForFactionlessPlayers)
{
if (notify) uattacker.msg("<i>You can't hurt other players until you join a faction.");
return false;
ret = falseUnlessDisallowedPvpEventCancelled((Player)eattacker, defender, event);
if (!ret && notify) uattacker.msg("<i>You can't hurt other players until you join a faction.");
return ret;
}
else if (defendFaction.isNone())
{
@ -357,8 +371,9 @@ public class FactionsListenerMain implements Listener
}
else if (uconf.disablePVPForFactionlessPlayers)
{
if (notify) uattacker.msg("<i>You can't hurt players who are not currently in a faction.");
return false;
ret = falseUnlessDisallowedPvpEventCancelled((Player)eattacker, defender, event);
if (!ret && notify) uattacker.msg("<i>You can't hurt players who are not currently in a faction.");
return ret;
}
}
@ -367,8 +382,9 @@ public class FactionsListenerMain implements Listener
// Check the relation
if (udefender.hasFaction() && relation.isFriend() && defenderPsFaction.getFlag(FFlag.FRIENDLYFIRE) == false)
{
if (notify) uattacker.msg("<i>You can't hurt %s<i>.", relation.getDescPlayerMany());
return false;
ret = falseUnlessDisallowedPvpEventCancelled((Player)eattacker, defender, event);
if (!ret && notify) uattacker.msg("<i>You can't hurt %s<i>.", relation.getDescPlayerMany());
return ret;
}
// You can not hurt neutrals in their own territory.
@ -376,12 +392,13 @@ public class FactionsListenerMain implements Listener
if (udefender.hasFaction() && ownTerritory && relation == Rel.NEUTRAL)
{
if (notify)
ret = falseUnlessDisallowedPvpEventCancelled((Player)eattacker, defender, event);
if (!ret && notify)
{
uattacker.msg("<i>You can't hurt %s<i> in their own territory unless you declare them as an enemy.", udefender.describeTo(uattacker));
udefender.msg("%s<i> tried to hurt you.", uattacker.describeTo(udefender, true));
}
return false;
return ret;
}
// Damage will be dealt. However check if the damage should be reduced.