fix for economy check that made sure player/faction could afford specific commands not working correctly; thanks to spaceemotion for pointing out the problem and fix
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@ -434,8 +434,8 @@ public abstract class FCommand extends MCommand<P>
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if ( ! Econ.shouldBeUsed() || this.fme == null || cost == 0.0 || fme.hasAdminMode()) return true;
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if ( ! Econ.shouldBeUsed() || this.fme == null || cost == 0.0 || fme.hasAdminMode()) return true;
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if(Conf.bankEnabled && Conf.bankFactionPaysCosts && fme.hasFaction())
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if(Conf.bankEnabled && Conf.bankFactionPaysCosts && fme.hasFaction())
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return Econ.hasAtLeast(myFaction, -cost, toDoThis);
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return Econ.hasAtLeast(myFaction, cost, toDoThis);
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else
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else
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return Econ.hasAtLeast(fme, -cost, toDoThis);
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return Econ.hasAtLeast(fme, cost, toDoThis);
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}
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}
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}
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}
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