diff --git a/src/main/java/com/massivecraft/factions/cmd/req/ReqBankCommandsEnabled.java b/src/main/java/com/massivecraft/factions/cmd/req/ReqBankCommandsEnabled.java index 73b9bb87..2022f589 100644 --- a/src/main/java/com/massivecraft/factions/cmd/req/ReqBankCommandsEnabled.java +++ b/src/main/java/com/massivecraft/factions/cmd/req/ReqBankCommandsEnabled.java @@ -3,6 +3,7 @@ package com.massivecraft.factions.cmd.req; import org.bukkit.command.CommandSender; import com.massivecraft.factions.entity.MConf; +import com.massivecraft.factions.integration.Econ; import com.massivecraft.massivecore.cmd.MassiveCommand; import com.massivecraft.massivecore.cmd.req.ReqAbstract; import com.massivecraft.massivecore.util.Txt; @@ -25,13 +26,13 @@ public class ReqBankCommandsEnabled extends ReqAbstract @Override public boolean apply(CommandSender sender, MassiveCommand command) { - return MConf.get().econEnabled && MConf.get().bankEnabled; + return MConf.get().bankEnabled && Econ.isEnabled(); } @Override public String createErrorMessage(CommandSender sender, MassiveCommand command) { - if (!MConf.get().bankEnabled) + if ( ! MConf.get().bankEnabled) { return Txt.parse("Faction banks are disabled."); } diff --git a/src/main/java/com/massivecraft/factions/entity/MConf.java b/src/main/java/com/massivecraft/factions/entity/MConf.java index e8585433..a09d6769 100644 --- a/src/main/java/com/massivecraft/factions/entity/MConf.java +++ b/src/main/java/com/massivecraft/factions/entity/MConf.java @@ -368,7 +368,7 @@ public class MConf extends Entity // Should Factions set the chat format? // This should be kept at false if you use an external chat format plugin. // If you are planning on running a more lightweight server you can set this to true. - public boolean chatSetFormat = false; + public boolean chatSetFormat = true; // At which event priority should the chat format be set in such case? // Choose between: LOWEST, LOW, NORMAL, HIGH and HIGHEST. @@ -575,35 +575,52 @@ public class MConf extends Entity // INTEGRATION: LWC // -------------------------------------------- // + // Do you need faction build rights in the territory to create an LWC protection there? public boolean lwcMustHaveBuildRightsToCreate = true; + + // The config option above does not handle situations where a player creates an LWC protection in Faction territory and then leaves the faction. + // The player would then have an LWC protection in a territory where they can not build. + // Set this config option to true to enable an automatic removal feature. + // LWC protections that couldn't be created will be removed on an attempt to open them by any player. public boolean lwcRemoveIfNoBuildRights = false; + // WARN: Experimental and semi buggy. + // If you change this to true: alien LWC protections will be removed upon using /f set. public Map lwcRemoveOnChange = MUtil.map( - EventFactionsChunkChangeType.BUY, false, - EventFactionsChunkChangeType.SELL, false, - EventFactionsChunkChangeType.CONQUER, false, - EventFactionsChunkChangeType.PILLAGE, false + EventFactionsChunkChangeType.BUY, false, // when claiming from wilderness + EventFactionsChunkChangeType.SELL, false, // when selling back to wilderness + EventFactionsChunkChangeType.CONQUER, false, // when claiming from another player faction + EventFactionsChunkChangeType.PILLAGE, false // when unclaiming (to wilderness) from another player faction ); // -------------------------------------------- // // INTEGRATION: ECONOMY // -------------------------------------------- // - public boolean econEnabled = false; + // Should economy features be enabled? + // This requires that you have the external plugin called "Vault" installed. + public boolean econEnabled = true; - // TODO: Rename to include unit. + // A money reward per chunk. This reward is divided among the players in the faction. + // You set the time inbetween each reward almost at the top of this config file. (taskEconLandRewardMinutes) public double econLandReward = 0.00; + // When paying a cost you may specify an account that should receive the money here. + // Per default "" the money is just destroyed. public String econUniverseAccount = ""; + // What is the price per chunk when using /f set? public Map econChunkCost = MUtil.map( - EventFactionsChunkChangeType.BUY, 30.0, - EventFactionsChunkChangeType.SELL, -20.0, - EventFactionsChunkChangeType.CONQUER, -10.0, - EventFactionsChunkChangeType.PILLAGE, -10.0 + EventFactionsChunkChangeType.BUY, 1.0, // when claiming from wilderness + EventFactionsChunkChangeType.SELL, 0.0, // when selling back to wilderness + EventFactionsChunkChangeType.CONQUER, 0.0, // when claiming from another player faction + EventFactionsChunkChangeType.PILLAGE, 0.0 // when unclaiming (to wilderness) from another player faction ); - public double econCostCreate = 200.0; + // What is the price to create a faction? + public double econCostCreate = 100.0; + + // And so on and so forth ... you get the idea. public double econCostSethome = 0.0; public double econCostJoin = 0.0; public double econCostLeave = 0.0; @@ -623,10 +640,13 @@ public class MConf extends Entity Rel.NEUTRAL, 0.0 ); - //Faction banks, to pay for land claiming and other costs instead of individuals paying for them + // Should the faction bank system be enabled? + // This enables the command /f money. public boolean bankEnabled = true; - //public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction - public boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome - public boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs. + + // That costs should the faciton bank take care of? + // If you set this to false the player executing the command will pay instead. + public boolean bankFactionPaysCosts = true; + public boolean bankFactionPaysLandCosts = true; } \ No newline at end of file