Some bugs fixed.
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@@ -40,32 +40,32 @@ public class CmdHome extends FCommand
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// TODO: Hide this command on help also.
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if ( ! Conf.homesEnabled)
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{
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fme.sendMessage("Sorry, Faction homes are disabled on this server.");
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fme.sendMessageParsed("<b>Sorry, Faction homes are disabled on this server.");
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return;
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}
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if ( ! Conf.homesTeleportCommandEnabled)
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{
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fme.sendMessage("Sorry, the ability to teleport to Faction homes is disabled on this server.");
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fme.sendMessageParsed("<b>Sorry, the ability to teleport to Faction homes is disabled on this server.");
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return;
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}
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if ( ! myFaction.hasHome())
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{
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fme.sendMessage("You faction does not have a home. " + (fme.getRole().value < Role.MODERATOR.value ? " Ask your leader to:" : "You should:"));
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fme.sendMessage(new CmdSethome().getUseageTemplate());
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fme.sendMessageParsed("<b>You faction does not have a home. " + (fme.getRole().value < Role.MODERATOR.value ? "<i> Ask your leader to:" : "<i>You should:"));
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fme.sendMessage(p.cmdBase.cmdSethome.getUseageTemplate());
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return;
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}
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if ( ! Conf.homesTeleportAllowedFromEnemyTerritory && fme.isInEnemyTerritory())
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{
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fme.sendMessage("You cannot teleport to your faction home while in the territory of an enemy faction.");
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fme.sendMessageParsed("<b>You cannot teleport to your faction home while in the territory of an enemy faction.");
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return;
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}
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if ( ! Conf.homesTeleportAllowedFromDifferentWorld && me.getWorld().getUID() != myFaction.getHome().getWorld().getUID())
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{
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fme.sendMessage("You cannot teleport to your faction home while in a different world.");
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fme.sendMessageParsed("<b>You cannot teleport to your faction home while in a different world.");
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return;
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}
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@@ -114,7 +114,7 @@ public class CmdHome extends FCommand
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if (dx > max || dy > max || dz > max)
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continue;
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fme.sendMessage("You cannot teleport to your faction home while an enemy is within " + Conf.homesTeleportAllowedEnemyDistance + " blocks of you.");
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fme.sendMessageParsed("<b>You cannot teleport to your faction home while an enemy is within " + Conf.homesTeleportAllowedEnemyDistance + " blocks of you.");
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return;
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}
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}
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