Changes to the default configuration
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@ -22,7 +22,7 @@ public class Conf
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public static double powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power
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public static double powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power
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public static double powerPerDeath = 4.0; // A death makes you lose 4 power
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public static double powerPerDeath = 4.0; // A death makes you lose 4 power
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public static boolean powerRegenOffline = false; // does player power regenerate even while they're offline?
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public static boolean powerRegenOffline = false; // does player power regenerate even while they're offline?
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public static double powerOfflineLossPerDay = 1.0; // players will lose this much power per day offline
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public static double powerOfflineLossPerDay = 0.0; // players will lose this much power per day offline
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public static double powerOfflineLossLimit = 0.0; // players will no longer lose power from being offline once their power drops to this amount or less
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public static double powerOfflineLossLimit = 0.0; // players will no longer lose power from being offline once their power drops to this amount or less
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public static double powerFactionMax = 0.0; // if greater than 0, the cap on how much power a faction can have (additional power from players beyond that will act as a "buffer" of sorts)
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public static double powerFactionMax = 0.0; // if greater than 0, the cap on how much power a faction can have (additional power from players beyond that will act as a "buffer" of sorts)
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@ -61,7 +61,7 @@ public class Conf
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public static String factionChatFormat = "%s"+ChatColor.WHITE+" %s";
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public static String factionChatFormat = "%s"+ChatColor.WHITE+" %s";
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public static String allianceChatFormat = "%s"+ChatColor.WHITE+" %s";
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public static String allianceChatFormat = "%s"+ChatColor.WHITE+" %s";
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public static double autoLeaveAfterDaysOfInactivity = 14.0;
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public static double autoLeaveAfterDaysOfInactivity = 10.0;
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public static boolean worldGuardChecking = false;
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public static boolean worldGuardChecking = false;
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