Added a healthbar feature :)
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@ -170,6 +170,16 @@ public class Conf
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// Spout features
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public static boolean spoutFactionTagsOverNames = true; // show faction tags over names over player heads
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public static boolean spoutFactionTitlesOverNames = true; // whether to include player's title in that
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public static boolean spoutHealthBarUnderNames = true; // Show healthbar under player names.
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public static String spoutHealthBarLeft = "{c}[";
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public static String spoutHealthBarSolid = "|";
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public static String spoutHealthBarBetween = "&8";
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public static String spoutHealthBarEmpty = "|";
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public static String spoutHealthBarRight = "{c}]";
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public static double spoutHealthBarSolidsPerEmpty = 1d;
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public static String spoutHealthBarColorTag = "{c}";
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public static int spoutHealthBarWidth = 30;
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public static Map<Double, String> spoutHealthBarColorUnderQuota = new LinkedHashMap<Double, String>();
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public static boolean spoutFactionLeaderCapes = true; // Show capes on faction admins, colored based on the viewer's relation to the target player
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public static boolean spoutFactionOfficerCapes = true; // same, but for faction moderators
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public static int spoutTerritoryDisplayPosition = 3; // permanent territory display, instead of by chat; 0 = disabled, 1 = top left, 2 = top center, 3+ = top right
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@ -296,6 +306,13 @@ public class Conf
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monsters.add(EntityType.SLIME);
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monsters.add(EntityType.SPIDER);
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monsters.add(EntityType.ZOMBIE);
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spoutHealthBarColorUnderQuota.put(1.0d, "&2");
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spoutHealthBarColorUnderQuota.put(0.8d, "&a");
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spoutHealthBarColorUnderQuota.put(0.5d, "&e");
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spoutHealthBarColorUnderQuota.put(0.4d, "&6");
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spoutHealthBarColorUnderQuota.put(0.3d, "&c");
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spoutHealthBarColorUnderQuota.put(0.2d, "&4");
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}
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// -------------------------------------------- //
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@ -15,6 +15,7 @@ import org.bukkit.plugin.Plugin;
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import org.bukkit.entity.Player;
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import com.massivecraft.factions.struct.Rel;
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import com.massivecraft.factions.util.HealthBarUtil;
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import org.getspout.spoutapi.gui.Color;
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import org.getspout.spoutapi.player.SpoutPlayer;
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@ -132,6 +133,20 @@ public class SpoutFeatures
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}
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}
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// update how this player looks in the eyes of all other players
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public static void updateMyAppearance(Player player)
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{
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if (!enabled() || player == null) return;
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Set<FPlayer> players = FPlayers.i.getOnline();
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FPlayer playerA = FPlayers.i.get(player);
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for (FPlayer playerB : players)
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{
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updateSingle(playerB, playerA);
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}
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}
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// as above method, but with a delay added; useful for after-login update which doesn't always propagate if done immediately
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public static void updateAppearancesShortly(final Player player)
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{
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@ -207,24 +222,34 @@ public class SpoutFeatures
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String viewedTitle = viewed.getTitle();
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Rel viewedRole = viewed.getRole();
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if ((Conf.spoutFactionTagsOverNames || Conf.spoutFactionTitlesOverNames) && viewer != viewed)
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if ((Conf.spoutFactionTagsOverNames || Conf.spoutFactionTitlesOverNames || Conf.spoutHealthBarUnderNames) && viewer != viewed)
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{
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String title = pViewed.getDisplayName();
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if (viewedFaction.isNormal())
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{
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String addTag = "";
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if (Conf.spoutFactionTagsOverNames)
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{
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addTag += viewedFaction.getTag(viewed.getColorTo(viewer).toString() + "[") + "]";
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}
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String rolePrefix = viewedRole.getPrefix();
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if (Conf.spoutFactionTitlesOverNames && (!viewedTitle.isEmpty() || !rolePrefix.isEmpty()))
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addTag += (addTag.isEmpty() ? "" : " ") + viewedRole.getPrefix() + viewedTitle;
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pViewed.setTitleFor(pViewer, addTag + "\n" + pViewed.getDisplayName());
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}
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else
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{
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pViewed.setTitleFor(pViewer, pViewed.getDisplayName());
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addTag += (addTag.isEmpty() ? "" : " ") + viewedRole.getPrefix() + viewedTitle;
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}
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title = addTag + "\n" + title;
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}
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if (Conf.spoutHealthBarUnderNames)
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{
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title += "\n";
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title += HealthBarUtil.getHealthbar(pViewed.getHealth() / 20d);
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}
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pViewed.setTitleFor(pViewer, title);
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}
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if
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@ -26,6 +26,7 @@ import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDeathEvent;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent;
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import org.bukkit.event.entity.EntityTargetEvent;
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import org.bukkit.event.entity.PotionSplashEvent;
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import org.bukkit.event.painting.PaintingBreakByEntityEvent;
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@ -41,6 +42,7 @@ import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayers;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.integration.SpoutFeatures;
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import com.massivecraft.factions.struct.FFlag;
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import com.massivecraft.factions.struct.Rel;
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import com.massivecraft.factions.util.MiscUtil;
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@ -405,4 +407,30 @@ public class FactionsEntityListener implements Listener
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event.setCancelled(true);
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}
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// -------------------------------------------- //
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// HEALTH BAR
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// -------------------------------------------- //
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@EventHandler(priority = EventPriority.MONITOR)
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public void monitorEntityDamageEvent(EntityDamageEvent event)
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{
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if (event.isCancelled()) return;
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if ( ! Conf.spoutHealthBarUnderNames) return;
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Entity entity = event.getEntity();
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if ( ! (entity instanceof Player)) return;
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Player player = (Player)entity;
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SpoutFeatures.updateMyAppearance(player);
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void monitorEntityRegainHealthEvent(EntityRegainHealthEvent event)
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{
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if (event.isCancelled()) return;
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if ( ! Conf.spoutHealthBarUnderNames) return;
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Entity entity = event.getEntity();
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if ( ! (entity instanceof Player)) return;
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Player player = (Player)entity;
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SpoutFeatures.updateMyAppearance(player);
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}
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}
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70
src/com/massivecraft/factions/util/HealthBarUtil.java
Normal file
70
src/com/massivecraft/factions/util/HealthBarUtil.java
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@ -0,0 +1,70 @@
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package com.massivecraft.factions.util;
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import java.util.Map.Entry;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.zcore.util.TextUtil;
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public class HealthBarUtil
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{
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public static String getHealthbar(double healthQuota, int barLength)
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{
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// Ensure between 0 and 1;
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healthQuota = fixQuota(healthQuota);
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// What color is the health bar?
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String color = getColorFromHealthQuota(healthQuota);
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// how much solid should there be?
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int solidCount = (int) Math.ceil(barLength * healthQuota);
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// The rest is empty
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int emptyCount = (int) ((barLength - solidCount) / Conf.spoutHealthBarSolidsPerEmpty);
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// Create the non-parsed bar
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String ret = Conf.spoutHealthBarLeft + TextUtil.repeat(Conf.spoutHealthBarSolid, solidCount) + Conf.spoutHealthBarBetween + TextUtil.repeat(Conf.spoutHealthBarEmpty, emptyCount) + Conf.spoutHealthBarRight;
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// Replace color tag
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ret = ret.replace("{c}", color);
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// Parse amp color codes
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ret = TextUtil.parseColorAmp(ret);
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return ret;
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}
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public static String getHealthbar(double healthQuota)
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{
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return getHealthbar(healthQuota, Conf.spoutHealthBarWidth);
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}
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public static double fixQuota(double healthQuota)
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{
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if (healthQuota > 1)
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{
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return 1d;
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}
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else if (healthQuota < 0)
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{
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return 0d;
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}
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return healthQuota;
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}
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public static String getColorFromHealthQuota(double healthQuota)
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{
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Double currentRoof = null;
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String ret = null;
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for (Entry<Double, String> entry : Conf.spoutHealthBarColorUnderQuota.entrySet())
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{
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double roof = entry.getKey();
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String color = entry.getValue();
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if (healthQuota <= roof && (currentRoof == null || roof <= currentRoof))
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{
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currentRoof = roof;
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ret = color;
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}
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}
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return ret;
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}
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}
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