Actions based on text search for the word universe.
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@ -91,7 +91,7 @@ public class TerritoryAccess
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}
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}
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// -------------------------------------------- //
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// -------------------------------------------- //
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// FIELDS: UNIVERSED
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// FIELDS: DIRECT
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// -------------------------------------------- //
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// -------------------------------------------- //
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public Faction getHostFaction()
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public Faction getHostFaction()
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@ -57,7 +57,7 @@ public class CmdFactionsFaction extends FCommand
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boolean normal = faction.isNormal();
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boolean normal = faction.isNormal();
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// INFO: Title
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// INFO: Title
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msg(Txt.titleize(Txt.upperCaseFirst(faction.getUniverse()) + " Faction " + faction.getName(usender)));
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msg(Txt.titleize("Faction " + faction.getName(usender)));
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// INFO: Description
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// INFO: Description
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msg("<a>Description: <i>%s", faction.getDescription());
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msg("<a>Description: <i>%s", faction.getDescription());
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@ -41,7 +41,7 @@ public class CmdFactionsPlayer extends FCommand
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if (mplayer == null) return;
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if (mplayer == null) return;
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// INFO: Title
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// INFO: Title
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msg(Txt.titleize(Txt.upperCaseFirst(mplayer.getUniverse()) + " Player " + mplayer.describeTo(usender)));
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msg(Txt.titleize("Player " + mplayer.describeTo(usender)));
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// INFO: Power (as progress bar)
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// INFO: Power (as progress bar)
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double progressbarQuota = mplayer.getPower() / mplayer.getPowerMax();
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double progressbarQuota = mplayer.getPower() / mplayer.getPowerMax();
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@ -102,7 +102,7 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
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// Can anyone join the Faction?
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// Can anyone join the Faction?
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// If the faction is open they can.
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// If the faction is open they can.
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// If the faction is closed an invite is required.
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// If the faction is closed an invite is required.
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// Null means default for the universe.
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// Null means default.
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private Boolean open = null;
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private Boolean open = null;
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// This is the ids of the invited players.
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// This is the ids of the invited players.
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@ -115,11 +115,11 @@ public class Faction extends Entity<Faction> implements EconomyParticipator
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private Map<String, Rel> relationWishes = null;
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private Map<String, Rel> relationWishes = null;
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// The flag overrides are modifications to the default values.
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// The flag overrides are modifications to the default values.
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// Null means default for the universe.
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// Null means default.
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private Map<FFlag, Boolean> flags = null;
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private Map<FFlag, Boolean> flags = null;
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// The perm overrides are modifications to the default values.
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// The perm overrides are modifications to the default values.
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// Null means default for the universe.
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// Null means default.
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private Map<FPerm, Set<Rel>> perms = null;
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private Map<FPerm, Set<Rel>> perms = null;
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// -------------------------------------------- //
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// -------------------------------------------- //
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@ -103,11 +103,11 @@ public class MPlayer extends SenderEntity<MPlayer> implements EconomyParticipato
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// This is a foreign key.
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// This is a foreign key.
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// Each player belong to a faction.
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// Each player belong to a faction.
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// Null means default for the universe.
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// Null means default.
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private String factionId = null;
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private String factionId = null;
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// What role does the player have in the faction?
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// What role does the player have in the faction?
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// Null means default for the universe.
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// Null means default.
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private Rel role = null;
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private Rel role = null;
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// What title does the player have in the faction?
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// What title does the player have in the faction?
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@ -129,7 +129,7 @@ public class MPlayer extends SenderEntity<MPlayer> implements EconomyParticipato
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// Each player has an individual power level.
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// Each player has an individual power level.
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// The power level for online players is occasionally updated by a recurring task and the power should stay the same for offline players.
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// The power level for online players is occasionally updated by a recurring task and the power should stay the same for offline players.
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// For that reason the value is to be considered correct when you pick it. Do not call the power update method.
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// For that reason the value is to be considered correct when you pick it. Do not call the power update method.
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// Null means default for the universe.
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// Null means default.
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private Double power = null;
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private Double power = null;
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// Has this player requested an auto-updating ascii art map?
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// Has this player requested an auto-updating ascii art map?
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@ -29,7 +29,6 @@ public class MPlayerColl extends SenderColl<MPlayer>
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public void clean()
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public void clean()
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{
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{
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String universe = this.getUniverse();
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for (MPlayer mplayer : this.getAll())
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for (MPlayer mplayer : this.getAll())
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{
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{
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String factionId = mplayer.getFactionId();
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String factionId = mplayer.getFactionId();
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@ -37,7 +36,7 @@ public class MPlayerColl extends SenderColl<MPlayer>
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mplayer.resetFactionData();
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mplayer.resetFactionData();
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String message = Txt.parse("<i>Reset data for <h>%s <i>in <h>%s <i>universe. Unknown factionId <h>%s", mplayer.getDisplayName(IdUtil.getConsole()), universe, factionId);
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String message = Txt.parse("<i>Reset data for <h>%s <i>. Unknown factionId <h>%s", mplayer.getDisplayName(IdUtil.getConsole()), factionId);
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Factions.get().log(message);
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Factions.get().log(message);
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}
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}
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}
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}
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