Major messaround with the internal events and payForCommand logic. Not done just yet though.
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@@ -1,7 +1,5 @@
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package com.massivecraft.factions.cmd;
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import org.bukkit.Bukkit;
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import com.massivecraft.factions.ConfServer;
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import com.massivecraft.factions.FFlag;
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import com.massivecraft.factions.Faction;
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@@ -9,7 +7,7 @@ import com.massivecraft.factions.Perm;
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import com.massivecraft.factions.Rel;
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import com.massivecraft.factions.cmd.arg.ARFaction;
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import com.massivecraft.factions.cmd.req.ReqRoleIsAtLeast;
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import com.massivecraft.factions.event.FactionRelationEvent;
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import com.massivecraft.factions.event.FactionsEventRelationChange;
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import com.massivecraft.factions.integration.SpoutFeatures;
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import com.massivecraft.mcore.cmd.req.ReqHasPerm;
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@@ -28,8 +26,11 @@ public abstract class CmdFactionsRelationAbstract extends FCommand
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@Override
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public void perform()
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{
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Faction them = this.arg(0, ARFaction.get());
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if (them == null) return;
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// Args
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Faction otherFaction = this.arg(0, ARFaction.get());
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if (otherFaction == null) return;
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Rel newRelation = targetRelation;
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/*if ( ! them.isNormal())
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{
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@@ -37,60 +38,60 @@ public abstract class CmdFactionsRelationAbstract extends FCommand
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return;
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}*/
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if (them == myFaction)
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// Verify
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if (otherFaction == myFaction)
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{
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msg("<b>Nope! You can't declare a relation to yourself :)");
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return;
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}
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if (myFaction.getRelationWish(them) == targetRelation)
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if (myFaction.getRelationWish(otherFaction) == newRelation)
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{
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msg("<b>You already have that relation wish set with %s.", them.getTag());
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msg("<b>You already have that relation wish set with %s.", otherFaction.getTag());
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return;
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}
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if (!payForCommand(targetRelation.getRelationCost())) return;
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// Event
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FactionsEventRelationChange event = new FactionsEventRelationChange(sender, myFaction, otherFaction, newRelation);
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event.run();
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if (event.isCancelled()) return;
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newRelation = event.getNewRelation();
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// try to set the new relation
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Rel oldRelation = myFaction.getRelationTo(them, true);
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myFaction.setRelationWish(them, targetRelation);
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Rel currentRelation = myFaction.getRelationTo(them, true);
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myFaction.setRelationWish(otherFaction, newRelation);
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Rel currentRelation = myFaction.getRelationTo(otherFaction, true);
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// if the relation change was successful
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if (targetRelation == currentRelation)
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if (newRelation == currentRelation)
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{
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// trigger the faction relation event
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FactionRelationEvent relationEvent = new FactionRelationEvent(myFaction, them, oldRelation, currentRelation);
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Bukkit.getServer().getPluginManager().callEvent(relationEvent);
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them.msg("%s<i> is now %s.", myFaction.describeTo(them, true), targetRelation.getDescFactionOne());
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myFaction.msg("%s<i> is now %s.", them.describeTo(myFaction, true), targetRelation.getDescFactionOne());
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otherFaction.msg("%s<i> is now %s.", myFaction.describeTo(otherFaction, true), newRelation.getDescFactionOne());
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myFaction.msg("%s<i> is now %s.", otherFaction.describeTo(myFaction, true), newRelation.getDescFactionOne());
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}
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// inform the other faction of your request
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else
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{
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them.msg("%s<i> wishes to be %s.", myFaction.describeTo(them, true), targetRelation.getColor()+targetRelation.getDescFactionOne());
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them.msg("<i>Type <c>/"+ConfServer.baseCommandAliases.get(0)+" "+targetRelation+" "+myFaction.getTag()+"<i> to accept.");
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myFaction.msg("%s<i> were informed that you wish to be %s<i>.", them.describeTo(myFaction, true), targetRelation.getColor()+targetRelation.getDescFactionOne());
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otherFaction.msg("%s<i> wishes to be %s.", myFaction.describeTo(otherFaction, true), newRelation.getColor()+newRelation.getDescFactionOne());
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otherFaction.msg("<i>Type <c>/"+ConfServer.baseCommandAliases.get(0)+" "+newRelation+" "+myFaction.getTag()+"<i> to accept.");
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myFaction.msg("%s<i> were informed that you wish to be %s<i>.", otherFaction.describeTo(myFaction, true), newRelation.getColor()+newRelation.getDescFactionOne());
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}
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// TODO: The ally case should work!!
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// * this might have to be bumped up to make that happen, & allow ALLY,NEUTRAL only
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if ( targetRelation != Rel.TRUCE && them.getFlag(FFlag.PEACEFUL))
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if ( newRelation != Rel.TRUCE && otherFaction.getFlag(FFlag.PEACEFUL))
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{
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them.msg("<i>This will have no effect while your faction is peaceful.");
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otherFaction.msg("<i>This will have no effect while your faction is peaceful.");
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myFaction.msg("<i>This will have no effect while their faction is peaceful.");
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}
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if ( targetRelation != Rel.TRUCE && myFaction.getFlag(FFlag.PEACEFUL))
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if ( newRelation != Rel.TRUCE && myFaction.getFlag(FFlag.PEACEFUL))
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{
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them.msg("<i>This will have no effect while their faction is peaceful.");
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otherFaction.msg("<i>This will have no effect while their faction is peaceful.");
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myFaction.msg("<i>This will have no effect while your faction is peaceful.");
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}
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SpoutFeatures.updateTitle(myFaction, them);
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SpoutFeatures.updateTitle(them, myFaction);
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SpoutFeatures.updateTitle(myFaction, otherFaction);
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SpoutFeatures.updateTitle(otherFaction, myFaction);
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SpoutFeatures.updateTerritoryDisplayLoc(null);
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}
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}
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