Thanks @Brettflan, Adding HOPPER and DROPPER to the material constant.
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@ -61,7 +61,9 @@ public class Const
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Material.ENCHANTMENT_TABLE,
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Material.ANVIL,
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Material.BEACON,
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Material.TRAPPED_CHEST
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Material.TRAPPED_CHEST,
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Material.HOPPER,
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Material.DROPPER
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);
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public static final Set<EntityType> ENTITY_TYPES_MONSTERS = MUtil.set(
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