Players auto-removed due to inactivity or due to being banned now have their data deleted immediately; this should fix the log spam of the same players repeatedly being marked for deletion
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@ -62,16 +62,15 @@ public class FPlayers extends PlayerEntityCollection<FPlayer>
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{
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{
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if (now - fplayer.getLastLoginTime() > toleranceMillis)
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if (now - fplayer.getLastLoginTime() > toleranceMillis)
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{
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{
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// TODO: This stops the memory leak crashes but does not solve the issue: MEMBERS ARE NOT KICKED!!!
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if (Conf.logFactionLeave || Conf.logFactionKick)
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// TODO: DO SOMETHING ABOUT THIS
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P.p.log("Player "+fplayer.getName()+" was auto-removed due to inactivity.");
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/*if (Conf.logFactionLeave || Conf.logFactionKick)
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P.p.log("Player "+fplayer.getName()+" was auto-removed due to inactivity.");*/
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// if player is faction leader, sort out the faction since he's going away
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// if player is faction leader, sort out the faction since he's going away
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if (fplayer.getRole() == Rel.LEADER)
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if (fplayer.getRole() == Rel.LEADER)
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fplayer.getFaction().promoteNewLeader();
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fplayer.getFaction().promoteNewLeader();
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fplayer.leave(false);
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fplayer.leave(false);
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fplayer.detach();
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}
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}
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}
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}
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}
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}
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@ -420,6 +420,7 @@ public class FactionsPlayerListener extends PlayerListener
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if (badGuy.getRole() == Rel.LEADER)
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if (badGuy.getRole() == Rel.LEADER)
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badGuy.getFaction().promoteNewLeader();
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badGuy.getFaction().promoteNewLeader();
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badGuy.leave(false);
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badGuy.leave(false);
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badGuy.detach();
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}
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}
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}
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}
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}
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}
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