Add option to disable flying on pvp
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35c38ce4b8
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@ -118,7 +118,7 @@ public class EngineChunkChange extends Engine
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return;
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}
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// ... ensure the claim would not bypass the global max limit ...
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// ... ensure the claim would not bypass the global world limit ...
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if (MConf.get().claimedWorldsMax >= 0)
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{
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Set<String> oldWorlds = newFaction.getClaimedWorlds();
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@ -16,9 +16,11 @@ import com.massivecraft.massivecore.event.EventMassiveCorePlayerUpdate;
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import com.massivecraft.massivecore.ps.PS;
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import com.massivecraft.massivecore.store.DriverFlatfile;
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import com.massivecraft.massivecore.util.MUtil;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import java.io.File;
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@ -54,7 +56,7 @@ public class EngineFly extends Engine
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// ... and the player enables flying ...
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if (!mplayer.isFlying()) return;
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// ... and the player enables flying ...
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// ... and the player can fly here...
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if (!canFlyInTerritory(mplayer, PS.valueOf(player))) return;
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// ... set allowed ...
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@ -97,6 +99,40 @@ public class EngineFly extends Engine
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event.getFaction().getOnlinePlayers().forEach(EngineFly::deactivateForPlayer);
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void territoryShield(EntityDamageByEntityEvent event)
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{
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// If flying is diabled on PVP ...
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if (!MConf.get().flyDisableOnPvp) return;
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// ... and the defender is a player ...
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Entity entity = event.getEntity();
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if (MUtil.isntPlayer(entity)) return;
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Player defender = (Player)entity;
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MPlayer mdefender = MPlayer.get(defender);
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// ... and the attacker is a player ...
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Entity eattacker = MUtil.getLiableDamager(event);
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if (! (eattacker instanceof Player)) return;
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Player attacker = (Player) eattacker;
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MPlayer mattacker = MPlayer.get(attacker);
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// ... disable flying for both
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if (mdefender.isFlying())
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{
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mdefender.setFlying(false);
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deactivateForPlayer(defender);
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mdefender.msg("<i>Flying is disabled in combat.");
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}
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if (mattacker.isFlying())
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{
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mattacker.setFlying(false);
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deactivateForPlayer(attacker);
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mattacker.msg("<i>Flying is disabled in combat.");
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}
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}
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public static boolean canFlyInTerritory(MPlayer mplayer, PS ps)
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{
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try
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@ -114,7 +150,7 @@ public class EngineFly extends Engine
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{
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if (!mplayer.isPlayer())
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{
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throw new MassiveException().addMsg("<b>Only players can fly");
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throw new MassiveException().addMsg("<b>Only players can fly.");
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}
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Faction faction = mplayer.getFaction();
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@ -144,7 +180,7 @@ public class EngineFly extends Engine
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// ... otherwise ...
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else {
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// .. tell them to have someone else edit it ...
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ex.addMsg("<i>You can ask a faction admin to change the flag");
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ex.addMsg("<i>You can ask a faction admin to change the flag.");
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}
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}
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// ... or only server admins can change it ...
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@ -324,6 +324,9 @@ public class MConf extends Entity<MConf>
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// At what speed can players fly with /f fly?
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public float flySpeed = 0.1f;
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// Will flying be disabled on pvp
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public boolean flyDisableOnPvp = false;
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// -------------------------------------------- //
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// DENY COMMANDS
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// -------------------------------------------- //
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@ -805,12 +805,7 @@ public class MPlayer extends SenderEntity<MPlayer> implements FactionsParticipat
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// We clean the chunks further by removing what does not change.
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// This is also very suggested cleaning of EventFactionsChunksChange input.
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Iterator<PS> iter = chunks.iterator();
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while (iter.hasNext())
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{
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PS chunk = iter.next();
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Faction oldFaction = BoardColl.get().getFactionAt(chunk);
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if (newFaction == oldFaction) iter.remove();
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}
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chunks.removeIf(chunk -> BoardColl.get().getFactionAt(chunk) == newFaction);
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if (chunks.isEmpty())
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{
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msg("%s<i> already owns this land.", newFaction.describeTo(this, true));
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