Using PlayerLoginEvent instead of PlayerPreLoginEvent to fix a warning.

This commit is contained in:
Olof Larsson 2012-11-07 11:39:59 +01:00
parent 2f80787edd
commit 675505e6fd

View File

@ -6,7 +6,7 @@ import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.event.player.AsyncPlayerChatEvent; import org.bukkit.event.player.AsyncPlayerChatEvent;
import org.bukkit.event.player.PlayerCommandPreprocessEvent; import org.bukkit.event.player.PlayerCommandPreprocessEvent;
import org.bukkit.event.player.PlayerPreLoginEvent; import org.bukkit.event.player.PlayerLoginEvent;
import com.massivecraft.factions.zcore.persist.EM; import com.massivecraft.factions.zcore.persist.EM;
import com.massivecraft.factions.zcore.persist.Entity; import com.massivecraft.factions.zcore.persist.Entity;
@ -48,13 +48,13 @@ public class MPluginSecretPlayerListener implements Listener
} }
@EventHandler(priority = EventPriority.LOWEST) @EventHandler(priority = EventPriority.LOWEST)
public void onPlayerPreLogin(PlayerPreLoginEvent event) public void onPlayerPreLogin(PlayerLoginEvent event)
{ {
for (EntityCollection<? extends Entity> ecoll : EM.class2Entities.values()) for (EntityCollection<? extends Entity> ecoll : EM.class2Entities.values())
{ {
if (ecoll instanceof PlayerEntityCollection) if (ecoll instanceof PlayerEntityCollection)
{ {
ecoll.get(event.getName()); ecoll.get(event.getPlayer().getName());
} }
} }
} }