Split up EngineMain

This commit is contained in:
Magnus Ulf Jørgensen 2017-01-03 11:47:51 +01:00
parent 398154b576
commit 6e20e810f7
26 changed files with 2158 additions and 1718 deletions

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@ -17,28 +17,44 @@ import com.massivecraft.factions.chat.modifier.ChatModifierParse;
import com.massivecraft.factions.chat.modifier.ChatModifierRp;
import com.massivecraft.factions.chat.modifier.ChatModifierUc;
import com.massivecraft.factions.chat.modifier.ChatModifierUcf;
import com.massivecraft.factions.chat.tag.ChatTagName;
import com.massivecraft.factions.chat.tag.ChatTagNameforce;
import com.massivecraft.factions.chat.tag.ChatTagRelcolor;
import com.massivecraft.factions.chat.tag.ChatTagRole;
import com.massivecraft.factions.chat.tag.ChatTagRoleprefix;
import com.massivecraft.factions.chat.tag.ChatTagName;
import com.massivecraft.factions.chat.tag.ChatTagNameforce;
import com.massivecraft.factions.chat.tag.ChatTagRoleprefixforce;
import com.massivecraft.factions.chat.tag.ChatTagTitle;
import com.massivecraft.factions.cmd.*;
import com.massivecraft.factions.cmd.CmdFactions;
import com.massivecraft.factions.engine.EngineCanCombatHappen;
import com.massivecraft.factions.engine.EngineChat;
import com.massivecraft.factions.engine.EngineCombat;
import com.massivecraft.factions.engine.EngineChunkChange;
import com.massivecraft.factions.engine.EngineDenyCommands;
import com.massivecraft.factions.engine.EngineEcon;
import com.massivecraft.factions.engine.EngineExploit;
import com.massivecraft.factions.engine.EngineMain;
import com.massivecraft.factions.engine.EngineFlagEndergrief;
import com.massivecraft.factions.engine.EngineFlagExplosion;
import com.massivecraft.factions.engine.EngineFlagFireSpread;
import com.massivecraft.factions.engine.EngineFlagSpawn;
import com.massivecraft.factions.engine.EngineFlagZombiegrief;
import com.massivecraft.factions.engine.EngineLastActivity;
import com.massivecraft.factions.engine.EngineMotd;
import com.massivecraft.factions.engine.EngineMoveChunk;
import com.massivecraft.factions.engine.EnginePermBuild;
import com.massivecraft.factions.engine.EnginePlayerData;
import com.massivecraft.factions.engine.EnginePower;
import com.massivecraft.factions.engine.EngineSeeChunk;
import com.massivecraft.factions.engine.EngineShow;
import com.massivecraft.factions.engine.EngineTeleportHomeOnDeath;
import com.massivecraft.factions.engine.EngineTerritoryShield;
import com.massivecraft.factions.engine.EngineVisualizations;
import com.massivecraft.factions.entity.Board;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.FactionColl;
import com.massivecraft.factions.entity.MConfColl;
import com.massivecraft.factions.entity.MFlagColl;
import com.massivecraft.factions.entity.MPermColl;
import com.massivecraft.factions.entity.MPlayerColl;
import com.massivecraft.factions.entity.MConfColl;
import com.massivecraft.factions.integration.V19.IntegrationV19;
import com.massivecraft.factions.integration.herochat.IntegrationHerochat;
import com.massivecraft.factions.integration.lwc.IntegrationLwc;
@ -46,9 +62,9 @@ import com.massivecraft.factions.integration.spigot.IntegrationSpigot;
import com.massivecraft.factions.integration.worldguard.IntegrationWorldGuard;
import com.massivecraft.factions.mixin.PowerMixin;
import com.massivecraft.factions.mixin.PowerMixinDefault;
import com.massivecraft.factions.task.TaskEconLandReward;
import com.massivecraft.factions.task.TaskFlagPermCreate;
import com.massivecraft.factions.task.TaskPlayerDataRemove;
import com.massivecraft.factions.task.TaskEconLandReward;
import com.massivecraft.factions.task.TaskPlayerPowerUpdate;
import com.massivecraft.factions.update.UpdateUtil;
import com.massivecraft.massivecore.Aspect;
@ -157,11 +173,27 @@ public class Factions extends MassivePlugin
CmdFactions.class,
// Engines
EngineMain.class,
EngineCanCombatHappen.class,
EngineChat.class,
EngineCombat.class,
EngineChunkChange.class,
EngineDenyCommands.class,
EngineExploit.class,
EngineFlagEndergrief.class,
EngineFlagExplosion.class,
EngineFlagFireSpread.class,
EngineFlagSpawn.class,
EngineFlagZombiegrief.class,
EngineLastActivity.class,
EngineMotd.class,
EngineMoveChunk.class,
EnginePermBuild.class,
EnginePlayerData.class,
EnginePower.class,
EngineSeeChunk.class,
EngineShow.class,
EngineTeleportHomeOnDeath.class,
EngineTerritoryShield.class,
EngineVisualizations.class,
EngineEcon.class, // TODO: Take an extra look and make sure all economy stuff is handled using events.
// Integrate

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@ -1,7 +1,5 @@
package com.massivecraft.factions.engine;
import java.text.MessageFormat;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
@ -25,14 +23,14 @@ import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.MUtil;
public class EngineCombat extends Engine
public class EngineCanCombatHappen extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineCombat i = new EngineCombat();
public static EngineCombat get() { return i; }
private static EngineCanCombatHappen i = new EngineCanCombatHappen();
public static EngineCanCombatHappen get() { return i; }
// -------------------------------------------- //
// CAN COMBAT DAMAGE HAPPEN
@ -219,39 +217,4 @@ public class EngineCombat extends Engine
return true;
}
// -------------------------------------------- //
// TERRITORY SHIELD
// -------------------------------------------- //
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void territoryShield(EntityDamageByEntityEvent event)
{
// If the entity is a player ...
Entity entity = event.getEntity();
if (MUtil.isntPlayer(entity)) return;
Player player = (Player)entity;
MPlayer mplayer = MPlayer.get(player);
// ... and the attacker is a player ...
Entity attacker = MUtil.getLiableDamager(event);
if (! (attacker instanceof Player)) return;
// ... and that player has a faction ...
if ( ! mplayer.hasFaction()) return;
// ... and that player is in their own territory ...
if ( ! mplayer.isInOwnTerritory()) return;
// ... and a territoryShieldFactor is configured ...
if (MConf.get().territoryShieldFactor <= 0) return;
// ... then scale the damage ...
double factor = 1D - MConf.get().territoryShieldFactor;
MUtil.scaleDamage(event, factor);
// ... and inform.
String perc = MessageFormat.format("{0,number,#%}", (MConf.get().territoryShieldFactor));
mplayer.msg("<i>Enemy damage reduced by <rose>%s<i>.", perc);
}
}

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@ -0,0 +1,259 @@
package com.massivecraft.factions.engine;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import org.bukkit.ChatColor;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.FactionColl;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MFlag;
import com.massivecraft.factions.entity.MPerm;
import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.factions.event.EventFactionsChunksChange;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.collections.MassiveList;
import com.massivecraft.massivecore.collections.MassiveSet;
import com.massivecraft.massivecore.mixin.MixinWorld;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.Txt;
public class EngineChunkChange extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineChunkChange i = new EngineChunkChange();
public static EngineChunkChange get() { return i; }
// -------------------------------------------- //
// CHUNK CHANGE: ALLOWED
// -------------------------------------------- //
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onChunksChange(EventFactionsChunksChange event)
{
// For security reasons we block the chunk change on any error since an error might block security checks from happening.
try
{
onChunksChangeInner(event);
}
catch (Throwable throwable)
{
event.setCancelled(true);
throwable.printStackTrace();
}
}
public void onChunksChangeInner(EventFactionsChunksChange event)
{
// Args
final MPlayer mplayer = event.getMPlayer();
final Faction newFaction = event.getNewFaction();
final Map<Faction, Set<PS>> currentFactionChunks = event.getOldFactionChunks();
final Set<Faction> currentFactions = currentFactionChunks.keySet();
final Set<PS> chunks = event.getChunks();
// Override Mode? Sure!
if (mplayer.isOverriding()) return;
// CALC: Is there at least one normal faction among the current ones?
boolean currentFactionsContainsAtLeastOneNormal = false;
for (Faction currentFaction : currentFactions)
{
if (currentFaction.isNormal())
{
currentFactionsContainsAtLeastOneNormal = true;
break;
}
}
// If the new faction is normal (not wilderness/none), meaning if we are claiming for a faction ...
if (newFaction.isNormal())
{
// ... ensure claiming is enabled for the worlds of all chunks ...
for (PS chunk : chunks)
{
String worldId = chunk.getWorld();
if ( ! MConf.get().worldsClaimingEnabled.contains(worldId))
{
String worldName = MixinWorld.get().getWorldDisplayName(worldId);
mplayer.msg("<b>Land claiming is disabled in <h>%s<b>.", worldName);
event.setCancelled(true);
return;
}
}
// ... ensure we have permission to alter the territory of the new faction ...
if ( ! MPerm.getPermTerritory().has(mplayer, newFaction, true))
{
// NOTE: No need to send a message. We send message from the permission check itself.
event.setCancelled(true);
return;
}
// ... ensure the new faction has enough players to claim ...
if (newFaction.getMPlayers().size() < MConf.get().claimsRequireMinFactionMembers)
{
mplayer.msg("<b>Factions must have at least <h>%s<b> members to claim land.", MConf.get().claimsRequireMinFactionMembers);
event.setCancelled(true);
return;
}
int claimedLandCount = newFaction.getLandCount();
if ( ! newFaction.getFlag(MFlag.getFlagInfpower()))
{
// ... ensure the claim would not bypass the global max limit ...
if (MConf.get().claimedLandsMax != 0 && claimedLandCount + chunks.size() > MConf.get().claimedLandsMax)
{
mplayer.msg("<b>Limit reached. You can't claim more land.");
event.setCancelled(true);
return;
}
// ... ensure the claim would not bypass the global max limit ...
if (MConf.get().claimedWorldsMax >= 0)
{
Set<String> oldWorlds = newFaction.getClaimedWorlds();
Set<String> newWorlds = PS.getDistinctWorlds(chunks);
Set<String> worlds = new MassiveSet<>();
worlds.addAll(oldWorlds);
worlds.addAll(newWorlds);
if (!oldWorlds.containsAll(newWorlds) && worlds.size() > MConf.get().claimedWorldsMax)
{
List<String> worldNames = new MassiveList<>();
for (String world : oldWorlds)
{
worldNames.add(MixinWorld.get().getWorldDisplayName(world));
}
String worldsMax = MConf.get().claimedWorldsMax == 1 ? "world" : "worlds";
String worldsAlready = oldWorlds.size() == 1 ? "world" : "worlds";
mplayer.msg("<b>A faction may only be present on <h>%d<b> different %s.", MConf.get().claimedWorldsMax, worldsMax);
mplayer.msg("%s<i> is already present on <h>%d<i> %s:", newFaction.describeTo(mplayer), oldWorlds.size(), worldsAlready);
mplayer.message(Txt.implodeCommaAndDot(worldNames, ChatColor.YELLOW.toString()));
mplayer.msg("<i>Please unclaim bases on other worlds to claim here.");
event.setCancelled(true);
return;
}
}
}
// ... ensure the claim would not bypass the faction power ...
if (claimedLandCount + chunks.size() > newFaction.getPowerRounded())
{
mplayer.msg("<b>You don't have enough power to claim that land.");
event.setCancelled(true);
return;
}
// ... ensure the claim would not violate distance to neighbors ...
// HOW: Calculate the factions nearby, excluding the chunks themselves, the faction itself and the wilderness faction.
// HOW: The chunks themselves will be handled in the "if (oldFaction.isNormal())" section below.
Set<PS> nearbyChunks = BoardColl.getNearbyChunks(chunks, MConf.get().claimMinimumChunksDistanceToOthers);
nearbyChunks.removeAll(chunks);
Set<Faction> nearbyFactions = BoardColl.getDistinctFactions(nearbyChunks);
nearbyFactions.remove(FactionColl.get().getNone());
nearbyFactions.remove(newFaction);
// HOW: Next we check if the new faction has permission to claim nearby the nearby factions.
MPerm claimnear = MPerm.getPermClaimnear();
for (Faction nearbyFaction : nearbyFactions)
{
if (claimnear.has(newFaction, nearbyFaction)) continue;
mplayer.message(claimnear.createDeniedMessage(mplayer, nearbyFaction));
event.setCancelled(true);
return;
}
// ... ensure claims are properly connected ...
if
(
// If claims must be connected ...
MConf.get().claimsMustBeConnected
// ... and this faction already has claimed something on this map (meaning it's not their first claim) ...
&&
newFaction.getLandCountInWorld(chunks.iterator().next().getWorld()) > 0
// ... and none of the chunks are connected to an already claimed chunk for the faction ...
&&
! BoardColl.get().isAnyConnectedPs(chunks, newFaction)
// ... and either claims must always be connected or there is at least one normal faction among the old factions ...
&&
( ! MConf.get().claimsCanBeUnconnectedIfOwnedByOtherFaction || currentFactionsContainsAtLeastOneNormal)
)
{
if (MConf.get().claimsCanBeUnconnectedIfOwnedByOtherFaction)
{
mplayer.msg("<b>You can only claim additional land which is connected to your first claim or controlled by another faction!");
}
else
{
mplayer.msg("<b>You can only claim additional land which is connected to your first claim!");
}
event.setCancelled(true);
return;
}
}
// For each of the old factions ...
for (Entry<Faction, Set<PS>> entry : currentFactionChunks.entrySet())
{
Faction oldFaction = entry.getKey();
Set<PS> oldChunks = entry.getValue();
// ... that is an actual faction ...
if (oldFaction.isNone()) continue;
// ... for which the mplayer lacks permission ...
if (MPerm.getPermTerritory().has(mplayer, oldFaction, false)) continue;
// ... consider all reasons to forbid "overclaiming/warclaiming" ...
// ... claiming from others may be forbidden ...
if ( ! MConf.get().claimingFromOthersAllowed)
{
mplayer.msg("<b>You may not claim land from others.");
event.setCancelled(true);
return;
}
// ... the relation may forbid ...
if (oldFaction.getRelationTo(newFaction).isAtLeast(Rel.TRUCE))
{
mplayer.msg("<b>You can't claim this land due to your relation with the current owner.");
event.setCancelled(true);
return;
}
// ... the old faction might not be inflated enough ...
if (oldFaction.getPowerRounded() > oldFaction.getLandCount() - oldChunks.size())
{
mplayer.msg("%s<i> owns this land and is strong enough to keep it.", oldFaction.getName(mplayer));
event.setCancelled(true);
return;
}
// ... and you might be trying to claim without starting at the border ...
if ( ! BoardColl.get().isAnyBorderPs(chunks))
{
mplayer.msg("<b>You must start claiming land at the border of the territory.");
event.setCancelled(true);
return;
}
// ... otherwise you may claim from this old faction even though you lack explicit permission from them.
}
}
}

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@ -0,0 +1,101 @@
package com.massivecraft.factions.engine;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MFlag;
import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.MUtil;
import com.massivecraft.massivecore.util.Txt;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.player.PlayerCommandPreprocessEvent;
import java.util.List;
public class EngineDenyCommands extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineDenyCommands i = new EngineDenyCommands();
public static EngineDenyCommands get() { return i; }
// -------------------------------------------- //
// DENY COMMANDS
// -------------------------------------------- //
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void denyCommands(PlayerCommandPreprocessEvent event)
{
// If a player is trying to run a command ...
Player player = event.getPlayer();
if (MUtil.isntPlayer(player)) return;
MPlayer mplayer = MPlayer.get(player);
// ... and the player is not overriding ...
if (mplayer.isOverriding()) return;
// ... clean up the command ...
String command = event.getMessage();
command = Txt.removeLeadingCommandDust(command);
command = command.toLowerCase();
command = command.trim();
// ... the command may be denied for members of permanent factions ...
if (mplayer.hasFaction() && mplayer.getFaction().getFlag(MFlag.getFlagPermanent()) && MUtil.containsCommand(command, MConf.get().denyCommandsPermanentFactionMember))
{
mplayer.msg("<b>You can't use \"<h>/%s<b>\" as member of a permanent faction.", command);
event.setCancelled(true);
return;
}
// ... if there is a faction at the players location we fetch the relation now ...
PS ps = PS.valueOf(player.getLocation()).getChunk(true);
Faction factionAtPs = BoardColl.get().getFactionAt(ps);
Rel factionAtRel = null;
if (factionAtPs != null && ! factionAtPs.isNone())
{
factionAtRel = factionAtPs.getRelationTo(mplayer);
}
// ... there maybe be a player in the distance that denies the command ...
if (MConf.get().denyCommandsDistance > -1 && ! MConf.get().denyCommandsDistanceBypassIn.contains(factionAtRel))
{
for (Player otherplayer : player.getWorld().getPlayers())
{
MPlayer othermplayer = MPlayer.get(otherplayer);
if (othermplayer == mplayer) continue;
double distance = player.getLocation().distance(otherplayer.getLocation());
if (MConf.get().denyCommandsDistance > distance) continue;
Rel playerRel = mplayer.getRelationTo(othermplayer);
if ( ! MConf.get().denyCommandsDistanceRelation.containsKey(playerRel)) continue;
String desc = playerRel.getDescPlayerOne();
mplayer.msg("<b>You can't use \"<h>/%s<b>\" as there is <h>%s<b> nearby.", command, desc);
event.setCancelled(true);
return;
}
}
// ... if there is no relation here then there are no further checks ...
if (factionAtRel == null) return;
List<String> deniedCommands = MConf.get().denyCommandsTerritoryRelation.get(factionAtRel);
if (deniedCommands == null) return;
if ( ! MUtil.containsCommand(command, deniedCommands)) return;
mplayer.msg("<b>You can't use \"<h>/%s<b>\" in %s territory.", command, Txt.getNicedEnum(factionAtRel));
event.setCancelled(true);
}
}

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@ -1,29 +1,28 @@
package com.massivecraft.factions.engine;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.UUID;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.event.block.BlockFromToEvent;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.Location;
import org.bukkit.Material;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.collections.MassiveList;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.MUtil;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.BlockFromToEvent;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.UUID;
public class EngineExploit extends Engine
{
@ -154,7 +153,7 @@ public class EngineExploit extends Engine
Block from = event.getTo().getBlock();
// ... and the player can't build at the destination ...
if (EngineMain.canPlayerBuildAt(player, PS.valueOf(from), false)) return;
if (EnginePermBuild.canPlayerBuildAt(player, PS.valueOf(from), false)) return;
// ... reset the old portal blocks stored ...
this.portalReset(player);

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@ -0,0 +1,44 @@
package com.massivecraft.factions.engine;
import org.bukkit.entity.Enderman;
import org.bukkit.entity.Entity;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityChangeBlockEvent;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.MFlag;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.ps.PS;
public class EngineFlagEndergrief extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineFlagEndergrief i = new EngineFlagEndergrief();
public static EngineFlagEndergrief get() { return i; }
// -------------------------------------------- //
// FLAG: ENDERGRIEF
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockEndergrief(EntityChangeBlockEvent event)
{
// If an enderman is changing a block ...
Entity entity = event.getEntity();
if (!(entity instanceof Enderman)) return;
// ... and the faction there has endergrief disabled ...
PS ps = PS.valueOf(event.getBlock());
Faction faction = BoardColl.get().getFactionAt(ps);
if (faction.getFlag(MFlag.getFlagEndergrief())) return;
// ... stop the block alteration.
event.setCancelled(true);
}
}

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@ -0,0 +1,132 @@
package com.massivecraft.factions.engine;
import java.util.EnumSet;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import java.util.Set;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Wither;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityChangeBlockEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.hanging.HangingBreakEvent;
import org.bukkit.event.hanging.HangingBreakEvent.RemoveCause;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.ps.PS;
public class EngineFlagExplosion extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineFlagExplosion i = new EngineFlagExplosion();
public static EngineFlagExplosion get() { return i; }
// -------------------------------------------- //
// FLAG: EXPLOSIONS
// -------------------------------------------- //
protected Set<DamageCause> DAMAGE_CAUSE_EXPLOSIONS = EnumSet.of(DamageCause.BLOCK_EXPLOSION, DamageCause.ENTITY_EXPLOSION);
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockExplosion(HangingBreakEvent event)
{
// If a hanging entity was broken by an explosion ...
if (event.getCause() != RemoveCause.EXPLOSION) return;
Entity entity = event.getEntity();
// ... and the faction there has explosions disabled ...
Faction faction = BoardColl.get().getFactionAt(PS.valueOf(entity.getLocation()));
if (faction.isExplosionsAllowed()) return;
// ... then cancel.
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockExplosion(EntityDamageEvent event)
{
// If an explosion damages ...
if ( ! DAMAGE_CAUSE_EXPLOSIONS.contains(event.getCause())) return;
// ... an entity that is modified on damage ...
if ( ! MConf.get().entityTypesEditOnDamage.contains(event.getEntityType())) return;
// ... and the faction has explosions disabled ...
if (BoardColl.get().getFactionAt(PS.valueOf(event.getEntity())).isExplosionsAllowed()) return;
// ... then cancel!
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockExplosion(EntityExplodeEvent event)
{
// Prepare some variables:
// Current faction
Faction faction = null;
// Current allowed
Boolean allowed = true;
// Caching to speed things up.
Map<Faction, Boolean> faction2allowed = new HashMap<Faction, Boolean>();
// If an explosion occurs at a location ...
Location location = event.getLocation();
// Check the entity. Are explosions disabled there?
faction = BoardColl.get().getFactionAt(PS.valueOf(location));
allowed = faction.isExplosionsAllowed();
if (allowed == false)
{
event.setCancelled(true);
return;
}
faction2allowed.put(faction, allowed);
// Individually check the flag state for each block
Iterator<Block> iter = event.blockList().iterator();
while (iter.hasNext())
{
Block block = iter.next();
faction = BoardColl.get().getFactionAt(PS.valueOf(block));
allowed = faction2allowed.get(faction);
if (allowed == null)
{
allowed = faction.isExplosionsAllowed();
faction2allowed.put(faction, allowed);
}
if (allowed == false) iter.remove();
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockExplosion(EntityChangeBlockEvent event)
{
// If a wither is changing a block ...
Entity entity = event.getEntity();
if (!(entity instanceof Wither)) return;
// ... and the faction there has explosions disabled ...
PS ps = PS.valueOf(event.getBlock());
Faction faction = BoardColl.get().getFactionAt(ps);
if (faction.isExplosionsAllowed()) return;
// ... stop the block alteration.
event.setCancelled(true);
}
}

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package com.massivecraft.factions.engine;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.event.Cancellable;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.BlockBurnEvent;
import org.bukkit.event.block.BlockIgniteEvent;
import org.bukkit.event.block.BlockIgniteEvent.IgniteCause;
import org.bukkit.event.block.BlockSpreadEvent;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.MFlag;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.ps.PS;
public class EngineFlagFireSpread extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineFlagFireSpread i = new EngineFlagFireSpread();
public static EngineFlagFireSpread get() { return i; }
// -------------------------------------------- //
// FLAG: FIRE SPREAD
// -------------------------------------------- //
public void blockFireSpread(Block block, Cancellable cancellable)
{
// If the faction at the block has firespread disabled ...
PS ps = PS.valueOf(block);
Faction faction = BoardColl.get().getFactionAt(ps);
if (faction.getFlag(MFlag.getFlagFirespread())) return;
// then cancel the event.
cancellable.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockFireSpread(BlockIgniteEvent event)
{
// If fire is spreading ...
if (event.getCause() != IgniteCause.SPREAD && event.getCause() != IgniteCause.LAVA) return;
// ... consider blocking it.
blockFireSpread(event.getBlock(), event);
}
// TODO: Is use of this event deprecated?
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockFireSpread(BlockSpreadEvent event)
{
// If fire is spreading ...
if (event.getNewState().getType() != Material.FIRE) return;
// ... consider blocking it.
blockFireSpread(event.getBlock(), event);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockFireSpread(BlockBurnEvent event)
{
// If a block is burning ...
// ... consider blocking it.
blockFireSpread(event.getBlock(), event);
}
}

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package com.massivecraft.factions.engine;
import java.util.Set;
import org.bukkit.Location;
import org.bukkit.entity.EntityType;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.CreatureSpawnEvent;
import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MFlag;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.collections.BackstringEnumSet;
import com.massivecraft.massivecore.ps.PS;
public class EngineFlagSpawn extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineFlagSpawn i = new EngineFlagSpawn();
public static EngineFlagSpawn get() { return i; }
// -------------------------------------------- //
// CONSTANTS
// -------------------------------------------- //
public static final Set<SpawnReason> NATURAL_SPAWN_REASONS = new BackstringEnumSet<>(SpawnReason.class,
"NATURAL",
"JOCKEY",
"CHUNK_GEN",
"OCELOT_BABY",
"NETHER_PORTAL",
"MOUNT"
);
// -------------------------------------------- //
// FLAG: MONSTERS & ANIMALS
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockMonstersAndAnimals(CreatureSpawnEvent event)
{
// If this is a natural spawn ..
if ( ! NATURAL_SPAWN_REASONS.contains(event.getSpawnReason())) return;
// ... get the spawn location ...
Location location = event.getLocation();
if (location == null) return;
PS ps = PS.valueOf(location);
// ... get the faction there ...
Faction faction = BoardColl.get().getFactionAt(ps);
if (faction == null) return;
// ... get the entity type ...
EntityType type = event.getEntityType();
// ... and if this type can't spawn in the faction ...
if (canSpawn(faction, type)) return;
// ... then cancel.
event.setCancelled(true);
}
public static boolean canSpawn(Faction faction, EntityType type)
{
if (MConf.get().entityTypesMonsters.contains(type))
{
// Monster
return faction.getFlag(MFlag.getFlagMonsters());
}
else if (MConf.get().entityTypesAnimals.contains(type))
{
// Animal
return faction.getFlag(MFlag.getFlagAnimals());
}
else
{
// Other
return true;
}
}
}

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package com.massivecraft.factions.engine;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Zombie;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityBreakDoorEvent;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.MFlag;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.ps.PS;
public class EngineFlagZombiegrief extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineFlagZombiegrief i = new EngineFlagZombiegrief();
public static EngineFlagZombiegrief get() { return i; }
// -------------------------------------------- //
// FLAG: ZOMBIEGRIEF
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void denyZombieGrief(EntityBreakDoorEvent event)
{
// If a zombie is breaking a door ...
Entity entity = event.getEntity();
if (!(entity instanceof Zombie)) return;
// ... and the faction there has zombiegrief disabled ...
PS ps = PS.valueOf(event.getBlock());
Faction faction = BoardColl.get().getFactionAt(ps);
if (faction.getFlag(MFlag.getFlagZombiegrief())) return;
// ... stop the door breakage.
event.setCancelled(true);
}
}

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package com.massivecraft.factions.engine;
import org.bukkit.Bukkit;
import org.bukkit.command.CommandSender;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.player.PlayerJoinEvent;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.event.EventMassiveCorePlayerLeave;
import com.massivecraft.massivecore.util.MUtil;
public class EngineLastActivity extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineLastActivity i = new EngineLastActivity();
public static EngineLastActivity get() { return i; }
// -------------------------------------------- //
// UPDATE LAST ACTIVITY
// -------------------------------------------- //
public static void updateLastActivity(CommandSender sender)
{
if (sender == null) throw new RuntimeException("sender");
if (MUtil.isntSender(sender)) return;
MPlayer mplayer = MPlayer.get(sender);
mplayer.setLastActivityMillis();
}
public static void updateLastActivitySoon(final CommandSender sender)
{
if (sender == null) throw new RuntimeException("sender");
Bukkit.getScheduler().scheduleSyncDelayedTask(Factions.get(), new Runnable()
{
@Override
public void run()
{
updateLastActivity(sender);
}
});
}
// Can't be cancelled
@EventHandler(priority = EventPriority.LOWEST)
public void updateLastActivity(PlayerJoinEvent event)
{
// During the join event itself we want to be able to reach the old data.
// That is also the way the underlying fallback Mixin system does it and we do it that way for the sake of symmetry.
// For that reason we wait till the next tick with updating the value.
updateLastActivitySoon(event.getPlayer());
}
// Can't be cancelled
@EventHandler(priority = EventPriority.LOWEST)
public void updateLastActivity(EventMassiveCorePlayerLeave event)
{
// Here we do however update immediately.
// The player data should be fully updated before leaving the server.
updateLastActivity(event.getPlayer());
}
}

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package com.massivecraft.factions.engine;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.mixin.MixinActual;
import com.massivecraft.massivecore.mixin.MixinMessage;
import com.massivecraft.massivecore.util.MUtil;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.player.PlayerJoinEvent;
import java.util.List;
public class EngineMotd extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineMotd i = new EngineMotd();
public static EngineMotd get() { return i; }
// -------------------------------------------- //
// MOTD
// -------------------------------------------- //
public static void motd(PlayerJoinEvent event, EventPriority currentPriority)
{
// Gather info ...
final Player player = event.getPlayer();
if (MUtil.isntPlayer(player)) return;
final MPlayer mplayer = MPlayer.get(player);
final Faction faction = mplayer.getFaction();
// ... if there is a motd ...
if ( ! faction.hasMotd()) return;
// ... and this is the priority we are supposed to act on ...
if (currentPriority != MConf.get().motdPriority) return;
// ... and this is an actual join ...
if ( ! MixinActual.get().isActualJoin(event)) return;
// ... then prepare the messages ...
final List<Object> messages = faction.getMotdMessages();
// ... and send to the player.
if (MConf.get().motdDelayTicks < 0)
{
MixinMessage.get().messageOne(player, messages);
}
else
{
Bukkit.getScheduler().scheduleSyncDelayedTask(Factions.get(), new Runnable()
{
@Override
public void run()
{
MixinMessage.get().messageOne(player, messages);
}
}, MConf.get().motdDelayTicks);
}
}
// Can't be cancelled
@EventHandler(priority = EventPriority.LOWEST)
public void motdLowest(PlayerJoinEvent event)
{
motd(event, EventPriority.LOWEST);
}
// Can't be cancelled
@EventHandler(priority = EventPriority.LOW)
public void motdLow(PlayerJoinEvent event)
{
motd(event, EventPriority.LOW);
}
// Can't be cancelled
@EventHandler(priority = EventPriority.NORMAL)
public void motdNormal(PlayerJoinEvent event)
{
motd(event, EventPriority.NORMAL);
}
// Can't be cancelled
@EventHandler(priority = EventPriority.HIGH)
public void motdHigh(PlayerJoinEvent event)
{
motd(event, EventPriority.HIGH);
}
// Can't be cancelled
@EventHandler(priority = EventPriority.HIGHEST)
public void motdHighest(PlayerJoinEvent event)
{
motd(event, EventPriority.HIGHEST);
}
// Can't be cancelled
@EventHandler(priority = EventPriority.MONITOR)
public void motdMonitor(PlayerJoinEvent event)
{
motd(event, EventPriority.MONITOR);
}
}

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package com.massivecraft.factions.engine;
import java.util.Collections;
import java.util.List;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.player.PlayerMoveEvent;
import com.massivecraft.factions.Const;
import com.massivecraft.factions.TerritoryAccess;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.mixin.MixinTitle;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.MUtil;
import com.massivecraft.massivecore.util.Txt;
public class EngineMoveChunk extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineMoveChunk i = new EngineMoveChunk();
public static EngineMoveChunk get() { return i; }
// -------------------------------------------- //
// MOVE CHUNK: DETECT
// -------------------------------------------- //
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void moveChunkDetect(PlayerMoveEvent event)
{
// If the player is moving from one chunk to another ...
if (MUtil.isSameChunk(event)) return;
Player player = event.getPlayer();
if (MUtil.isntPlayer(player)) return;
// ... gather info on the player and the move ...
MPlayer mplayer = MPlayer.get(player);
PS chunkFrom = PS.valueOf(event.getFrom()).getChunk(true);
PS chunkTo = PS.valueOf(event.getTo()).getChunk(true);
Faction factionFrom = BoardColl.get().getFactionAt(chunkFrom);
Faction factionTo = BoardColl.get().getFactionAt(chunkTo);
// ... and send info onwards.
this.moveChunkTerritoryInfo(mplayer, player, chunkFrom, chunkTo, factionFrom, factionTo);
this.moveChunkAutoClaim(mplayer, chunkTo);
}
// -------------------------------------------- //
// MOVE CHUNK: TERRITORY INFO
// -------------------------------------------- //
public void moveChunkTerritoryInfo(MPlayer mplayer, Player player, PS chunkFrom, PS chunkTo, Faction factionFrom, Faction factionTo)
{
// send host faction info updates
if (mplayer.isMapAutoUpdating())
{
List<Object> message = BoardColl.get().getMap(mplayer, chunkTo, player.getLocation().getYaw(), Const.MAP_WIDTH, Const.MAP_HEIGHT);
mplayer.message(message);
}
else if (factionFrom != factionTo)
{
if (mplayer.isTerritoryInfoTitles())
{
String maintitle = parseTerritoryInfo(MConf.get().territoryInfoTitlesMain, mplayer, factionTo);
String subtitle = parseTerritoryInfo(MConf.get().territoryInfoTitlesSub, mplayer, factionTo);
MixinTitle.get().sendTitleMessage(player, MConf.get().territoryInfoTitlesTicksIn, MConf.get().territoryInfoTitlesTicksStay, MConf.get().territoryInfoTitleTicksOut, maintitle, subtitle);
}
else
{
String message = parseTerritoryInfo(MConf.get().territoryInfoChat, mplayer, factionTo);
player.sendMessage(message);
}
}
// Show access level message if it changed.
TerritoryAccess accessFrom = BoardColl.get().getTerritoryAccessAt(chunkFrom);
Boolean hasTerritoryAccessFrom = accessFrom.hasTerritoryAccess(mplayer);
TerritoryAccess accessTo = BoardColl.get().getTerritoryAccessAt(chunkTo);
Boolean hasTerritoryAccessTo = accessTo.hasTerritoryAccess(mplayer);
if ( ! MUtil.equals(hasTerritoryAccessFrom, hasTerritoryAccessTo))
{
if (hasTerritoryAccessTo == null)
{
mplayer.msg("<i>You have standard access to this area.");
}
else if (hasTerritoryAccessTo)
{
mplayer.msg("<g>You have elevated access to this area.");
}
else
{
mplayer.msg("<b>You have decreased access to this area.");
}
}
}
public String parseTerritoryInfo(String string, MPlayer mplayer, Faction faction)
{
if (string == null) throw new NullPointerException("string");
if (faction == null) throw new NullPointerException("faction");
string = Txt.parse(string);
string = string.replace("{name}", faction.getName());
string = string.replace("{relcolor}", faction.getColorTo(mplayer).toString());
string = string.replace("{desc}", faction.getDescription());
return string;
}
// -------------------------------------------- //
// MOVE CHUNK: AUTO CLAIM
// -------------------------------------------- //
public void moveChunkAutoClaim(MPlayer mplayer, PS chunkTo)
{
// If the player is auto claiming ...
Faction autoClaimFaction = mplayer.getAutoClaimFaction();
if (autoClaimFaction == null) return;
// ... try claim.
mplayer.tryClaim(autoClaimFaction, Collections.singletonList(chunkTo));
}
}

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package com.massivecraft.factions.engine;
import java.util.Map;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockDamageEvent;
import org.bukkit.event.block.BlockFromToEvent;
import org.bukkit.event.block.BlockPistonExtendEvent;
import org.bukkit.event.block.BlockPistonRetractEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.block.SignChangeEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.hanging.HangingBreakByEntityEvent;
import org.bukkit.event.hanging.HangingBreakEvent;
import org.bukkit.event.hanging.HangingPlaceEvent;
import org.bukkit.event.player.PlayerBucketEmptyEvent;
import org.bukkit.event.player.PlayerBucketFillEvent;
import org.bukkit.event.player.PlayerInteractEntityEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.TerritoryAccess;
import com.massivecraft.factions.entity.Board;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.FactionColl;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MPerm;
import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.factions.integration.spigot.IntegrationSpigot;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.MUtil;
public class EnginePermBuild extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EnginePermBuild i = new EnginePermBuild();
public static EnginePermBuild get() { return i; }
// -------------------------------------------- //
// PERM: BUILD
// -------------------------------------------- //
public static boolean canPlayerBuildAt(Object senderObject, PS ps, boolean verboose)
{
MPlayer mplayer = MPlayer.get(senderObject);
if (mplayer == null) return false;
String name = mplayer.getName();
if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true;
if (mplayer.isOverriding()) return true;
if (!MPerm.getPermBuild().has(mplayer, ps, false) && MPerm.getPermPainbuild().has(mplayer, ps, false))
{
if (verboose)
{
Faction hostFaction = BoardColl.get().getFactionAt(ps);
mplayer.msg("<b>It is painful to build in the territory of %s<b>.", hostFaction.describeTo(mplayer));
Player player = mplayer.getPlayer();
if (player != null)
{
player.damage(MConf.get().actionDeniedPainAmount);
}
}
return true;
}
return MPerm.getPermBuild().has(mplayer, ps, verboose);
}
@EventHandler(priority = EventPriority.NORMAL)
public void blockBuild(BlockPlaceEvent event)
{
if (!event.canBuild()) return;
boolean verboose = ! isFake(event);
if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), verboose)) return;
event.setBuild(false);
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockBuild(BlockBreakEvent event)
{
boolean verboose = ! isFake(event);
if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), verboose)) return;
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockBuild(BlockDamageEvent event)
{
if ( ! event.getInstaBreak()) return;
boolean verboose = ! isFake(event);
if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), verboose)) return;
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockBuild(SignChangeEvent event)
{
boolean verboose = ! isFake(event);
if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), verboose)) return;
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockBuild(BlockPistonExtendEvent event)
{
// Is using Spigot or is checking deactivated by MConf?
if (IntegrationSpigot.get().isIntegrationActive() || ! MConf.get().handlePistonProtectionThroughDenyBuild) return;
Block block = event.getBlock();
// Targets end-of-the-line empty (air) block which is being pushed into, including if piston itself would extend into air
Block targetBlock = block.getRelative(event.getDirection(), event.getLength() + 1);
// Factions involved
Faction pistonFaction = BoardColl.get().getFactionAt(PS.valueOf(block));
Faction targetFaction = BoardColl.get().getFactionAt(PS.valueOf(targetBlock));
// Members of a faction might not have build rights in their own territory, but pistons should still work regardless
if (targetFaction == pistonFaction) return;
// if potentially pushing into air/water/lava in another territory, we need to check it out
if ((targetBlock.isEmpty() || targetBlock.isLiquid()) && ! MPerm.getPermBuild().has(pistonFaction, targetFaction))
{
event.setCancelled(true);
}
/*
* note that I originally was testing the territory of each affected block, but since I found that pistons can only push
* up to 12 blocks and the width of any territory is 16 blocks, it should be safe (and much more lightweight) to test
* only the final target block as done above
*/
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockBuild(BlockPistonRetractEvent event)
{
// Is using Spigot or is checking deactivated by MConf?
if (IntegrationSpigot.get().isIntegrationActive() || ! MConf.get().handlePistonProtectionThroughDenyBuild) return;
// If not a sticky piston, retraction should be fine
if ( ! event.isSticky()) return;
Block retractBlock = event.getRetractLocation().getBlock();
PS retractPs = PS.valueOf(retractBlock);
// if potentially retracted block is just air/water/lava, no worries
if (retractBlock.isEmpty() || retractBlock.isLiquid()) return;
// Factions involved
Faction pistonFaction = BoardColl.get().getFactionAt(PS.valueOf(event.getBlock()));
Faction targetFaction = BoardColl.get().getFactionAt(retractPs);
// Members of a faction might not have build rights in their own territory, but pistons should still work regardless
if (targetFaction == pistonFaction) return;
if (MPerm.getPermBuild().has(pistonFaction, targetFaction)) return;
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockBuild(HangingPlaceEvent event)
{
boolean verboose = ! isFake(event);
if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getEntity().getLocation()), verboose)) return;
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockBuild(HangingBreakEvent event)
{
if (! (event instanceof HangingBreakByEntityEvent)) return;
HangingBreakByEntityEvent entityEvent = (HangingBreakByEntityEvent)event;
Entity breaker = entityEvent.getRemover();
if (MUtil.isntPlayer(breaker)) return;
boolean verboose = ! isFake(event);
if ( ! canPlayerBuildAt(breaker, PS.valueOf(event.getEntity().getLocation()), verboose))
{
event.setCancelled(true);
}
}
// Check for punching out fires where players should not be able to
@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.NORMAL)
public void blockBuild(PlayerInteractEvent event)
{
// ... if it is a left click on block ...
if (event.getAction() != Action.LEFT_CLICK_BLOCK) return;
// .. and the clicked block is not null ...
if (event.getClickedBlock() == null) return;
Block potentialBlock = event.getClickedBlock().getRelative(BlockFace.UP, 1);
// .. and the potential block is not null ...
if (potentialBlock == null) return;
// ... and we're only going to check for fire ... (checking everything else would be bad performance wise)
if (potentialBlock.getType() != Material.FIRE) return;
// ... check if they can build ...
if (canPlayerBuildAt(event.getPlayer(), PS.valueOf(potentialBlock), true)) return;
// ... nope, cancel it
event.setCancelled(true);
// .. and compensate for client side prediction
event.getPlayer().sendBlockChange(potentialBlock.getLocation(), potentialBlock.getType(), potentialBlock.getState().getRawData());
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void blockLiquidFlow(BlockFromToEvent event)
{
if ( ! MConf.get().protectionLiquidFlowEnabled) return;
// Prepare fields
Block fromBlock = event.getBlock();
int fromCX = fromBlock.getX() >> 4;
int fromCZ = fromBlock.getZ() >> 4;
BlockFace face = event.getFace();
int toCX = (fromBlock.getX() + face.getModX()) >> 4;
int toCZ = (fromBlock.getZ() + face.getModZ()) >> 4;
// If a liquid (or dragon egg) moves from one chunk to another ...
if (toCX == fromCX && toCZ == fromCZ) return;
Board board = BoardColl.get().getFixed(fromBlock.getWorld().getName().toLowerCase(), false);
if (board == null) return;
Map<PS, TerritoryAccess> map = board.getMapRaw();
if (map.isEmpty()) return;
PS fromPs = PS.valueOf(fromCX, fromCZ);
PS toPs = PS.valueOf(toCX, toCZ);
TerritoryAccess fromTa = map.get(fromPs);
TerritoryAccess toTa = map.get(toPs);
String fromId = fromTa != null ? fromTa.getHostFactionId() : Factions.ID_NONE;
String toId = toTa != null ? toTa.getHostFactionId() : Factions.ID_NONE;
// ... and the chunks belong to different factions ...
if (toId.equals(fromId)) return;
// ... and the faction "from" can not build at "to" ...
Faction fromFac = FactionColl.get().getFixed(fromId);
Faction toFac = FactionColl.get().getFixed(toId);
if (MPerm.getPermBuild().has(fromFac, toFac)) return;
// ... cancel!
event.setCancelled(true);
}
// -------------------------------------------- //
// ASSORTED BUILD AND INTERACT
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerDamageEntity(EntityDamageByEntityEvent event)
{
// If a player ...
Entity edamager = MUtil.getLiableDamager(event);
if (MUtil.isntPlayer(edamager)) return;
Player player = (Player)edamager;
// ... damages an entity which is edited on damage ...
Entity edamagee = event.getEntity();
if (edamagee == null) return;
if ( ! MConf.get().entityTypesEditOnDamage.contains(edamagee.getType())) return;
// ... and the player can't build there ...
if (canPlayerBuildAt(player, PS.valueOf(edamagee.getLocation()), true)) return;
// ... then cancel the event.
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerInteract(PlayerInteractEvent event)
{
// only need to check right-clicks and physical as of MC 1.4+; good performance boost
if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.PHYSICAL) return;
Block block = event.getClickedBlock();
Player player = event.getPlayer();
if (block == null) return; // clicked in air, apparently
if ( ! canPlayerUseBlock(player, block, true))
{
event.setCancelled(true);
return;
}
if (event.getAction() != Action.RIGHT_CLICK_BLOCK) return; // only interested on right-clicks for below
if ( ! playerCanUseItemHere(player, PS.valueOf(block), event.getMaterial(), true))
{
event.setCancelled(true);
return;
}
}
public static boolean playerCanUseItemHere(Player player, PS ps, Material material, boolean verboose)
{
if (MUtil.isntPlayer(player)) return true;
if ( ! MConf.get().materialsEditTools.contains(material) && ! MConf.get().materialsEditToolsDupeBug.contains(material)) return true;
String name = player.getName();
if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true;
MPlayer mplayer = MPlayer.get(player);
if (mplayer.isOverriding()) return true;
return MPerm.getPermBuild().has(mplayer, ps, verboose);
}
public static boolean canPlayerUseBlock(Player player, Block block, boolean verboose)
{
if (MUtil.isntPlayer(player)) return true;
String name = player.getName();
if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true;
MPlayer me = MPlayer.get(player);
if (me.isOverriding()) return true;
PS ps = PS.valueOf(block);
Material material = block.getType();
if (MConf.get().materialsEditOnInteract.contains(material) && ! MPerm.getPermBuild().has(me, ps, verboose)) return false;
if (MConf.get().materialsContainer.contains(material) && ! MPerm.getPermContainer().has(me, ps, verboose)) return false;
if (MConf.get().materialsDoor.contains(material) && ! MPerm.getPermDoor().has(me, ps, verboose)) return false;
if (material == Material.STONE_BUTTON && ! MPerm.getPermButton().has(me, ps, verboose)) return false;
if (material == Material.LEVER && ! MPerm.getPermLever().has(me, ps, verboose)) return false;
return true;
}
// This event will not fire for Minecraft 1.8 armor stands.
// Armor stands are handled in EngineSpigot instead.
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerInteractEntity(PlayerInteractEntityEvent event)
{
// Ignore Off Hand
if (isOffHand(event)) return;
// Gather Info
final Player player = event.getPlayer();
final Entity entity = event.getRightClicked();
final boolean verboose = true;
// If we can't use ...
if (canPlayerUseEntity(player, entity, verboose)) return;
// ... block use.
event.setCancelled(true);
}
public static boolean canPlayerUseEntity(Player player, Entity entity, boolean verboose)
{
// If a player ...
if (MUtil.isntPlayer(player)) return true;
// ... interacts with an entity ...
if (entity == null) return true;
EntityType type = entity.getType();
PS ps = PS.valueOf(entity.getLocation());
// ... and the player does not bypass all protections ...
String name = player.getName();
if (MConf.get().playersWhoBypassAllProtection.contains(name)) return true;
// ... and the player is not using admin mode ...
MPlayer me = MPlayer.get(player);
if (me.isOverriding()) return true;
// ... check container entity rights ...
if (MConf.get().entityTypesContainer.contains(type) && ! MPerm.getPermContainer().has(me, ps, verboose)) return false;
// ... check build entity rights ...
if (MConf.get().entityTypesEditOnInteract.contains(type) && ! MPerm.getPermBuild().has(me, ps, verboose)) return false;
// ... otherwise we may use the entity.
return true;
}
// For some reason onPlayerInteract() sometimes misses bucket events depending on distance (something like 2-3 blocks away isn't detected),
// but these separate bucket events below always fire without fail
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerBucketEmpty(PlayerBucketEmptyEvent event)
{
Block block = event.getBlockClicked();
Player player = event.getPlayer();
if (playerCanUseItemHere(player, PS.valueOf(block), event.getBucket(), true)) return;
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerBucketFill(PlayerBucketFillEvent event)
{
Block block = event.getBlockClicked();
Player player = event.getPlayer();
if (playerCanUseItemHere(player, PS.valueOf(block), event.getBucket(), true)) return;
event.setCancelled(true);
}
}

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@ -0,0 +1,53 @@
package com.massivecraft.factions.engine;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.player.PlayerKickEvent;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.factions.entity.MPlayerColl;
import com.massivecraft.massivecore.Engine;
public class EnginePlayerData extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EnginePlayerData i = new EnginePlayerData();
public static EnginePlayerData get() { return i; }
// -------------------------------------------- //
// REMOVE PLAYER DATA WHEN BANNED
// -------------------------------------------- //
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerKick(PlayerKickEvent event)
{
// If a player was kicked from the server ...
Player player = event.getPlayer();
// ... and if the if player was banned (not just kicked) ...
//if (!event.getReason().equals("Banned by admin.")) return;
if (!player.isBanned()) return;
// ... and we remove player data when banned ...
if (!MConf.get().removePlayerWhenBanned) return;
// ... get rid of their stored info.
MPlayer mplayer = MPlayerColl.get().get(player, false);
if (mplayer == null) return;
if (mplayer.getRole() == Rel.LEADER)
{
mplayer.getFaction().promoteNewLeader();
}
mplayer.leave();
mplayer.detach();
}
}

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@ -0,0 +1,76 @@
package com.massivecraft.factions.engine;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.PlayerDeathEvent;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MFlag;
import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.factions.event.EventFactionsPowerChange;
import com.massivecraft.factions.event.EventFactionsPowerChange.PowerChangeReason;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.MUtil;
import com.massivecraft.massivecore.util.PlayerUtil;
public class EnginePower extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EnginePower i = new EnginePower();
public static EnginePower get() { return i; }
// -------------------------------------------- //
// POWER LOSS ON DEATH
// -------------------------------------------- //
@EventHandler(priority = EventPriority.NORMAL)
public void powerLossOnDeath(PlayerDeathEvent event)
{
// If a player dies ...
Player player = event.getEntity();
if (MUtil.isntPlayer(player)) return;
// ... and this is the first death event this tick ...
// (yeah other plugins can case death event to fire twice the same tick)
if (PlayerUtil.isDuplicateDeathEvent(event)) return;
MPlayer mplayer = MPlayer.get(player);
// ... and powerloss can happen here ...
Faction faction = BoardColl.get().getFactionAt(PS.valueOf(player.getLocation()));
if (!faction.getFlag(MFlag.getFlagPowerloss()))
{
mplayer.msg("<i>You didn't lose any power since the territory you died in works that way.");
return;
}
if (!MConf.get().worldsPowerLossEnabled.contains(player.getWorld()))
{
mplayer.msg("<i>You didn't lose any power due to the world you died in.");
return;
}
// ... alter the power ...
double newPower = mplayer.getPower() + mplayer.getPowerPerDeath();
EventFactionsPowerChange powerChangeEvent = new EventFactionsPowerChange(null, mplayer, PowerChangeReason.DEATH, newPower);
powerChangeEvent.run();
if (powerChangeEvent.isCancelled()) return;
newPower = powerChangeEvent.getNewPower();
mplayer.setPower(newPower);
// ... and inform the player.
// TODO: A progress bar here would be epic :)
mplayer.msg("<i>Your power is now <h>%.2f / %.2f", newPower, mplayer.getPowerMax());
}
}

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@ -0,0 +1,231 @@
package com.massivecraft.factions.engine;
import com.massivecraft.factions.Const;
import com.massivecraft.factions.PlayerRoleComparator;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MFlag;
import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.factions.event.EventFactionsChunkChangeType;
import com.massivecraft.factions.event.EventFactionsFactionShowAsync;
import com.massivecraft.factions.integration.Econ;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.PriorityLines;
import com.massivecraft.massivecore.money.Money;
import com.massivecraft.massivecore.util.TimeDiffUtil;
import com.massivecraft.massivecore.util.TimeUnit;
import com.massivecraft.massivecore.util.Txt;
import org.bukkit.command.CommandSender;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Iterator;
import java.util.LinkedHashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
public class EngineShow extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineShow i = new EngineShow();
public static EngineShow get() { return i; }
// -------------------------------------------- //
// FACTION SHOW
// -------------------------------------------- //
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onFactionShow(EventFactionsFactionShowAsync event)
{
final int tableCols = 4;
final CommandSender sender = event.getSender();
final MPlayer mplayer = event.getMPlayer();
final Faction faction = event.getFaction();
final boolean normal = faction.isNormal();
final Map<String, PriorityLines> idPriorityLiness = event.getIdPriorityLiness();
String none = Txt.parse("<silver><italic>none");
// ID
if (mplayer.isOverriding())
{
show(idPriorityLiness, Const.SHOW_ID_FACTION_ID, Const.SHOW_PRIORITY_FACTION_ID, "ID", faction.getId());
}
// DESCRIPTION
show(idPriorityLiness, Const.SHOW_ID_FACTION_DESCRIPTION, Const.SHOW_PRIORITY_FACTION_DESCRIPTION, "Description", faction.getDescription());
// SECTION: NORMAL
if (normal)
{
// AGE
long ageMillis = faction.getCreatedAtMillis() - System.currentTimeMillis();
LinkedHashMap<TimeUnit, Long> ageUnitcounts = TimeDiffUtil.limit(TimeDiffUtil.unitcounts(ageMillis, TimeUnit.getAllButMillis()), 3);
String ageDesc = TimeDiffUtil.formatedVerboose(ageUnitcounts, "<i>");
show(idPriorityLiness, Const.SHOW_ID_FACTION_AGE, Const.SHOW_PRIORITY_FACTION_AGE, "Age", ageDesc);
// FLAGS
// We display all editable and non default ones. The rest we skip.
List<String> flagDescs = new LinkedList<String>();
for (Entry<MFlag, Boolean> entry : faction.getFlags().entrySet())
{
final MFlag mflag = entry.getKey();
if (mflag == null) continue;
final Boolean value = entry.getValue();
if (value == null) continue;
if ( ! mflag.isInteresting(value)) continue;
String flagDesc = Txt.parse(value ? "<g>" : "<b>") + mflag.getName();
flagDescs.add(flagDesc);
}
String flagsDesc = Txt.parse("<silver><italic>default");
if ( ! flagDescs.isEmpty())
{
flagsDesc = Txt.implode(flagDescs, Txt.parse(" <i>| "));
}
show(idPriorityLiness, Const.SHOW_ID_FACTION_FLAGS, Const.SHOW_PRIORITY_FACTION_FLAGS, "Flags", flagsDesc);
// POWER
double powerBoost = faction.getPowerBoost();
String boost = (powerBoost == 0.0) ? "" : (powerBoost > 0.0 ? " (bonus: " : " (penalty: ") + powerBoost + ")";
String powerDesc = Txt.parse("%d/%d/%d%s", faction.getLandCount(), faction.getPowerRounded(), faction.getPowerMaxRounded(), boost);
show(idPriorityLiness, Const.SHOW_ID_FACTION_POWER, Const.SHOW_PRIORITY_FACTION_POWER, "Land / Power / Maxpower", powerDesc);
// SECTION: ECON
if (Econ.isEnabled())
{
// LANDVALUES
List<String> landvalueLines = new LinkedList<String>();
long landCount = faction.getLandCount();
for (EventFactionsChunkChangeType type : EventFactionsChunkChangeType.values())
{
Double money = MConf.get().econChunkCost.get(type);
if (money == null) continue;
if (money == 0) continue;
money *= landCount;
String word = "Cost";
if (money <= 0)
{
word = "Reward";
money *= -1;
}
String key = Txt.parse("Total Land %s %s", type.toString().toLowerCase(), word);
String value = Txt.parse("<h>%s", Money.format(money));
String line = show(key, value);
landvalueLines.add(line);
}
idPriorityLiness.put(Const.SHOW_ID_FACTION_LANDVALUES, new PriorityLines(Const.SHOW_PRIORITY_FACTION_LANDVALUES, landvalueLines));
// BANK
if (MConf.get().bankEnabled)
{
double bank = Money.get(faction);
String bankDesc = Txt.parse("<h>%s", Money.format(bank, true));
show(idPriorityLiness, Const.SHOW_ID_FACTION_BANK, Const.SHOW_PRIORITY_FACTION_BANK, "Bank", bankDesc);
}
}
}
// FOLLOWERS
List<String> followerLines = new ArrayList<String>();
List<String> followerNamesOnline = new ArrayList<String>();
List<String> followerNamesOffline = new ArrayList<String>();
List<MPlayer> followers = faction.getMPlayers();
Collections.sort(followers, PlayerRoleComparator.get());
for (MPlayer follower : followers)
{
if (follower.isOnline(sender))
{
followerNamesOnline.add(follower.getNameAndTitle(mplayer));
}
else if (normal)
{
// For the non-faction we skip the offline members since they are far to many (infinite almost)
followerNamesOffline.add(follower.getNameAndTitle(mplayer));
}
}
String headerOnline = Txt.parse("<a>Followers Online (%s):", followerNamesOnline.size());
followerLines.add(headerOnline);
if (followerNamesOnline.isEmpty())
{
followerLines.add(none);
}
else
{
followerLines.addAll(table(followerNamesOnline, tableCols));
}
if (normal)
{
String headerOffline = Txt.parse("<a>Followers Offline (%s):", followerNamesOffline.size());
followerLines.add(headerOffline);
if (followerNamesOffline.isEmpty())
{
followerLines.add(none);
}
else
{
followerLines.addAll(table(followerNamesOffline, tableCols));
}
}
idPriorityLiness.put(Const.SHOW_ID_FACTION_FOLLOWERS, new PriorityLines(Const.SHOW_PRIORITY_FACTION_FOLLOWERS, followerLines));
}
public static String show(String key, String value)
{
return Txt.parse("<a>%s: <i>%s", key, value);
}
public static PriorityLines show(int priority, String key, String value)
{
return new PriorityLines(priority, show(key, value));
}
public static void show(Map<String, PriorityLines> idPriorityLiness, String id, int priority, String key, String value)
{
idPriorityLiness.put(id, show(priority, key, value));
}
public static List<String> table(List<String> strings, int cols)
{
List<String> ret = new ArrayList<String>();
StringBuilder row = new StringBuilder();
int count = 0;
Iterator<String> iter = strings.iterator();
while (iter.hasNext())
{
String string = iter.next();
row.append(string);
count++;
if (iter.hasNext() && count != cols)
{
row.append(Txt.parse(" <i>| "));
}
else
{
ret.add(row.toString());
row = new StringBuilder();
count = 0;
}
}
return ret;
}
}

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@ -0,0 +1,101 @@
package com.massivecraft.factions.engine;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.player.PlayerRespawnEvent;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.MUtil;
public class EngineTeleportHomeOnDeath extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineTeleportHomeOnDeath i = new EngineTeleportHomeOnDeath();
public static EngineTeleportHomeOnDeath get() { return i; }
// -------------------------------------------- //
// TELEPORT TO HOME ON DEATH
// -------------------------------------------- //
public void teleportToHomeOnDeath(PlayerRespawnEvent event, EventPriority priority)
{
// If a player is respawning ...
final Player player = event.getPlayer();
if (MUtil.isntPlayer(player)) return;
final MPlayer mplayer = MPlayer.get(player);
// ... homes are enabled, active and at this priority ...
if (!MConf.get().homesEnabled) return;
if (!MConf.get().homesTeleportToOnDeathActive) return;
if (MConf.get().homesTeleportToOnDeathPriority != priority) return;
// ... and the player has a faction ...
final Faction faction = mplayer.getFaction();
if (faction.isNone()) return;
// ... and the faction has a home ...
PS home = faction.getHome();
if (home == null) return;
// ... and the home is translatable ...
Location respawnLocation = null;
try
{
respawnLocation = home.asBukkitLocation(true);
}
catch (Exception e)
{
// The home location map may have been deleted
return;
}
// ... then use it for the respawn location.
event.setRespawnLocation(respawnLocation);
}
@EventHandler(priority = EventPriority.LOWEST)
public void teleportToHomeOnDeathLowest(PlayerRespawnEvent event)
{
this.teleportToHomeOnDeath(event, EventPriority.LOWEST);
}
@EventHandler(priority = EventPriority.LOW)
public void teleportToHomeOnDeathLow(PlayerRespawnEvent event)
{
this.teleportToHomeOnDeath(event, EventPriority.LOW);
}
@EventHandler(priority = EventPriority.NORMAL)
public void teleportToHomeOnDeathNormal(PlayerRespawnEvent event)
{
this.teleportToHomeOnDeath(event, EventPriority.NORMAL);
}
@EventHandler(priority = EventPriority.HIGH)
public void teleportToHomeOnDeathHigh(PlayerRespawnEvent event)
{
this.teleportToHomeOnDeath(event, EventPriority.HIGH);
}
@EventHandler(priority = EventPriority.HIGHEST)
public void teleportToHomeOnDeathHighest(PlayerRespawnEvent event)
{
this.teleportToHomeOnDeath(event, EventPriority.HIGHEST);
}
@EventHandler(priority = EventPriority.MONITOR)
public void teleportToHomeOnDeathMonitor(PlayerRespawnEvent event)
{
this.teleportToHomeOnDeath(event, EventPriority.MONITOR);
}
}

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@ -0,0 +1,60 @@
package com.massivecraft.factions.engine;
import java.text.MessageFormat;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.util.MUtil;
public class EngineTerritoryShield extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineTerritoryShield i = new EngineTerritoryShield();
public static EngineTerritoryShield get() { return i; }
// -------------------------------------------- //
// TERRITORY SHIELD
// -------------------------------------------- //
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void territoryShield(EntityDamageByEntityEvent event)
{
// If the entity is a player ...
Entity entity = event.getEntity();
if (MUtil.isntPlayer(entity)) return;
Player player = (Player)entity;
MPlayer mplayer = MPlayer.get(player);
// ... and the attacker is a player ...
Entity attacker = MUtil.getLiableDamager(event);
if (! (attacker instanceof Player)) return;
// ... and that player has a faction ...
if ( ! mplayer.hasFaction()) return;
// ... and that player is in their own territory ...
if ( ! mplayer.isInOwnTerritory()) return;
// ... and a territoryShieldFactor is configured ...
if (MConf.get().territoryShieldFactor <= 0) return;
// ... then scale the damage ...
double factor = 1D - MConf.get().territoryShieldFactor;
MUtil.scaleDamage(event, factor);
// ... and inform.
String perc = MessageFormat.format("{0,number,#%}", (MConf.get().territoryShieldFactor));
mplayer.msg("<i>Enemy damage reduced by <rose>%s<i>.", perc);
}
}

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@ -0,0 +1,32 @@
package com.massivecraft.factions.engine;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.player.PlayerMoveEvent;
import com.massivecraft.factions.util.VisualizeUtil;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.util.MUtil;
public class EngineVisualizations extends Engine
{
// -------------------------------------------- //
// INSTANCE & CONSTRUCT
// -------------------------------------------- //
private static EngineVisualizations i = new EngineVisualizations();
public static EngineVisualizations get() { return i; }
// -------------------------------------------- //
// VISUALIZE UTIL
// -------------------------------------------- //
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerMoveClearVisualizations(PlayerMoveEvent event)
{
if (MUtil.isSameBlock(event)) return;
VisualizeUtil.clear(event.getPlayer());
}
}

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@ -1,8 +1,10 @@
package com.massivecraft.factions.integration.V19;
import java.util.ArrayList;
import java.util.List;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.engine.EngineCombat;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.MassivePlugin;
import com.massivecraft.massivecore.util.MUtil;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.EventHandler;
@ -12,11 +14,8 @@ import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.projectiles.ProjectileSource;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.engine.EngineCombat;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.MassivePlugin;
import com.massivecraft.massivecore.util.MUtil;
import java.util.ArrayList;
import java.util.List;
public class EngineV19 extends Engine
{

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@ -1,16 +1,12 @@
package com.massivecraft.factions.integration.lwc;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import com.griefcraft.lwc.LWC;
import com.griefcraft.model.Protection;
import com.griefcraft.scripting.JavaModule;
import com.griefcraft.scripting.event.LWCProtectionInteractEvent;
import com.griefcraft.scripting.event.LWCProtectionRegisterEvent;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.engine.EngineMain;
import com.massivecraft.factions.engine.EnginePermBuild;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MPlayer;
import com.massivecraft.massivecore.SoundEffect;
@ -18,6 +14,9 @@ import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.IdUtil;
import com.massivecraft.massivecore.util.SmokeUtil;
import com.massivecraft.massivecore.util.Txt;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
@SuppressWarnings("unused")
public class FactionsLwcModule extends JavaModule
@ -53,7 +52,7 @@ public class FactionsLwcModule extends JavaModule
// ... and the player don't have build rights here ...
// NOTE: We verbosely check the build rights so that a proper info message is sent
if (EngineMain.canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), true)) return;
if (EnginePermBuild.canPlayerBuildAt(event.getPlayer(), PS.valueOf(event.getBlock()), true)) return;
// ... then cancel the event.
event.setCancelled(true);
@ -78,7 +77,7 @@ public class FactionsLwcModule extends JavaModule
// ... and if the protection owner no longer has build rights for the area ...
// NOTE: We silently check the build rights for the protection owner.
// NOTE: The protection owner may even be offline at the moment.
if (EngineMain.canPlayerBuildAt(mowner, ps, false)) return;
if (EnginePermBuild.canPlayerBuildAt(mowner, ps, false)) return;
// ... remove the protection ...
protection.remove();

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@ -1,7 +1,13 @@
package com.massivecraft.factions.integration.spigot;
import java.util.List;
import com.massivecraft.factions.engine.EnginePermBuild;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MPerm;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.MUtil;
import org.bukkit.block.Block;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
@ -11,14 +17,8 @@ import org.bukkit.event.EventPriority;
import org.bukkit.event.block.BlockPistonExtendEvent;
import org.bukkit.event.block.BlockPistonRetractEvent;
import org.bukkit.event.player.PlayerInteractAtEntityEvent;
import com.massivecraft.factions.engine.EngineMain;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.Faction;
import com.massivecraft.factions.entity.MConf;
import com.massivecraft.factions.entity.MPerm;
import com.massivecraft.massivecore.Engine;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.MUtil;
import java.util.List;
public class EngineSpigot extends Engine
@ -54,7 +54,7 @@ public class EngineSpigot extends Engine
if (entity.getType() != EntityType.ARMOR_STAND) return;
// If we can't use ...
if (EngineMain.canPlayerUseEntity(player, entity, verboose)) return;
if (EnginePermBuild.canPlayerUseEntity(player, entity, verboose)) return;
// ... block use.
event.setCancelled(true);

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@ -1,5 +1,6 @@
package com.massivecraft.factions.task;
import com.massivecraft.massivecore.util.PlayerUtil;
import org.bukkit.entity.Player;
import com.massivecraft.factions.entity.BoardColl;
@ -13,6 +14,9 @@ import com.massivecraft.massivecore.ModuloRepeatTask;
import com.massivecraft.massivecore.ps.PS;
import com.massivecraft.massivecore.util.MUtil;
import com.massivecraft.massivecore.util.TimeUnit;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.entity.PlayerDeathEvent;
public class TaskPlayerPowerUpdate extends ModuloRepeatTask
{