Some minor changes before making bigger ones.

This commit is contained in:
Olof Larsson 2013-04-12 07:21:38 +02:00
parent ea7d0f8305
commit 7693ac2010
2 changed files with 66 additions and 53 deletions

View File

@ -22,24 +22,49 @@ import com.massivecraft.mcore.ps.PS;
import com.massivecraft.mcore.util.Txt;
/**
* Logged in players always have exactly one FPlayer instance.
* Logged out players may or may not have an FPlayer instance. They will always have one if they are part of a faction.
* This is because only players with a faction are saved to disk (in order to not waste disk space).
*
* The FPlayer is linked to a minecraft player using the player name.
*
* The same instance is always returned for the same player.
* This means you can use the == operator. No .equals method necessary.
*/
// TODO: The players are saved in non order.
public class FPlayer extends PlayerEntity implements EconomyParticipator
{
// FIELD: lastStoodAt
// -------------------------------------------- //
// PERSISTANCE
// -------------------------------------------- //
@Override
public boolean shouldBeSaved()
{
if (this.hasFaction()) return true;
if (this.getPowerRounded() != this.getPowerMaxRounded() && this.getPowerRounded() != (int) Math.round(ConfServer.powerPlayerStarting)) return true;
return false;
}
// This stuff from the economy participator interface... will it clash with the built in one from the MCore player entity?
public void msg(String str, Object... args)
{
this.sendMessage(Txt.parse(str, args));
}
// -------------------------------------------- //
// OVERRIDE: ENTITY
// -------------------------------------------- //
/*@Override
public FPlayer load(FPlayer that)
{
this.factionId = that.factionId;
this.role = that.role;
this.title = that.title;
this.power = that.power;
this.powerBoost = that.powerBoost;
this.lastPowerUpdateTime = that.lastPowerUpdateTime;
this.lastLoginTime = that.lastLoginTime;
return this;
}*/
// -------------------------------------------- //
// FIELDS
// -------------------------------------------- //
// Where did this player stand the last time we checked?
// This is a "chunk".
// Rename to "currentChunk"?
private transient PS currentChunk = null;
public PS getCurrentChunk() { return this.currentChunk; }
public void setCurrentChunk(PS currentChunk) { this.currentChunk = currentChunk.getChunk(true); }
@ -190,9 +215,10 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
return true;
}
//----------------------------------------------//
// -------------------------------------------- //
// TITLE, NAME, FACTION TAG AND CHAT
//----------------------------------------------//
// -------------------------------------------- //
public String getName()
{
return getId();
@ -273,9 +299,9 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
return this.getColorTo(fplayer)+getChatTag();
}
// -------------------------------
// -------------------------------------------- //
// RELATION AND RELATION COLORS
// -------------------------------
// -------------------------------------------- //
@Override
public String describeTo(RelationParticipator observer, boolean ucfirst)
@ -313,9 +339,10 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
return RelationUtil.getColorOfThatToMe(this, observer);
}
//----------------------------------------------//
// -------------------------------------------- //
// HEALTH
//----------------------------------------------//
// -------------------------------------------- //
public void heal(int amnt)
{
Player player = this.getPlayer();
@ -326,10 +353,10 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
player.setHealth(player.getHealth() + amnt);
}
//----------------------------------------------//
// -------------------------------------------- //
// POWER
//----------------------------------------------//
// -------------------------------------------- //
public double getPower()
{
this.updatePower();
@ -420,9 +447,10 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
this.alterPower(-ConfServer.powerPerDeath);
}
//----------------------------------------------//
// -------------------------------------------- //
// TERRITORY
//----------------------------------------------//
// -------------------------------------------- //
public boolean isInOwnTerritory()
{
// TODO: Use Mixin to get this PS instead
@ -450,9 +478,9 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
this.sendMessage(msg);
}
// -------------------------------
// -------------------------------------------- //
// ACTIONS
// -------------------------------
// -------------------------------------------- //
public void leave(boolean makePay)
{
@ -668,20 +696,4 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
return true;
}
// -------------------------------------------- //
// PERSISTANCE
// -------------------------------------------- //
@Override
public boolean shouldBeSaved()
{
if (this.hasFaction()) return true;
if (this.getPowerRounded() != this.getPowerMaxRounded() && this.getPowerRounded() != (int) Math.round(ConfServer.powerPlayerStarting)) return true;
return false;
}
public void msg(String str, Object... args)
{
this.sendMessage(Txt.parse(str, args));
}
}

View File

@ -57,7 +57,8 @@ public class FactionColl extends EntityCollection<Faction>
Faction faction = this.create("0");
faction.setTag(ChatColor.DARK_GREEN+"Wilderness");
faction.setDescription("");
this.setFlagsForWilderness(faction);
setFlagsForWilderness(faction);
}
if ( ! this.exists("-1"))
{
@ -65,14 +66,15 @@ public class FactionColl extends EntityCollection<Faction>
faction.setTag("SafeZone");
faction.setDescription("Free from PVP and monsters");
this.setFlagsForSafeZone(faction);
setFlagsForSafeZone(faction);
}
if ( ! this.exists("-2"))
{
Faction faction = this.create("-2");
faction.setTag("WarZone");
faction.setDescription("Not the safest place to be");
this.setFlagsForWarZone(faction);
setFlagsForWarZone(faction);
}
// -------------------------------------------- //
@ -106,9 +108,9 @@ public class FactionColl extends EntityCollection<Faction>
}
// -------------------------------------------- //
// Flag Setters
// FLAG SETTERS
// -------------------------------------------- //
public void setFlagsForWilderness(Faction faction)
public static void setFlagsForWilderness(Faction faction)
{
faction.setOpen(false);
@ -131,7 +133,7 @@ public class FactionColl extends EntityCollection<Faction>
faction.setPermittedRelations(FPerm.LEVER, Rel.LEADER, Rel.OFFICER, Rel.MEMBER, Rel.RECRUIT, Rel.ALLY, Rel.TRUCE, Rel.NEUTRAL, Rel.ENEMY);
}
public void setFlagsForSafeZone(Faction faction)
public static void setFlagsForSafeZone(Faction faction)
{
faction.setOpen(false);
@ -154,7 +156,7 @@ public class FactionColl extends EntityCollection<Faction>
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
}
public void setFlagsForWarZone(Faction faction)
public static void setFlagsForWarZone(Faction faction)
{
faction.setOpen(false);
@ -177,7 +179,6 @@ public class FactionColl extends EntityCollection<Faction>
faction.setPermittedRelations(FPerm.TERRITORY, Rel.LEADER, Rel.OFFICER, Rel.MEMBER);
}
// -------------------------------------------- //
// GET
// -------------------------------------------- //