Ability to pay for commands (through economy) is now checked before firing events which can be canceled, and actual payment made after making sure the event isn't canceled.

Added Econ.hasAtLeast(EconomyParticipator ep, double delta, String toDoThis) method to check if an account has at least a specified amount of money in it. Also added related FCommand.canAffordCommand(double cost, String toDoThis).
This commit is contained in:
Brettflan
2012-03-13 09:48:34 -05:00
parent fd8ca30af6
commit 7b9674dc4b
8 changed files with 80 additions and 94 deletions

View File

@@ -483,6 +483,7 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
public void leave(boolean makePay)
{
Faction myFaction = this.getFaction();
makePay = makePay && Econ.shouldBeUsed() && ! this.hasAdminMode();
if (myFaction == null)
{
@@ -504,17 +505,16 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
return;
}
// if economy is enabled and they're not on the bypass list, make 'em pay
if (makePay && Econ.shouldBeUsed() && ! this.hasAdminMode())
{
double cost = Conf.econCostLeave;
if ( ! Econ.modifyMoney(this, -cost, "to leave your faction.", "for leaving your faction.")) return;
}
// if economy is enabled and they're not on the bypass list, make sure they can pay
if (makePay && ! Econ.hasAtLeast(this, Conf.econCostLeave, "to leave your faction.")) return;
FPlayerLeaveEvent leaveEvent = new FPlayerLeaveEvent(this,myFaction,FPlayerLeaveEvent.PlayerLeaveReason.LEAVE);
Bukkit.getServer().getPluginManager().callEvent(leaveEvent);
if (leaveEvent.isCancelled()) return;
// then make 'em pay (if applicable)
if (makePay && ! Econ.modifyMoney(this, -Conf.econCostLeave, "to leave your faction.", "for leaving your faction.")) return;
// Am I the last one in the faction?
if (myFaction.getFPlayers().size() == 1)
{
@@ -641,31 +641,33 @@ public class FPlayer extends PlayerEntity implements EconomyParticipator
if ( ! this.canClaimForFactionAtLocation(forFaction, location, notifyFailure)) return false;
// if economy is enabled and they're not on the bypass list, make 'em pay
// TODO: Add flag no costs??
//if (Econ.shouldBeUsed() && ! this.isAdminBypassing() && ! forFaction.isSafeZone() && ! forFaction.isWarZone())
if (Econ.shouldBeUsed() && ! this.hasAdminMode())
// if economy is enabled and they're not on the bypass list, make sure they can pay
boolean mustPay = Econ.shouldBeUsed() && ! this.hasAdminMode();
double cost = 0.0;
EconomyParticipator payee = null;
if (mustPay)
{
double cost = Econ.calculateClaimCost(ownedLand, currentFaction.isNormal());
cost = Econ.calculateClaimCost(ownedLand, currentFaction.isNormal());
if (Conf.econClaimUnconnectedFee != 0.0 && forFaction.getLandRoundedInWorld(flocation.getWorldName()) > 0 && !Board.isConnectedLocation(flocation, forFaction))
cost += Conf.econClaimUnconnectedFee;
if(Conf.bankEnabled && Conf.bankFactionPaysLandCosts && this.hasFaction())
{
Faction faction = this.getFaction();
if ( ! Econ.modifyMoney(faction, -cost, "to claim this land", "for claiming this land")) return false;
}
payee = this.getFaction();
else
{
if ( ! Econ.modifyMoney(this, -cost, "to claim this land", "for claiming this land")) return false;
}
payee = this;
if ( ! Econ.hasAtLeast(payee, cost, "to claim this land")) return false;
}
LandClaimEvent claimEvent = new LandClaimEvent(flocation, forFaction, this);
Bukkit.getServer().getPluginManager().callEvent(claimEvent);
if(claimEvent.isCancelled()) return false;
// then make 'em pay (if applicable)
if (mustPay && ! Econ.modifyMoney(payee, -cost, "to claim this land", "for claiming this land")) return false;
if (LWCFeatures.getEnabled() && forFaction.isNormal() && Conf.onCaptureResetLwcLocks)
LWCFeatures.clearOtherChests(flocation, this.getFaction());