Restore proper activation order of Faction collections

This commit is contained in:
Olof Larsson 2017-06-11 19:47:54 +02:00
parent 3de923d301
commit 7f911d602c

View File

@ -9,9 +9,16 @@ import com.massivecraft.factions.cmd.type.TypeFactionChunkChangeType;
import com.massivecraft.factions.cmd.type.TypeRel; import com.massivecraft.factions.cmd.type.TypeRel;
import com.massivecraft.factions.engine.EngineEcon; import com.massivecraft.factions.engine.EngineEcon;
import com.massivecraft.factions.entity.Board; import com.massivecraft.factions.entity.Board;
import com.massivecraft.factions.entity.BoardColl;
import com.massivecraft.factions.entity.FactionColl;
import com.massivecraft.factions.entity.MConfColl;
import com.massivecraft.factions.entity.MFlagColl;
import com.massivecraft.factions.entity.MPermColl;
import com.massivecraft.factions.entity.MPlayerColl;
import com.massivecraft.factions.event.EventFactionsChunkChangeType; import com.massivecraft.factions.event.EventFactionsChunkChangeType;
import com.massivecraft.factions.mixin.PowerMixin; import com.massivecraft.factions.mixin.PowerMixin;
import com.massivecraft.massivecore.MassivePlugin; import com.massivecraft.massivecore.MassivePlugin;
import com.massivecraft.massivecore.collections.MassiveList;
import com.massivecraft.massivecore.command.type.RegistryType; import com.massivecraft.massivecore.command.type.RegistryType;
import com.massivecraft.massivecore.util.MUtil; import com.massivecraft.massivecore.util.MUtil;
import com.massivecraft.massivecore.xlib.gson.GsonBuilder; import com.massivecraft.massivecore.xlib.gson.GsonBuilder;
@ -72,6 +79,27 @@ public class Factions extends MassivePlugin
} }
@Override
public List<Class<?>> getClassesActiveColls()
{
// MConf should always be activated first for all plugins. It's simply a standard. The config should have no dependencies.
// MFlag and MPerm are both dependency free.
// Next we activate Faction, MPlayer and Board. The order is carefully chosen based on foreign keys and indexing direction.
// MPlayer --> Faction
// We actually only have an index that we maintain for the MPlayer --> Faction one.
// The Board could currently be activated in any order but the current placement is an educated guess.
// In the future we might want to find all chunks from the faction or something similar.
// We also have the /f access system where the player can be granted specific access, possibly supporting the idea of such a reverse index.
return new MassiveList<Class<?>>(
MConfColl.class,
MFlagColl.class,
MPermColl.class,
FactionColl.class,
MPlayerColl.class,
BoardColl.class
);
}
@Override @Override
public List<Class<?>> getClassesActiveEngines() public List<Class<?>> getClassesActiveEngines()
{ {