Restore proper activation order of Faction collections
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@ -9,9 +9,16 @@ import com.massivecraft.factions.cmd.type.TypeFactionChunkChangeType;
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import com.massivecraft.factions.cmd.type.TypeRel;
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import com.massivecraft.factions.cmd.type.TypeRel;
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import com.massivecraft.factions.engine.EngineEcon;
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import com.massivecraft.factions.engine.EngineEcon;
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import com.massivecraft.factions.entity.Board;
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import com.massivecraft.factions.entity.Board;
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import com.massivecraft.factions.entity.BoardColl;
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import com.massivecraft.factions.entity.FactionColl;
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import com.massivecraft.factions.entity.MConfColl;
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import com.massivecraft.factions.entity.MFlagColl;
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import com.massivecraft.factions.entity.MPermColl;
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import com.massivecraft.factions.entity.MPlayerColl;
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import com.massivecraft.factions.event.EventFactionsChunkChangeType;
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import com.massivecraft.factions.event.EventFactionsChunkChangeType;
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import com.massivecraft.factions.mixin.PowerMixin;
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import com.massivecraft.factions.mixin.PowerMixin;
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import com.massivecraft.massivecore.MassivePlugin;
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import com.massivecraft.massivecore.MassivePlugin;
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import com.massivecraft.massivecore.collections.MassiveList;
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import com.massivecraft.massivecore.command.type.RegistryType;
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import com.massivecraft.massivecore.command.type.RegistryType;
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import com.massivecraft.massivecore.util.MUtil;
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import com.massivecraft.massivecore.util.MUtil;
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import com.massivecraft.massivecore.xlib.gson.GsonBuilder;
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import com.massivecraft.massivecore.xlib.gson.GsonBuilder;
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@ -72,6 +79,27 @@ public class Factions extends MassivePlugin
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}
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}
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@Override
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public List<Class<?>> getClassesActiveColls()
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{
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// MConf should always be activated first for all plugins. It's simply a standard. The config should have no dependencies.
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// MFlag and MPerm are both dependency free.
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// Next we activate Faction, MPlayer and Board. The order is carefully chosen based on foreign keys and indexing direction.
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// MPlayer --> Faction
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// We actually only have an index that we maintain for the MPlayer --> Faction one.
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// The Board could currently be activated in any order but the current placement is an educated guess.
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// In the future we might want to find all chunks from the faction or something similar.
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// We also have the /f access system where the player can be granted specific access, possibly supporting the idea of such a reverse index.
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return new MassiveList<Class<?>>(
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MConfColl.class,
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MFlagColl.class,
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MPermColl.class,
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FactionColl.class,
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MPlayerColl.class,
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BoardColl.class
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);
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}
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@Override
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@Override
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public List<Class<?>> getClassesActiveEngines()
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public List<Class<?>> getClassesActiveEngines()
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{
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{
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