New setting "handleExploitInteractionSpam" (defaults to true). If enabled, players will begin to take injury if they rapidly try interacting with anything in another faction's territory. This is to prevent people from spam-clicking on doors and chests and such in the hopes that they'll get one through. After 10 rapid interaction attempts in a row, every click will cause them damage; the damage amount is a half heart of damage for every 10 clicks (up to 1 heart at 20 clicks, 1.5 hearts at 30, etc.). After the player has stopped trying for 2 seconds, their failed interaction counter will reset.
Also removed our old workaround fix code for the bug where half-step placement wasn't detected, since the Bukkit team fixed that in 1.1-R4.
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@@ -105,6 +105,7 @@ public class Conf
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// prevent some potential exploits
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public static boolean handleExploitObsidianGenerators = true;
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public static boolean handleExploitEnderPearlClipping = true;
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public static boolean handleExploitInteractionSpam = true;
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public static boolean homesEnabled = true;
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public static boolean homesMustBeInClaimedTerritory = true;
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