Merged Relation and Role into one enum
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@@ -30,8 +30,8 @@ public class Conf
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public static double powerOfflineLossLimit = 0.0; // players will no longer lose power from being offline once their power drops to this amount or less
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public static double powerFactionMax = 0.0; // if greater than 0, the cap on how much power a faction can have (additional power from players beyond that will act as a "buffer" of sorts)
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public static String prefixAdmin = "**";
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public static String prefixMod = "*";
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public static String prefixLeader = "**";
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public static String prefixOfficer = "*";
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public static int factionTagLengthMin = 3;
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public static int factionTagLengthMax = 10;
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@@ -181,8 +181,8 @@ public class Conf
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// Spout features
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public static boolean spoutFactionTagsOverNames = true; // show faction tags over names over player heads
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public static boolean spoutFactionTitlesOverNames = true; // whether to include player's title in that
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public static boolean spoutFactionAdminCapes = true; // Show capes on faction admins, colored based on the viewer's relation to the target player
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public static boolean spoutFactionModeratorCapes = true; // same, but for faction moderators
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public static boolean spoutFactionLeaderCapes = true; // Show capes on faction admins, colored based on the viewer's relation to the target player
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public static boolean spoutFactionOfficerCapes = true; // same, but for faction moderators
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public static int spoutTerritoryDisplayPosition = 3; // permanent territory display, instead of by chat; 0 = disabled, 1 = top left, 2 = top center, 3+ = top right
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public static float spoutTerritoryDisplaySize = 1.0f; // text scale (size) for territory display
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public static boolean spoutTerritoryDisplayShowDescription = true; // whether to show the faction description, not just the faction tag
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