Add optional essentials integration for /f home delay and cooldown (enabled by default).

This commit is contained in:
Olof Larsson 2012-01-27 22:22:32 +01:00
parent ace3853694
commit 92bddb0f9a
4 changed files with 44 additions and 15 deletions

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lib/Essentials.jar Normal file

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@ -102,8 +102,8 @@ public class Conf
public static boolean homesTeleportToOnDeath = true;
public static boolean homesRespawnFromNoPowerLossWorlds = true;
public static boolean homesTeleportCommandEnabled = true;
public static boolean homesTeleportCommandEssentialsIntegration = true;
public static boolean homesTeleportCommandSmokeEffectEnabled = true;
public static float homesTeleportCommandSmokeEffectThickness = 3f;
public static boolean homesTeleportAllowedFromEnemyTerritory = true;
public static boolean homesTeleportAllowedFromDifferentWorld = true;
public static double homesTeleportAllowedEnemyDistance = 32.0;

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@ -1,7 +1,6 @@
package com.massivecraft.factions;
import java.util.*;
import java.util.logging.Level;
import org.bukkit.ChatColor;
import org.bukkit.Location;
@ -361,7 +360,7 @@ public class Faction extends Entity implements EconomyParticipator
public Set<FPlayer> getFPlayers()
{
// return a shallow copy of the FPlayer list, to prevent tampering and concurrency issues
Set<FPlayer> ret = new HashSet(fplayers);
Set<FPlayer> ret = new HashSet<FPlayer>(fplayers);
return ret;
}

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@ -3,10 +3,16 @@ package com.massivecraft.factions.cmd;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import com.earth2me.essentials.IEssentials;
import com.earth2me.essentials.Teleport;
import com.earth2me.essentials.Trade;
import com.massivecraft.factions.Board;
import com.massivecraft.factions.Conf;
import com.massivecraft.factions.FLocation;
@ -18,6 +24,7 @@ import com.massivecraft.factions.struct.Permission;
import com.massivecraft.factions.struct.Rel;
import com.massivecraft.factions.zcore.util.SmokeUtil;
@SuppressWarnings("deprecation")
public class CmdHome extends FCommand
{
@ -123,21 +130,44 @@ public class CmdHome extends FCommand
}
}
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
if ( ! payForCommand(Conf.econCostHome, "to teleport to your faction home", "for teleporting to your faction home")) return;
// Create a smoke effect
if (Conf.homesTeleportCommandSmokeEffectEnabled)
// The teleport is either handled inhouse or by the Essentials plugin as a warp
final Plugin grab = Bukkit.getPluginManager().getPlugin("Essentials");
if (Conf.homesTeleportCommandEssentialsIntegration && grab != null && grab.isEnabled())
{
List<Location> smokeLocations = new ArrayList<Location>();
smokeLocations.add(me.getLocation());
smokeLocations.add(me.getLocation().clone().add(0, 1, 0));
smokeLocations.add(myFaction.getHome());
smokeLocations.add(myFaction.getHome().clone().add(0, 1, 0));
SmokeUtil.spawnCloudRandom(smokeLocations, Conf.homesTeleportCommandSmokeEffectThickness);
// Handled by Essentials
IEssentials ess = (IEssentials) grab;
Teleport teleport = (Teleport) ess.getUser(this.me).getTeleport();
Trade trade = new Trade(Conf.econCostHome, ess);
try
{
teleport.teleport(myFaction.getHome(), trade);
}
catch (Exception e)
{
me.sendMessage(ChatColor.RED.toString()+e.getMessage());
}
}
else
{
// Handled by Factions
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
if ( ! payForCommand(Conf.econCostHome, "to teleport to your faction home", "for teleporting to your faction home")) return;
// Create a smoke effect
if (Conf.homesTeleportCommandSmokeEffectEnabled)
{
List<Location> smokeLocations = new ArrayList<Location>();
smokeLocations.add(me.getLocation());
smokeLocations.add(me.getLocation().clone().add(0, 1, 0));
smokeLocations.add(myFaction.getHome());
smokeLocations.add(myFaction.getHome().clone().add(0, 1, 0));
SmokeUtil.spawnCloudRandom(smokeLocations, 3f);
}
me.teleport(myFaction.getHome());
}
me.teleport(myFaction.getHome());
}
}