Added powerRegenOffline option for those who for whatever reason want player power to regenerate even when they are offline; increased default power loss from death from 2 to 4
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@ -25,7 +25,8 @@ public class Conf {
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public static double powerPlayerMax = 10;
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public static double powerPlayerMax = 10;
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public static double powerPlayerMin = -10;
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public static double powerPlayerMin = -10;
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public static double powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power
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public static double powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power
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public static double powerPerDeath = 2; //A death makes you loose 2 power
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public static double powerPerDeath = 4; // A death makes you lose 4 power
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public static boolean powerRegenOffline = false; // does player power regenerate even while they're offline?
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public static String prefixAdmin = "**";
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public static String prefixAdmin = "**";
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public static String prefixMod = "*";
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public static String prefixMod = "*";
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@ -326,7 +326,7 @@ public class FPlayer {
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}
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}
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protected void updatePower() {
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protected void updatePower() {
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if (this.isOffline()) {
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if (this.isOffline() && !Conf.powerRegenOffline) {
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return;
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return;
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}
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}
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long now = System.currentTimeMillis();
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long now = System.currentTimeMillis();
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