Permission node cleanup and removal of the commented out deprecated API.
This commit is contained in:
parent
da2cc0f052
commit
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189
plugin.yml
189
plugin.yml
@ -9,69 +9,97 @@ permissions:
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# -------------------------------------------- #
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# -------------------------------------------- #
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# THE REAL NODES
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# THE REAL NODES
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# -------------------------------------------- #
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# -------------------------------------------- #
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factions.access: {description: grant territory access for your faction, with the proper fperm}
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factions.access: {description: grant territory access, with the proper fperm, default: false}
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factions.access.any: {description: grant territory access for any faction}
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factions.access.any: {description: grant territory access for another faction, default: false}
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factions.access.view: {description: view territory access info for your faction}
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factions.access.view: {description: view territory access, default: false}
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factions.adminmode: {description: enable admin bypass mode}
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factions.adminmode: {description: enable adminmode, default: false}
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factions.autoclaim: {description: auto-claim land as you walk around}
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factions.autoclaim: {description: autoclaim when walking, default: false}
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factions.cape: {description: manage faction capes}
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factions.claim: {description: claim land where you stand, default: false}
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factions.cape.get: {description: get faction cape}
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factions.claim.radius: {description: claim land with radius, default: false}
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factions.cape.set: {description: set faction cape}
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factions.create: {description: create new faction, default: false}
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factions.cape.remove: {description: remove faction cape}
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factions.demote: {description: demote lesser members in your faction, default: false}
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factions.claim: {description: claim land where you are standing}
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factions.description: {description: change faction description, default: false}
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factions.claim.radius: {description: claim land in a large radius}
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factions.disband: {description: disband faction, default: false}
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factions.config: {description: change a conf.json setting}
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factions.flag: {description: read faction flags, default: false}
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factions.create: {description: create a new faction}
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factions.flag.set: {description: set faction flags, default: false}
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factions.demote: {description: demote lesser members in your faction}
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factions.home: {description: teleport to faction home, default: false}
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factions.description: {description: change the faction description}
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factions.invite: {description: set if player is invited, default: false}
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factions.disband: {description: disband a faction}
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factions.join: {description: join faction, default: false}
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factions.flag: {description: read faction flags}
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factions.join.any: {description: join closed faction, default: false}
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factions.flag.set: {description: set faction flags}
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factions.join.others: {description: have another player join faction, default: false}
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factions.help: {description: display a help page}
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factions.kick: {description: kick player from faction, default: false}
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factions.home: {description: teleport to the faction home}
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factions.leader: {description: set leader for faction, default: false}
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factions.invite: {description: set if a player is invited}
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factions.leader.any: {description: set leader for another faction, default: false}
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factions.join: {description: join a faction}
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factions.leave: {description: leave your faction, default: false}
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factions.join.any: {description: join any faction, bypassing invitation process for closed factions}
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factions.list: {description: list all factions, default: false}
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factions.join.others: {description: specify another player in the join command, to move them to the specified faction}
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factions.map: {description: show territory map, default: false}
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factions.kick: {description: kick a player from the faction}
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factions.money.balance: {description: show faction money, default: false}
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factions.leader: {description: hand over leader rights}
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factions.money.balance.any: {description: show another factions money, default: false}
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factions.leader.any: {description: give or revoke leader status for any player in any faction}
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factions.money.deposit: {description: deposit to faction, default: false}
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factions.leave: {description: leave your faction}
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factions.money.f2f: {description: transfer f --> f, default: false}
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factions.list: {description: see a list of the factions}
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factions.money.f2p: {description: transfer f --> p, default: false}
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factions.lock: {description: lock all write stuff}
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factions.money.p2f: {description: transfer p --> f, default: false}
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factions.map: {description: show the territory map, and set optional auto update}
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factions.money.withdraw: {description: withdraw from faction, default: false}
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factions.money.balance: {description: show money balance for a faction}
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factions.officer: {description: make player officer, default: false}
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factions.money.balance.any: {description: show money balance for another faction}
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factions.officer.any: {description: set officers for another faction, default: false}
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factions.money.deposit: {description: deposit money to faction bank}
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factions.open: {description: set if invitation is required to join, default: false}
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factions.money.f2f: {description: transfer f --> f}
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factions.perm: {description: change faction permissions, default: false}
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factions.money.f2p: {description: transfer f --> p}
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factions.powerboost: {description: set powerboost, default: false}
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factions.money.p2f: {description: transfer p --> f}
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factions.promote: {description: promote lesser members in your faction, default: false}
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factions.money.withdraw: {description: withdraw money from faction bank}
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factions.relation: {description: set relation wish to another faction, default: false}
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factions.officer: {description: give or revoke officer rights}
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factions.seechunk: {description: see the chunk you stand in, default: false}
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factions.officer.any: {description: give or revoke officer rights for any player in any faction}
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factions.sethome: {description: set the faction home, default: false}
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factions.open: {description: switch if invitation is required to join}
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factions.show: {description: show faction information, default: false}
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factions.perm: {description: change faction permissions}
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factions.tag: {description: set faction tag, default: false}
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factions.powerboost: {description: apply permanent power bonus/penalty to specified player or faction}
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factions.title: {description: set player title, default: false}
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factions.promote: {description: promote lesser members in your faction}
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factions.unclaim: {description: unclaim land where you stand, default: false}
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factions.relation: {description: set relation wish to another faction}
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factions.unclaimall: {description: unclaim all land, default: false}
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factions.reload: {description: reload data file(s) from disk}
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factions.version: {description: see plugin version, default: false}
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factions.save: {description: save all data to disk}
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factions.seechunk: {description: see the chunk you stand in}
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factions.sethome: {description: set the faction home}
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factions.show: {description: show faction information}
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factions.tag: {description: change the faction tag}
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factions.title: {description: set or remove a players title}
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factions.unclaim: {description: unclaim the land where you are standing}
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factions.unclaimall: {description: unclaim all of your factions land}
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factions.version: {description: see the version of the plugin}
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# -------------------------------------------- #
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# -------------------------------------------- #
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# STAR NOTATION
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# STAR NOTATION
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# -------------------------------------------- #
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# -------------------------------------------- #
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factions.cape.*:
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factions.*:
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children:
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children:
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factions.cape.get: true
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factions.access: true
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factions.cape.set: true
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factions.access.any: true
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factions.cape.remove: true
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factions.access.view: true
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factions.adminmode: true
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factions.autoclaim: true
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factions.claim: true
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factions.claim.radius: true
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factions.create: true
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factions.demote: true
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factions.description: true
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factions.disband: true
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factions.flag: true
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factions.flag.set: true
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factions.home: true
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factions.invite: true
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factions.join: true
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factions.join.any: true
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factions.join.others: true
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factions.kick: true
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factions.leader: true
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factions.leader.any: true
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factions.leave: true
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factions.list: true
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factions.map: true
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factions.money.*: true
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factions.officer: true
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factions.officer.any: true
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factions.open: true
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factions.perm: true
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factions.powerboost: true
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factions.promote: true
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factions.relation: true
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factions.seechunk: true
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factions.sethome: true
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factions.show: true
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factions.tag: true
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factions.title: true
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factions.unclaim: true
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factions.unclaimall: true
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factions.version: true
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factions.money.*:
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factions.money.*:
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children:
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children:
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factions.money.balance: true
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factions.money.balance: true
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@ -84,22 +112,18 @@ permissions:
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# -------------------------------------------- #
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# -------------------------------------------- #
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# KITS
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# KITS
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# -------------------------------------------- #
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# -------------------------------------------- #
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factions.kit.admin:
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factions.kit.op:
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description: All faction permissions.
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default: op
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children:
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children:
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factions.kit.mod: true
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factions.*: true
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factions.config: true
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factions.kit.rank3:
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factions.lock: true
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default: false
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factions.reload: true
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factions.save: true
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factions.*:
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description: This is just an alias for factions.kit.admin
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children:
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children:
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factions.kit.admin: true
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factions.kit.rank2: true
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factions.kit.mod:
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factions.kit.rank2:
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description: All faction permissions but configuration and persistance.
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default: false
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children:
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children:
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factions.kit.halfmod: true
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factions.kit.rank1: true
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factions.flag.set: true
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factions.flag.set: true
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factions.powerboost: true
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factions.powerboost: true
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factions.join.any: true
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factions.join.any: true
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@ -107,31 +131,24 @@ permissions:
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factions.leader.any: true
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factions.leader.any: true
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factions.officer.any: true
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factions.officer.any: true
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factions.access.any: true
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factions.access.any: true
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factions.kit.halfmod:
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factions.kit.rank1:
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description: Can use adminmode and chat spy
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default: false
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children:
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children:
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factions.kit.fullplayer: true
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factions.kit.rank0: true
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factions.adminmode: true
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factions.adminmode: true
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factions.kit.fullplayer:
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factions.kit.rank0:
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description: Can also create new factions.
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default: false
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children:
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children:
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factions.kit.halfplayer: true
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factions.create: true
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factions.create: true
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factions.kit.halfplayer:
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description: Can do all but create factions.
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children:
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factions.access: true
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factions.access: true
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factions.access.view: true
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factions.access.view: true
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factions.autoclaim: true
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factions.autoclaim: true
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factions.cape: true
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factions.cape.*: true
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factions.claim: true
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factions.claim: true
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factions.claim.radius: true
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factions.claim.radius: true
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factions.demote: true
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factions.demote: true
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factions.description: true
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factions.description: true
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factions.disband: true
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factions.disband: true
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factions.flag: true
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factions.flag: true
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factions.help: true
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factions.home: true
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factions.home: true
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factions.invite: true
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factions.invite: true
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factions.join: true
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factions.join: true
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@ -153,3 +170,7 @@ permissions:
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factions.unclaim: true
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factions.unclaim: true
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factions.unclaimall: true
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factions.unclaimall: true
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factions.version: true
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factions.version: true
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factions.kit.default:
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default: true
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children:
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factions.kit.rank0: true
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@ -84,7 +84,7 @@ public enum FFlag
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}
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}
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// -------------------------------------------- //
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// -------------------------------------------- //
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// FRODOODODFOFL
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// PARSE
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// -------------------------------------------- //
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// -------------------------------------------- //
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public static FFlag parse(String str)
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public static FFlag parse(String str)
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@ -103,6 +103,10 @@ public enum FFlag
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return null;
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return null;
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}
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}
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// -------------------------------------------- //
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// UTIL
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// -------------------------------------------- //
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public String getStateInfo(boolean value, boolean withDesc)
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public String getStateInfo(boolean value, boolean withDesc)
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{
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{
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String ret = (value ? "<g>YES" : "<b>NOO") + "<c> " + this.getNicename();
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String ret = (value ? "<g>YES" : "<b>NOO") + "<c> " + this.getNicename();
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@ -113,6 +117,4 @@ public enum FFlag
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return ret;
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return ret;
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}
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}
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}
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}
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@ -38,7 +38,6 @@ public enum FPerm
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SETHOME("sethome", "set the home", Rel.LEADER, Rel.OFFICER),
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SETHOME("sethome", "set the home", Rel.LEADER, Rel.OFFICER),
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WITHDRAW("withdraw", "withdraw money", Rel.LEADER, Rel.OFFICER),
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WITHDRAW("withdraw", "withdraw money", Rel.LEADER, Rel.OFFICER),
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TERRITORY("territory", "claim or unclaim", Rel.LEADER, Rel.OFFICER),
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TERRITORY("territory", "claim or unclaim", Rel.LEADER, Rel.OFFICER),
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CAPE("cape", "set the cape", Rel.LEADER, Rel.OFFICER),
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ACCESS("access", "grant territory access", Rel.LEADER, Rel.OFFICER),
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ACCESS("access", "grant territory access", Rel.LEADER, Rel.OFFICER),
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DISBAND("disband", "disband the faction", Rel.LEADER),
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DISBAND("disband", "disband the faction", Rel.LEADER),
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PERMS("perms", "manage permissions", Rel.LEADER),
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PERMS("perms", "manage permissions", Rel.LEADER),
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@ -97,7 +96,7 @@ public enum FPerm
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}
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}
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// -------------------------------------------- //
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// -------------------------------------------- //
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// FROOODLDLLD
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// PARSE
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// -------------------------------------------- //
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// -------------------------------------------- //
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public static FPerm parse(String str)
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public static FPerm parse(String str)
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@ -115,12 +114,15 @@ public enum FPerm
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if (str.startsWith("s")) return SETHOME;
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if (str.startsWith("s")) return SETHOME;
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if (str.startsWith("w")) return WITHDRAW;
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if (str.startsWith("w")) return WITHDRAW;
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if (str.startsWith("t")) return TERRITORY;
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if (str.startsWith("t")) return TERRITORY;
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if (str.startsWith("ca")) return CAPE;
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if (str.startsWith("di")) return DISBAND;
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if (str.startsWith("di")) return DISBAND;
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if (str.startsWith("pe")) return PERMS;
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if (str.startsWith("pe")) return PERMS;
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return null;
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return null;
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}
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}
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// -------------------------------------------- //
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// UTIL
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// -------------------------------------------- //
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public static String getStateHeaders()
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public static String getStateHeaders()
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{
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{
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String ret = "";
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String ret = "";
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@ -123,6 +123,12 @@ public class Factions extends MPlugin
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// Right now only a few situations are handled through this listener.
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// Right now only a few situations are handled through this listener.
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FactionsListenerEcon.get().setup();
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FactionsListenerEcon.get().setup();
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// Integrate
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this.integrate(
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HerochatFeatures.get(),
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LwcFeatures.get()
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);
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// Schedule recurring non-tps-dependent tasks
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// Schedule recurring non-tps-dependent tasks
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TaskPlayerPowerUpdate.get().schedule(this);
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TaskPlayerPowerUpdate.get().schedule(this);
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TaskPlayerDataRemove.get().schedule(this);
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TaskPlayerDataRemove.get().schedule(this);
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@ -144,12 +150,6 @@ public class Factions extends MPlugin
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ChatTagTagforce.get().register();
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ChatTagTagforce.get().register();
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ChatTagTitle.get().register();
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ChatTagTitle.get().register();
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// Integrate
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this.integrate(
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HerochatFeatures.get(),
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LwcFeatures.get()
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);
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postEnable();
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postEnable();
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}
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}
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@ -165,121 +165,5 @@ public class Factions extends MPlugin
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.registerTypeAdapter(FFlag.class, FFlagAdapter.get())
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.registerTypeAdapter(FFlag.class, FFlagAdapter.get())
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;
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;
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}
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}
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// -------------------------------------------- //
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// Functions for other plugins to hook into
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// -------------------------------------------- //
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// TODO: This "outer API" is removed. I should ensure these features are
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// available using the appropriate classes and then remove this commented out section below.
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/*
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// Get a player's faction tag (faction name), mainly for usage by chat plugins for local/channel chat
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public String getPlayerFactionTag(Player player)
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{
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return getPlayerFactionTagRelation(player, null);
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}
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// Same as above, but with relation (enemy/neutral/ally) coloring potentially added to the tag
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public String getPlayerFactionTagRelation(Player speaker, Player listener)
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{
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String tag = "~";
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if (speaker == null)
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return tag;
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FPlayer me = FPlayerColl.i.get(speaker);
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if (me == null)
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return tag;
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// if listener isn't set, or config option is disabled, give back uncolored tag
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if (listener == null || !ConfServer.chatParseTagsColored) {
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tag = me.getChatTag().trim();
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} else {
|
|
||||||
FPlayer you = FPlayerColl.i.get(listener);
|
|
||||||
if (you == null)
|
|
||||||
tag = me.getChatTag().trim();
|
|
||||||
else // everything checks out, give the colored tag
|
|
||||||
tag = me.getChatTag(you).trim();
|
|
||||||
}
|
|
||||||
if (tag.isEmpty())
|
|
||||||
tag = "~";
|
|
||||||
|
|
||||||
return tag;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get a player's title within their faction, mainly for usage by chat plugins for local/channel chat
|
|
||||||
public String getPlayerTitle(Player player)
|
|
||||||
{
|
|
||||||
if (player == null)
|
|
||||||
return "";
|
|
||||||
|
|
||||||
FPlayer me = FPlayerColl.i.get(player);
|
|
||||||
if (me == null)
|
|
||||||
return "";
|
|
||||||
|
|
||||||
return me.getTitle().trim();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get a list of all faction tags (names)
|
|
||||||
public Set<String> getFactionTags()
|
|
||||||
{
|
|
||||||
Set<String> tags = new HashSet<String>();
|
|
||||||
for (Faction faction : FactionColl.i.get())
|
|
||||||
{
|
|
||||||
tags.add(faction.getTag());
|
|
||||||
}
|
|
||||||
return tags;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get a list of all players in the specified faction
|
|
||||||
public Set<String> getPlayersInFaction(String factionTag)
|
|
||||||
{
|
|
||||||
Set<String> players = new HashSet<String>();
|
|
||||||
Faction faction = FactionColl.i.getByTag(factionTag);
|
|
||||||
if (faction != null)
|
|
||||||
{
|
|
||||||
for (FPlayer fplayer : faction.getFPlayers())
|
|
||||||
{
|
|
||||||
players.add(fplayer.getName());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return players;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get a list of all online players in the specified faction
|
|
||||||
public Set<String> getOnlinePlayersInFaction(String factionTag)
|
|
||||||
{
|
|
||||||
Set<String> players = new HashSet<String>();
|
|
||||||
Faction faction = FactionColl.i.getByTag(factionTag);
|
|
||||||
if (faction != null)
|
|
||||||
{
|
|
||||||
for (FPlayer fplayer : faction.getFPlayersWhereOnline(true))
|
|
||||||
{
|
|
||||||
players.add(fplayer.getName());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return players;
|
|
||||||
}
|
|
||||||
|
|
||||||
// check if player is allowed to build/destroy in a particular location
|
|
||||||
public boolean isPlayerAllowedToBuildHere(Player player, Location location)
|
|
||||||
{
|
|
||||||
return FactionsBlockListener.playerCanBuildDestroyBlock(player, location.getBlock(), "", true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// check if player is allowed to interact with the specified block (doors/chests/whatever)
|
|
||||||
public boolean isPlayerAllowedToInteractWith(Player player, Block block)
|
|
||||||
{
|
|
||||||
return FactionsPlayerListener.canPlayerUseBlock(player, block, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// check if player is allowed to use a specified item (flint&steel, buckets, etc) in a particular location
|
|
||||||
public boolean isPlayerAllowedToUseThisHere(Player player, Location location, Material material)
|
|
||||||
{
|
|
||||||
return FactionsPlayerListener.playerCanUseItemHere(player, location, material, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
*/
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -15,20 +15,14 @@ public enum Perm
|
|||||||
ACCESS_VIEW("access.view"),
|
ACCESS_VIEW("access.view"),
|
||||||
ADMIN("adminmode"),
|
ADMIN("adminmode"),
|
||||||
AUTOCLAIM("autoclaim"),
|
AUTOCLAIM("autoclaim"),
|
||||||
CAPE("cape"),
|
|
||||||
CAPE_GET("cape.get"),
|
|
||||||
CAPE_SET("cape.set"),
|
|
||||||
CAPE_REMOVE("cape.remove"),
|
|
||||||
CLAIM("claim"),
|
CLAIM("claim"),
|
||||||
CLAIM_RADIUS("claim.radius"),
|
CLAIM_RADIUS("claim.radius"),
|
||||||
CONFIG("config"),
|
|
||||||
CREATE("create"),
|
CREATE("create"),
|
||||||
DEMOTE("demote"),
|
DEMOTE("demote"),
|
||||||
DESCRIPTION("description"),
|
DESCRIPTION("description"),
|
||||||
DISBAND("disband"),
|
DISBAND("disband"),
|
||||||
FLAG("flag"),
|
FLAG("flag"),
|
||||||
FLAG_SET("flag.set"),
|
FLAG_SET("flag.set"),
|
||||||
HELP("help"),
|
|
||||||
HOME("home"),
|
HOME("home"),
|
||||||
INVITE("invite"),
|
INVITE("invite"),
|
||||||
JOIN("join"),
|
JOIN("join"),
|
||||||
@ -39,7 +33,6 @@ public enum Perm
|
|||||||
LEADER_ANY("leader.any"),
|
LEADER_ANY("leader.any"),
|
||||||
LEAVE("leave"),
|
LEAVE("leave"),
|
||||||
LIST("list"),
|
LIST("list"),
|
||||||
LOCK("lock"),
|
|
||||||
MAP("map"),
|
MAP("map"),
|
||||||
MONEY_BALANCE("money.balance"),
|
MONEY_BALANCE("money.balance"),
|
||||||
MONEY_BALANCE_ANY("money.balance.any"),
|
MONEY_BALANCE_ANY("money.balance.any"),
|
||||||
@ -55,7 +48,6 @@ public enum Perm
|
|||||||
POWERBOOST("powerboost"),
|
POWERBOOST("powerboost"),
|
||||||
PROMOTE("promote"),
|
PROMOTE("promote"),
|
||||||
RELATION("relation"),
|
RELATION("relation"),
|
||||||
RELOAD("reload"),
|
|
||||||
SAVE("save"),
|
SAVE("save"),
|
||||||
SEE_CHUNK("seechunk"),
|
SEE_CHUNK("seechunk"),
|
||||||
SETHOME("sethome"),
|
SETHOME("sethome"),
|
||||||
|
Loading…
Reference in New Issue
Block a user