Protect hanging entities (paintings and item frames) from explosions; thanks to Tahkeh for the method

This commit is contained in:
Brettflan 2012-11-06 10:06:37 -06:00
parent e83ac76b2c
commit a783dc33cf

View File

@ -31,6 +31,7 @@ import org.bukkit.event.entity.EntityTargetEvent;
import org.bukkit.event.entity.PotionSplashEvent; import org.bukkit.event.entity.PotionSplashEvent;
import org.bukkit.event.hanging.HangingBreakByEntityEvent; import org.bukkit.event.hanging.HangingBreakByEntityEvent;
import org.bukkit.event.hanging.HangingBreakEvent; import org.bukkit.event.hanging.HangingBreakEvent;
import org.bukkit.event.hanging.HangingBreakEvent.RemoveCause;
import org.bukkit.event.hanging.HangingPlaceEvent; import org.bukkit.event.hanging.HangingPlaceEvent;
import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType; import org.bukkit.potion.PotionEffectType;
@ -368,6 +369,16 @@ public class FactionsEntityListener implements Listener
{ {
if (event.isCancelled()) return; if (event.isCancelled()) return;
if (event.getCause() == RemoveCause.EXPLOSION)
{
Faction faction = Board.getFactionAt(new FLocation(event.getEntity().getLocation()));
if (faction.getFlag(FFlag.EXPLOSIONS) == false)
{ // faction has explosions disabled
event.setCancelled(true);
return;
}
}
if (! (event instanceof HangingBreakByEntityEvent)) if (! (event instanceof HangingBreakByEntityEvent))
{ {
return; return;